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/external/deqp-deps/glslang/Test/
Dtexture.frag45 color += textureCube (texSamplerCube, coords3D);
46 color += textureCube (texSamplerCube, coords3D, bias);
Dweb.separate.frag34 layout(binding = 6) uniform textureCube texCube;
Dspv.separate.frag20 uniform textureCube texCube;
/external/deqp/data/gles2/shaders/
Dinvalid_texture_functions.test34 vec4 r = textureCube(s, vec3(1.0), 1.0);
/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.gather.basic.dx10.vert.out42 0:39 'g_tTexcdf4' ( uniform textureCube)
105 0:? 'g_tTexcdf4' ( uniform textureCube)
154 0:39 'g_tTexcdf4' ( uniform textureCube)
217 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.gather.basic.dx10.frag.out44 0:40 'g_tTexcdf4' ( uniform textureCube)
123 0:? 'g_tTexcdf4' ( uniform textureCube)
175 0:40 'g_tTexcdf4' ( uniform textureCube)
254 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.gatherRGBA.basic.dx10.frag.out170 0:57 'g_tTexcdf4' ( uniform textureCube)
209 0:61 'g_tTexcdf4' ( uniform textureCube)
248 0:65 'g_tTexcdf4' ( uniform textureCube)
287 0:69 'g_tTexcdf4' ( uniform textureCube)
372 0:? 'g_tTexcdf4' ( uniform textureCube)
551 0:57 'g_tTexcdf4' ( uniform textureCube)
590 0:61 'g_tTexcdf4' ( uniform textureCube)
629 0:65 'g_tTexcdf4' ( uniform textureCube)
668 0:69 'g_tTexcdf4' ( uniform textureCube)
753 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.samplelevel.basic.dx10.vert.out120 0:42 'g_tTexcdf4' ( uniform textureCube)
188 0:? 'g_tTexcdf4' ( uniform textureCube)
315 0:42 'g_tTexcdf4' ( uniform textureCube)
383 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.samplegrad.basic.dx10.vert.out156 0:42 'g_tTexcdf4' ( uniform textureCube)
242 0:? 'g_tTexcdf4' ( uniform textureCube)
405 0:42 'g_tTexcdf4' ( uniform textureCube)
491 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.samplegrad.basic.dx10.frag.out158 0:43 'g_tTexcdf4' ( uniform textureCube)
260 0:? 'g_tTexcdf4' ( uniform textureCube)
426 0:43 'g_tTexcdf4' ( uniform textureCube)
528 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.samplelevel.basic.dx10.frag.out122 0:44 'g_tTexcdf4' ( uniform textureCube)
207 0:? 'g_tTexcdf4' ( uniform textureCube)
337 0:44 'g_tTexcdf4' ( uniform textureCube)
422 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.samplebias.basic.dx10.frag.out122 0:43 'g_tTexcdf4' ( uniform textureCube)
206 0:? 'g_tTexcdf4' ( uniform textureCube)
336 0:43 'g_tTexcdf4' ( uniform textureCube)
420 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.gather.offset.dx10.frag.out98 0:? 'g_tTexcdf4' ( uniform textureCube)
204 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.sample.basic.dx10.frag.out190 0:82 'g_tTexcdf4' ( uniform textureCube)
270 0:? 'g_tTexcdf4' ( uniform textureCube)
466 0:82 'g_tTexcdf4' ( uniform textureCube)
546 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.samplecmplevelzero.offsetarray.dx10.frag.out166 0:? 'g_tTexcdf4' ( uniform textureCube)
349 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.sample.offset.dx10.frag.out176 0:? 'g_tTexcdf4' ( uniform textureCube)
360 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.samplecmp.offset.dx10.frag.out148 0:? 'g_tTexcdf4' ( uniform textureCube)
313 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.samplecmplevelzero.offset.dx10.frag.out160 0:? 'g_tTexcdf4' ( uniform textureCube)
337 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.samplecmp.offsetarray.dx10.frag.out154 0:? 'g_tTexcdf4' ( uniform textureCube)
325 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.samplebias.offset.dx10.frag.out194 0:? 'g_tTexcdf4' ( uniform textureCube)
396 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.samplecmplevelzero.array.dx10.frag.out202 0:? 'g_tTexcdf4' ( uniform textureCube)
421 0:? 'g_tTexcdf4' ( uniform textureCube)
Dhlsl.samplegrad.offset.dx10.frag.out230 0:? 'g_tTexcdf4' ( uniform textureCube)
468 0:? 'g_tTexcdf4' ( uniform textureCube)
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() function
192 …be (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCube()
195 …ias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeBias()
203 …Lod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeLod()
/external/angle/src/tests/gl_tests/
DImageTest.cpp1177 GLuint textureCube; in TEST_P() local
1178 glGenTextures(1, &textureCube); in TEST_P()
1179 glBindTexture(GL_TEXTURE_CUBE_MAP, textureCube); in TEST_P()
1187 reinterpretHelper<EGLClientBuffer>(textureCube), nullptr); in TEST_P()
1292 GLuint textureCube; in TEST_P() local
1293 glGenTextures(1, &textureCube); in TEST_P()
1294 glBindTexture(GL_TEXTURE_CUBE_MAP, textureCube); in TEST_P()
1305 reinterpretHelper<EGLClientBuffer>(textureCube), nullptr); in TEST_P()
/external/angle/src/compiler/translator/TranslatorMetalDirect/
DProgramPrelude.cpp200 void textureCube();
2004 PROGRAM_PRELUDE_DECLARE(textureCube, in PROGRAM_PRELUDE_INCLUDE()
3135 putBuiltIn("textureCube", EMIT_METHOD(textureCube)); in BuildFuncToEmitter()

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