1hlsl.gather.basic.dx10.vert 2Shader version: 500 30:? Sequence 40:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) 50:28 Function Parameters: 60:? Sequence 70:33 Sequence 80:33 move second child to first child ( temp 4-component vector of float) 90:33 'txval20' ( temp 4-component vector of float) 100:33 textureGather ( temp 4-component vector of float) 110:33 Construct combined texture-sampler ( temp sampler2D) 120:33 'g_tTex2df4' ( uniform texture2D) 130:33 'g_sSamp' (layout( binding=0) uniform sampler) 140:? Constant: 150:? 0.100000 160:? 0.200000 170:34 Sequence 180:34 move second child to first child ( temp 4-component vector of int) 190:34 'txval21' ( temp 4-component vector of int) 200:34 textureGather ( temp 4-component vector of int) 210:34 Construct combined texture-sampler ( temp isampler2D) 220:34 'g_tTex2di4' ( uniform itexture2D) 230:34 'g_sSamp' (layout( binding=0) uniform sampler) 240:? Constant: 250:? 0.300000 260:? 0.400000 270:35 Sequence 280:35 move second child to first child ( temp 4-component vector of uint) 290:35 'txval22' ( temp 4-component vector of uint) 300:35 textureGather ( temp 4-component vector of uint) 310:35 Construct combined texture-sampler ( temp usampler2D) 320:35 'g_tTex2du4' ( uniform utexture2D) 330:35 'g_sSamp' (layout( binding=0) uniform sampler) 340:? Constant: 350:? 0.500000 360:? 0.600000 370:39 Sequence 380:39 move second child to first child ( temp 4-component vector of float) 390:39 'txval40' ( temp 4-component vector of float) 400:39 textureGather ( temp 4-component vector of float) 410:39 Construct combined texture-sampler ( temp samplerCube) 420:39 'g_tTexcdf4' ( uniform textureCube) 430:39 'g_sSamp' (layout( binding=0) uniform sampler) 440:? Constant: 450:? 0.100000 460:? 0.200000 470:? 0.300000 480:40 Sequence 490:40 move second child to first child ( temp 4-component vector of int) 500:40 'txval41' ( temp 4-component vector of int) 510:40 textureGather ( temp 4-component vector of int) 520:40 Construct combined texture-sampler ( temp isamplerCube) 530:40 'g_tTexcdi4' ( uniform itextureCube) 540:40 'g_sSamp' (layout( binding=0) uniform sampler) 550:? Constant: 560:? 0.400000 570:? 0.500000 580:? 0.600000 590:41 Sequence 600:41 move second child to first child ( temp 4-component vector of uint) 610:41 'txval42' ( temp 4-component vector of uint) 620:41 textureGather ( temp 4-component vector of uint) 630:41 Construct combined texture-sampler ( temp usamplerCube) 640:41 'g_tTexcdu4' ( uniform utextureCube) 650:41 'g_sSamp' (layout( binding=0) uniform sampler) 660:? Constant: 670:? 0.700000 680:? 0.800000 690:? 0.900000 700:43 move second child to first child ( temp 4-component vector of float) 710:43 Pos: direct index for structure ( temp 4-component vector of float) 720:43 'vsout' ( temp structure{ temp 4-component vector of float Pos}) 730:43 Constant: 740:43 0 (const int) 750:? Constant: 760:? 0.000000 770:? 0.000000 780:? 0.000000 790:? 0.000000 800:45 Branch: Return with expression 810:45 'vsout' ( temp structure{ temp 4-component vector of float Pos}) 820:28 Function Definition: main( ( temp void) 830:28 Function Parameters: 840:? Sequence 850:28 Sequence 860:28 move second child to first child ( temp 4-component vector of float) 870:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) 880:28 Pos: direct index for structure ( temp 4-component vector of float) 890:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos}) 900:28 Constant: 910:28 0 (const int) 920:? Linker Objects 930:? 'g_sSamp' (layout( binding=0) uniform sampler) 940:? 'g_sSamp2d' ( uniform sampler) 950:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 960:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 970:? 'g_tTex1di4' ( uniform itexture1D) 980:? 'g_tTex1du4' ( uniform utexture1D) 990:? 'g_tTex2df4' ( uniform texture2D) 1000:? 'g_tTex2di4' ( uniform itexture2D) 1010:? 'g_tTex2du4' ( uniform utexture2D) 1020:? 'g_tTex3df4' ( uniform texture3D) 1030:? 'g_tTex3di4' ( uniform itexture3D) 1040:? 'g_tTex3du4' ( uniform utexture3D) 1050:? 'g_tTexcdf4' ( uniform textureCube) 1060:? 'g_tTexcdi4' ( uniform itextureCube) 1070:? 'g_tTexcdu4' ( uniform utextureCube) 1080:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) 109 110 111Linked vertex stage: 112 113 114Shader version: 500 1150:? Sequence 1160:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) 1170:28 Function Parameters: 1180:? Sequence 1190:33 Sequence 1200:33 move second child to first child ( temp 4-component vector of float) 1210:33 'txval20' ( temp 4-component vector of float) 1220:33 textureGather ( temp 4-component vector of float) 1230:33 Construct combined texture-sampler ( temp sampler2D) 1240:33 'g_tTex2df4' ( uniform texture2D) 1250:33 'g_sSamp' (layout( binding=0) uniform sampler) 1260:? Constant: 1270:? 0.100000 1280:? 0.200000 1290:34 Sequence 1300:34 move second child to first child ( temp 4-component vector of int) 1310:34 'txval21' ( temp 4-component vector of int) 1320:34 textureGather ( temp 4-component vector of int) 1330:34 Construct combined texture-sampler ( temp isampler2D) 1340:34 'g_tTex2di4' ( uniform itexture2D) 1350:34 'g_sSamp' (layout( binding=0) uniform sampler) 1360:? Constant: 1370:? 0.300000 1380:? 0.400000 1390:35 Sequence 1400:35 move second child to first child ( temp 4-component vector of uint) 1410:35 'txval22' ( temp 4-component vector of uint) 1420:35 textureGather ( temp 4-component vector of uint) 1430:35 Construct combined texture-sampler ( temp usampler2D) 1440:35 'g_tTex2du4' ( uniform utexture2D) 1450:35 'g_sSamp' (layout( binding=0) uniform sampler) 1460:? Constant: 1470:? 0.500000 1480:? 0.600000 1490:39 Sequence 1500:39 move second child to first child ( temp 4-component vector of float) 1510:39 'txval40' ( temp 4-component vector of float) 1520:39 textureGather ( temp 4-component vector of float) 1530:39 Construct combined texture-sampler ( temp samplerCube) 1540:39 'g_tTexcdf4' ( uniform textureCube) 1550:39 'g_sSamp' (layout( binding=0) uniform sampler) 1560:? Constant: 1570:? 0.100000 1580:? 0.200000 1590:? 0.300000 1600:40 Sequence 1610:40 move second child to first child ( temp 4-component vector of int) 1620:40 'txval41' ( temp 4-component vector of int) 1630:40 textureGather ( temp 4-component vector of int) 1640:40 Construct combined texture-sampler ( temp isamplerCube) 1650:40 'g_tTexcdi4' ( uniform itextureCube) 1660:40 'g_sSamp' (layout( binding=0) uniform sampler) 1670:? Constant: 1680:? 0.400000 1690:? 0.500000 1700:? 0.600000 1710:41 Sequence 1720:41 move second child to first child ( temp 4-component vector of uint) 1730:41 'txval42' ( temp 4-component vector of uint) 1740:41 textureGather ( temp 4-component vector of uint) 1750:41 Construct combined texture-sampler ( temp usamplerCube) 1760:41 'g_tTexcdu4' ( uniform utextureCube) 1770:41 'g_sSamp' (layout( binding=0) uniform sampler) 1780:? Constant: 1790:? 0.700000 1800:? 0.800000 1810:? 0.900000 1820:43 move second child to first child ( temp 4-component vector of float) 1830:43 Pos: direct index for structure ( temp 4-component vector of float) 1840:43 'vsout' ( temp structure{ temp 4-component vector of float Pos}) 1850:43 Constant: 1860:43 0 (const int) 1870:? Constant: 1880:? 0.000000 1890:? 0.000000 1900:? 0.000000 1910:? 0.000000 1920:45 Branch: Return with expression 1930:45 'vsout' ( temp structure{ temp 4-component vector of float Pos}) 1940:28 Function Definition: main( ( temp void) 1950:28 Function Parameters: 1960:? Sequence 1970:28 Sequence 1980:28 move second child to first child ( temp 4-component vector of float) 1990:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) 2000:28 Pos: direct index for structure ( temp 4-component vector of float) 2010:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos}) 2020:28 Constant: 2030:28 0 (const int) 2040:? Linker Objects 2050:? 'g_sSamp' (layout( binding=0) uniform sampler) 2060:? 'g_sSamp2d' ( uniform sampler) 2070:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 2080:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 2090:? 'g_tTex1di4' ( uniform itexture1D) 2100:? 'g_tTex1du4' ( uniform utexture1D) 2110:? 'g_tTex2df4' ( uniform texture2D) 2120:? 'g_tTex2di4' ( uniform itexture2D) 2130:? 'g_tTex2du4' ( uniform utexture2D) 2140:? 'g_tTex3df4' ( uniform texture3D) 2150:? 'g_tTex3di4' ( uniform itexture3D) 2160:? 'g_tTex3du4' ( uniform utexture3D) 2170:? 'g_tTexcdf4' ( uniform textureCube) 2180:? 'g_tTexcdi4' ( uniform itextureCube) 2190:? 'g_tTexcdu4' ( uniform utextureCube) 2200:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) 221 222// Module Version 10000 223// Generated by (magic number): 8000a 224// Id's are bound by 126 225 226 Capability Shader 227 Capability Sampled1D 228 1: ExtInstImport "GLSL.std.450" 229 MemoryModel Logical GLSL450 230 EntryPoint Vertex 4 "main" 103 231 Source HLSL 500 232 Name 4 "main" 233 Name 8 "VS_OUTPUT" 234 MemberName 8(VS_OUTPUT) 0 "Pos" 235 Name 10 "@main(" 236 Name 13 "txval20" 237 Name 16 "g_tTex2df4" 238 Name 20 "g_sSamp" 239 Name 33 "txval21" 240 Name 36 "g_tTex2di4" 241 Name 48 "txval22" 242 Name 51 "g_tTex2du4" 243 Name 60 "txval40" 244 Name 63 "g_tTexcdf4" 245 Name 71 "txval41" 246 Name 74 "g_tTexcdi4" 247 Name 81 "txval42" 248 Name 84 "g_tTexcdu4" 249 Name 95 "vsout" 250 Name 103 "@entryPointOutput.Pos" 251 Name 106 "g_sSamp2d" 252 Name 109 "g_tTex1df4a" 253 Name 110 "g_tTex1df4" 254 Name 113 "g_tTex1di4" 255 Name 116 "g_tTex1du4" 256 Name 119 "g_tTex3df4" 257 Name 122 "g_tTex3di4" 258 Name 125 "g_tTex3du4" 259 Decorate 16(g_tTex2df4) DescriptorSet 0 260 Decorate 16(g_tTex2df4) Binding 2 261 Decorate 20(g_sSamp) DescriptorSet 0 262 Decorate 20(g_sSamp) Binding 0 263 Decorate 36(g_tTex2di4) DescriptorSet 0 264 Decorate 36(g_tTex2di4) Binding 3 265 Decorate 51(g_tTex2du4) DescriptorSet 0 266 Decorate 51(g_tTex2du4) Binding 4 267 Decorate 63(g_tTexcdf4) DescriptorSet 0 268 Decorate 63(g_tTexcdf4) Binding 5 269 Decorate 74(g_tTexcdi4) DescriptorSet 0 270 Decorate 74(g_tTexcdi4) Binding 6 271 Decorate 84(g_tTexcdu4) DescriptorSet 0 272 Decorate 84(g_tTexcdu4) Binding 7 273 Decorate 103(@entryPointOutput.Pos) BuiltIn Position 274 Decorate 106(g_sSamp2d) DescriptorSet 0 275 Decorate 106(g_sSamp2d) Binding 0 276 Decorate 109(g_tTex1df4a) DescriptorSet 0 277 Decorate 109(g_tTex1df4a) Binding 1 278 Decorate 110(g_tTex1df4) DescriptorSet 0 279 Decorate 110(g_tTex1df4) Binding 0 280 Decorate 113(g_tTex1di4) DescriptorSet 0 281 Decorate 113(g_tTex1di4) Binding 0 282 Decorate 116(g_tTex1du4) DescriptorSet 0 283 Decorate 116(g_tTex1du4) Binding 0 284 Decorate 119(g_tTex3df4) DescriptorSet 0 285 Decorate 119(g_tTex3df4) Binding 0 286 Decorate 122(g_tTex3di4) DescriptorSet 0 287 Decorate 122(g_tTex3di4) Binding 0 288 Decorate 125(g_tTex3du4) DescriptorSet 0 289 Decorate 125(g_tTex3du4) Binding 0 290 2: TypeVoid 291 3: TypeFunction 2 292 6: TypeFloat 32 293 7: TypeVector 6(float) 4 294 8(VS_OUTPUT): TypeStruct 7(fvec4) 295 9: TypeFunction 8(VS_OUTPUT) 296 12: TypePointer Function 7(fvec4) 297 14: TypeImage 6(float) 2D sampled format:Unknown 298 15: TypePointer UniformConstant 14 299 16(g_tTex2df4): 15(ptr) Variable UniformConstant 300 18: TypeSampler 301 19: TypePointer UniformConstant 18 302 20(g_sSamp): 19(ptr) Variable UniformConstant 303 22: TypeSampledImage 14 304 24: TypeVector 6(float) 2 305 25: 6(float) Constant 1036831949 306 26: 6(float) Constant 1045220557 307 27: 24(fvec2) ConstantComposite 25 26 308 28: TypeInt 32 1 309 29: 28(int) Constant 0 310 31: TypeVector 28(int) 4 311 32: TypePointer Function 31(ivec4) 312 34: TypeImage 28(int) 2D sampled format:Unknown 313 35: TypePointer UniformConstant 34 314 36(g_tTex2di4): 35(ptr) Variable UniformConstant 315 39: TypeSampledImage 34 316 41: 6(float) Constant 1050253722 317 42: 6(float) Constant 1053609165 318 43: 24(fvec2) ConstantComposite 41 42 319 45: TypeInt 32 0 320 46: TypeVector 45(int) 4 321 47: TypePointer Function 46(ivec4) 322 49: TypeImage 45(int) 2D sampled format:Unknown 323 50: TypePointer UniformConstant 49 324 51(g_tTex2du4): 50(ptr) Variable UniformConstant 325 54: TypeSampledImage 49 326 56: 6(float) Constant 1056964608 327 57: 6(float) Constant 1058642330 328 58: 24(fvec2) ConstantComposite 56 57 329 61: TypeImage 6(float) Cube sampled format:Unknown 330 62: TypePointer UniformConstant 61 331 63(g_tTexcdf4): 62(ptr) Variable UniformConstant 332 66: TypeSampledImage 61 333 68: TypeVector 6(float) 3 334 69: 68(fvec3) ConstantComposite 25 26 41 335 72: TypeImage 28(int) Cube sampled format:Unknown 336 73: TypePointer UniformConstant 72 337 74(g_tTexcdi4): 73(ptr) Variable UniformConstant 338 77: TypeSampledImage 72 339 79: 68(fvec3) ConstantComposite 42 56 57 340 82: TypeImage 45(int) Cube sampled format:Unknown 341 83: TypePointer UniformConstant 82 342 84(g_tTexcdu4): 83(ptr) Variable UniformConstant 343 87: TypeSampledImage 82 344 89: 6(float) Constant 1060320051 345 90: 6(float) Constant 1061997773 346 91: 6(float) Constant 1063675494 347 92: 68(fvec3) ConstantComposite 89 90 91 348 94: TypePointer Function 8(VS_OUTPUT) 349 96: 6(float) Constant 0 350 97: 7(fvec4) ConstantComposite 96 96 96 96 351 102: TypePointer Output 7(fvec4) 352103(@entryPointOutput.Pos): 102(ptr) Variable Output 353 106(g_sSamp2d): 19(ptr) Variable UniformConstant 354 107: TypeImage 6(float) 1D sampled format:Unknown 355 108: TypePointer UniformConstant 107 356109(g_tTex1df4a): 108(ptr) Variable UniformConstant 357 110(g_tTex1df4): 108(ptr) Variable UniformConstant 358 111: TypeImage 28(int) 1D sampled format:Unknown 359 112: TypePointer UniformConstant 111 360 113(g_tTex1di4): 112(ptr) Variable UniformConstant 361 114: TypeImage 45(int) 1D sampled format:Unknown 362 115: TypePointer UniformConstant 114 363 116(g_tTex1du4): 115(ptr) Variable UniformConstant 364 117: TypeImage 6(float) 3D sampled format:Unknown 365 118: TypePointer UniformConstant 117 366 119(g_tTex3df4): 118(ptr) Variable UniformConstant 367 120: TypeImage 28(int) 3D sampled format:Unknown 368 121: TypePointer UniformConstant 120 369 122(g_tTex3di4): 121(ptr) Variable UniformConstant 370 123: TypeImage 45(int) 3D sampled format:Unknown 371 124: TypePointer UniformConstant 123 372 125(g_tTex3du4): 124(ptr) Variable UniformConstant 373 4(main): 2 Function None 3 374 5: Label 375 104:8(VS_OUTPUT) FunctionCall 10(@main() 376 105: 7(fvec4) CompositeExtract 104 0 377 Store 103(@entryPointOutput.Pos) 105 378 Return 379 FunctionEnd 380 10(@main():8(VS_OUTPUT) Function None 9 381 11: Label 382 13(txval20): 12(ptr) Variable Function 383 33(txval21): 32(ptr) Variable Function 384 48(txval22): 47(ptr) Variable Function 385 60(txval40): 12(ptr) Variable Function 386 71(txval41): 32(ptr) Variable Function 387 81(txval42): 47(ptr) Variable Function 388 95(vsout): 94(ptr) Variable Function 389 17: 14 Load 16(g_tTex2df4) 390 21: 18 Load 20(g_sSamp) 391 23: 22 SampledImage 17 21 392 30: 7(fvec4) ImageGather 23 27 29 393 Store 13(txval20) 30 394 37: 34 Load 36(g_tTex2di4) 395 38: 18 Load 20(g_sSamp) 396 40: 39 SampledImage 37 38 397 44: 31(ivec4) ImageGather 40 43 29 398 Store 33(txval21) 44 399 52: 49 Load 51(g_tTex2du4) 400 53: 18 Load 20(g_sSamp) 401 55: 54 SampledImage 52 53 402 59: 46(ivec4) ImageGather 55 58 29 403 Store 48(txval22) 59 404 64: 61 Load 63(g_tTexcdf4) 405 65: 18 Load 20(g_sSamp) 406 67: 66 SampledImage 64 65 407 70: 7(fvec4) ImageGather 67 69 29 408 Store 60(txval40) 70 409 75: 72 Load 74(g_tTexcdi4) 410 76: 18 Load 20(g_sSamp) 411 78: 77 SampledImage 75 76 412 80: 31(ivec4) ImageGather 78 79 29 413 Store 71(txval41) 80 414 85: 82 Load 84(g_tTexcdu4) 415 86: 18 Load 20(g_sSamp) 416 88: 87 SampledImage 85 86 417 93: 46(ivec4) ImageGather 88 92 29 418 Store 81(txval42) 93 419 98: 12(ptr) AccessChain 95(vsout) 29 420 Store 98 97 421 99:8(VS_OUTPUT) Load 95(vsout) 422 ReturnValue 99 423 FunctionEnd 424