Searched refs:unpackSnorm2x16 (Results 1 – 23 of 23) sorted by relevance
/external/angle/src/common/ |
D | mathutil_unittest.cpp | 31 unpackSnorm2x16(packSnorm2x16(input[i][0], input[i][1]), &outputVal1, &outputVal2); in TEST() 44 unpackSnorm2x16(packSnorm2x16(std::numeric_limits<float>::infinity(), in TEST() 50 unpackSnorm2x16(packSnorm2x16(std::numeric_limits<float>::infinity(), in TEST() 56 unpackSnorm2x16(packSnorm2x16(-std::numeric_limits<float>::infinity(), in TEST()
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D | mathutil.h | 805 inline void unpackSnorm2x16(uint32_t u, float *f1, float *f2) in unpackSnorm2x16() function
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/external/skia/tests/sksl/intrinsics/ |
D | Unpack.glsl | 7 sk_FragColor.xy = unpackSnorm2x16(a);
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D | Unpack.metal | 18 _out.sk_FragColor.xy = unpackSnorm2x16(_uniforms.a);
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/external/skia/resources/sksl/intrinsics/ |
D | Unpack.sksl | 5 sk_FragColor.xy = half2(unpackSnorm2x16(a));
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/external/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | func_packing.hpp | 98 GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);
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D | func_packing.inl | 55 GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p) function
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/external/skia/src/sksl/ |
D | SkSLIntrinsicList.h | 103 SKSL_INTRINSIC(unpackSnorm2x16) \
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D | sksl_gpu.sksl | 124 float2 unpackSnorm2x16(uint p);
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/external/deqp-deps/glslang/Test/ |
D | 300BuiltIns.frag | 63 vec2 v20 = unpackSnorm2x16(uy);
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D | 150.frag | 90 vec2 v20 = unpackSnorm2x16(uy);
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/external/deqp-deps/glslang/Test/baseResults/ |
D | 300BuiltIns.frag.out | 166 0:63 unpackSnorm2x16 ( global highp 2-component vector of float) 373 0:63 unpackSnorm2x16 ( global highp 2-component vector of float)
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D | 150.frag.out | 192 0:90 unpackSnorm2x16 ( global 2-component vector of float)
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/external/angle/src/libANGLE/renderer/gl/ |
D | FeatureSupportGL.md | 90 |packSnorm2x16<br>packHalf2x16<br>unpackSnorm2x16<br>unpackHalf2x16|4.20|[GL_ARB_shading_language_p…
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/external/swiftshader/src/Shader/ |
D | ShaderCore.hpp | 313 void unpackSnorm2x16(Vector4f &dst, const Vector4f &src);
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D | VertexProgram.cpp | 222 case Shader::OPCODE_UNPACKSNORM2x16: unpackSnorm2x16(d, s0); break; in program()
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D | PixelProgram.cpp | 275 case Shader::OPCODE_UNPACKSNORM2x16: unpackSnorm2x16(d, s0); break; in applyShader()
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D | ShaderCore.cpp | 1295 void ShaderCore::unpackSnorm2x16(Vector4f &dst, const Vector4f &s0) in unpackSnorm2x16() function in sw::ShaderCore
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/external/skqp/src/sksl/ |
D | sksl.inc | 115 float2 unpackSnorm2x16(uint p);
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/external/angle/src/compiler/translator/ |
D | builtin_function_declarations.txt | 231 vec2 unpackSnorm2x16(uint);
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D | IntermNode.cpp | 2637 gl::unpackSnorm2x16(operandArray[0].getUConst(), &f1, &f2); in foldUnaryNonComponentWise()
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D | SymbolTable_ESSL_autogen.cpp | 2194 constexpr const ImmutableString unpackSnorm2x16("unpackSnorm2x16"); variable 6433 BuiltInName::unpackSnorm2x16,
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D | SymbolTable_autogen.cpp | 3398 constexpr const ImmutableString unpackSnorm2x16("unpackSnorm2x16"); variable 9050 BuiltInName::unpackSnorm2x16,
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