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Searched refs:unpackSnorm2x16 (Results 1 – 23 of 23) sorted by relevance

/external/angle/src/common/
Dmathutil_unittest.cpp31 unpackSnorm2x16(packSnorm2x16(input[i][0], input[i][1]), &outputVal1, &outputVal2); in TEST()
44 unpackSnorm2x16(packSnorm2x16(std::numeric_limits<float>::infinity(), in TEST()
50 unpackSnorm2x16(packSnorm2x16(std::numeric_limits<float>::infinity(), in TEST()
56 unpackSnorm2x16(packSnorm2x16(-std::numeric_limits<float>::infinity(), in TEST()
Dmathutil.h805 inline void unpackSnorm2x16(uint32_t u, float *f1, float *f2) in unpackSnorm2x16() function
/external/skia/tests/sksl/intrinsics/
DUnpack.glsl7 sk_FragColor.xy = unpackSnorm2x16(a);
DUnpack.metal18 _out.sk_FragColor.xy = unpackSnorm2x16(_uniforms.a);
/external/skia/resources/sksl/intrinsics/
DUnpack.sksl5 sk_FragColor.xy = half2(unpackSnorm2x16(a));
/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dfunc_packing.hpp98 GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);
Dfunc_packing.inl55 GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p) function
/external/skia/src/sksl/
DSkSLIntrinsicList.h103 SKSL_INTRINSIC(unpackSnorm2x16) \
Dsksl_gpu.sksl124 float2 unpackSnorm2x16(uint p);
/external/deqp-deps/glslang/Test/
D300BuiltIns.frag63 vec2 v20 = unpackSnorm2x16(uy);
D150.frag90 vec2 v20 = unpackSnorm2x16(uy);
/external/deqp-deps/glslang/Test/baseResults/
D300BuiltIns.frag.out166 0:63 unpackSnorm2x16 ( global highp 2-component vector of float)
373 0:63 unpackSnorm2x16 ( global highp 2-component vector of float)
D150.frag.out192 0:90 unpackSnorm2x16 ( global 2-component vector of float)
/external/angle/src/libANGLE/renderer/gl/
DFeatureSupportGL.md90 |packSnorm2x16<br>packHalf2x16<br>unpackSnorm2x16<br>unpackHalf2x16|4.20|[GL_ARB_shading_language_p…
/external/swiftshader/src/Shader/
DShaderCore.hpp313 void unpackSnorm2x16(Vector4f &dst, const Vector4f &src);
DVertexProgram.cpp222 case Shader::OPCODE_UNPACKSNORM2x16: unpackSnorm2x16(d, s0); break; in program()
DPixelProgram.cpp275 case Shader::OPCODE_UNPACKSNORM2x16: unpackSnorm2x16(d, s0); break; in applyShader()
DShaderCore.cpp1295 void ShaderCore::unpackSnorm2x16(Vector4f &dst, const Vector4f &s0) in unpackSnorm2x16() function in sw::ShaderCore
/external/skqp/src/sksl/
Dsksl.inc115 float2 unpackSnorm2x16(uint p);
/external/angle/src/compiler/translator/
Dbuiltin_function_declarations.txt231 vec2 unpackSnorm2x16(uint);
DIntermNode.cpp2637 gl::unpackSnorm2x16(operandArray[0].getUConst(), &f1, &f2); in foldUnaryNonComponentWise()
DSymbolTable_ESSL_autogen.cpp2194 constexpr const ImmutableString unpackSnorm2x16("unpackSnorm2x16"); variable
6433 BuiltInName::unpackSnorm2x16,
DSymbolTable_autogen.cpp3398 constexpr const ImmutableString unpackSnorm2x16("unpackSnorm2x16"); variable
9050 BuiltInName::unpackSnorm2x16,