/external/deqp-deps/glslang/Test/ |
D | texture.frag | 45 color += textureCube (texSamplerCube, coords3D); 46 color += textureCube (texSamplerCube, coords3D, bias);
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D | web.separate.frag | 34 layout(binding = 6) uniform textureCube texCube;
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D | spv.separate.frag | 20 uniform textureCube texCube;
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/external/deqp/data/gles2/shaders/ |
D | invalid_texture_functions.test | 34 vec4 r = textureCube(s, vec3(1.0), 1.0);
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/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.gather.basic.dx10.vert.out | 42 0:39 'g_tTexcdf4' ( uniform textureCube) 105 0:? 'g_tTexcdf4' ( uniform textureCube) 154 0:39 'g_tTexcdf4' ( uniform textureCube) 217 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.gather.basic.dx10.frag.out | 44 0:40 'g_tTexcdf4' ( uniform textureCube) 123 0:? 'g_tTexcdf4' ( uniform textureCube) 175 0:40 'g_tTexcdf4' ( uniform textureCube) 254 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.gatherRGBA.basic.dx10.frag.out | 170 0:57 'g_tTexcdf4' ( uniform textureCube) 209 0:61 'g_tTexcdf4' ( uniform textureCube) 248 0:65 'g_tTexcdf4' ( uniform textureCube) 287 0:69 'g_tTexcdf4' ( uniform textureCube) 372 0:? 'g_tTexcdf4' ( uniform textureCube) 551 0:57 'g_tTexcdf4' ( uniform textureCube) 590 0:61 'g_tTexcdf4' ( uniform textureCube) 629 0:65 'g_tTexcdf4' ( uniform textureCube) 668 0:69 'g_tTexcdf4' ( uniform textureCube) 753 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.samplelevel.basic.dx10.vert.out | 120 0:42 'g_tTexcdf4' ( uniform textureCube) 188 0:? 'g_tTexcdf4' ( uniform textureCube) 315 0:42 'g_tTexcdf4' ( uniform textureCube) 383 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.samplegrad.basic.dx10.vert.out | 156 0:42 'g_tTexcdf4' ( uniform textureCube) 242 0:? 'g_tTexcdf4' ( uniform textureCube) 405 0:42 'g_tTexcdf4' ( uniform textureCube) 491 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.samplegrad.basic.dx10.frag.out | 158 0:43 'g_tTexcdf4' ( uniform textureCube) 260 0:? 'g_tTexcdf4' ( uniform textureCube) 426 0:43 'g_tTexcdf4' ( uniform textureCube) 528 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.samplelevel.basic.dx10.frag.out | 122 0:44 'g_tTexcdf4' ( uniform textureCube) 207 0:? 'g_tTexcdf4' ( uniform textureCube) 337 0:44 'g_tTexcdf4' ( uniform textureCube) 422 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.samplebias.basic.dx10.frag.out | 122 0:43 'g_tTexcdf4' ( uniform textureCube) 206 0:? 'g_tTexcdf4' ( uniform textureCube) 336 0:43 'g_tTexcdf4' ( uniform textureCube) 420 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.gather.offset.dx10.frag.out | 98 0:? 'g_tTexcdf4' ( uniform textureCube) 204 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.sample.basic.dx10.frag.out | 190 0:82 'g_tTexcdf4' ( uniform textureCube) 270 0:? 'g_tTexcdf4' ( uniform textureCube) 466 0:82 'g_tTexcdf4' ( uniform textureCube) 546 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.samplecmplevelzero.offsetarray.dx10.frag.out | 166 0:? 'g_tTexcdf4' ( uniform textureCube) 349 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.sample.offset.dx10.frag.out | 176 0:? 'g_tTexcdf4' ( uniform textureCube) 360 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.samplecmp.offset.dx10.frag.out | 148 0:? 'g_tTexcdf4' ( uniform textureCube) 313 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.samplecmplevelzero.offset.dx10.frag.out | 160 0:? 'g_tTexcdf4' ( uniform textureCube) 337 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.samplecmp.offsetarray.dx10.frag.out | 154 0:? 'g_tTexcdf4' ( uniform textureCube) 325 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.samplebias.offset.dx10.frag.out | 194 0:? 'g_tTexcdf4' ( uniform textureCube) 396 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.samplecmplevelzero.array.dx10.frag.out | 202 0:? 'g_tTexcdf4' ( uniform textureCube) 421 0:? 'g_tTexcdf4' ( uniform textureCube)
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D | hlsl.samplegrad.offset.dx10.frag.out | 230 0:? 'g_tTexcdf4' ( uniform textureCube) 468 0:? 'g_tTexcdf4' ( uniform textureCube)
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() function 192 …be (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCube() 195 …ias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeBias() 203 …Lod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeLod()
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/external/angle/src/tests/gl_tests/ |
D | ImageTest.cpp | 1177 GLuint textureCube; in TEST_P() local 1178 glGenTextures(1, &textureCube); in TEST_P() 1179 glBindTexture(GL_TEXTURE_CUBE_MAP, textureCube); in TEST_P() 1187 reinterpretHelper<EGLClientBuffer>(textureCube), nullptr); in TEST_P() 1292 GLuint textureCube; in TEST_P() local 1293 glGenTextures(1, &textureCube); in TEST_P() 1294 glBindTexture(GL_TEXTURE_CUBE_MAP, textureCube); in TEST_P() 1305 reinterpretHelper<EGLClientBuffer>(textureCube), nullptr); in TEST_P()
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/external/angle/src/compiler/translator/TranslatorMetalDirect/ |
D | ProgramPrelude.cpp | 200 void textureCube(); 2004 PROGRAM_PRELUDE_DECLARE(textureCube, in PROGRAM_PRELUDE_INCLUDE() 3135 putBuiltIn("textureCube", EMIT_METHOD(textureCube)); in BuildFuncToEmitter()
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