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Searched refs:sync_status (Results 1 – 14 of 14) sorted by relevance

/external/deqp/android/cts/angle/
Degl-angle-excluded.txt8 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
9 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
10 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
11 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.5.x/src/
Degl-test-issues.txt36 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
37 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
38 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
39 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.3.x/src/
Degl-test-issues.txt36 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
37 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
38 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
39 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
Degl-master.txt3670 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
3671 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
3672 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
3673 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.4.x/src/
Degl-test-issues.txt36 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
37 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
38 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
39 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
Degl-master.txt3682 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
3683 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
3684 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
3685 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
/external/libxaac/decoder/
Dixheaacd_headerdecode.c792 WORD32 sync_status = aac_state_struct->sync_status; in ixheaacd_latm_header_decode() local
800 if (sync_status == 0) { in ixheaacd_latm_header_decode()
874 sync_status = 1; in ixheaacd_latm_header_decode()
875 aac_state_struct->sync_status = sync_status; in ixheaacd_latm_header_decode()
882 } while (sync_status == 0); in ixheaacd_latm_header_decode()
896 sync_status = 0; in ixheaacd_latm_header_decode()
897 aac_state_struct->sync_status = sync_status; in ixheaacd_latm_header_decode()
Dixheaacd_struct_def.h196 WORD32 sync_status; member
Dixheaacd_api.c1414 p_state_enhaacplus_dec->sync_status = 0; in ixheaacd_dec_init()
/external/tensorflow/tensorflow/compiler/xla/python/tpu_driver/
Drecording_tpu_driver.cc515 auto sync_status = log_file_->Sync(); in PopulateAndSaveEntry() local
516 if (!sync_status.ok()) { in PopulateAndSaveEntry()
519 << sync_status.ToString(); in PopulateAndSaveEntry()
/external/tensorflow/tensorflow/core/platform/cloud/
Dgcs_file_system.cc502 Status sync_status = Sync(); in Close() local
503 if (sync_status.ok()) { in Close()
506 return sync_status; in Close()
/external/deqp/android/cts/master/
Degl-master.txt3660 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
3661 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
3662 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
3663 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.6.x/
Degl-master.txt3661 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
3662 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
3663 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
3664 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/master/
Degl-master.txt3661 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
3662 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
3663 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
3664 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute