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Searched refs:shadersD3D (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2068 gl::ShaderMap<const ShaderD3D *> shadersD3D = {}; in link() local
2073 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType)); in link()
2078 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]); in link()
2083 shadersD3D[shaderType]->getSlowCompilingUniformBlockSet(); in link()
2107 const ShaderD3D *fragmentShader = shadersD3D[gl::ShaderType::Fragment]; in link()
2118 ProgramD3DMetadata metadata(mRenderer, shadersD3D, context->getClientType()); in link()
2124 const ShaderD3D *vertexShader = shadersD3D[gl::ShaderType::Vertex]; in link()
2170 gl::ShaderMap<const ShaderD3D *> shadersD3D = {}; in initializeShaderStorageBlocks() local
2173 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType)); in initializeShaderStorageBlocks()
2187 ASSERT(shadersD3D[shaderType]); in initializeShaderStorageBlocks()
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