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Searched refs:FirstComponent (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Pipeline/
DPixelProgram.cpp108 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.viewID)); in setBuiltins()
113 value[builtin.FirstComponent + 0] = routine.fragCoord[0]; in setBuiltins()
114 value[builtin.FirstComponent + 1] = routine.fragCoord[1]; in setBuiltins()
115 value[builtin.FirstComponent + 2] = routine.fragCoord[2]; in setBuiltins()
116 value[builtin.FirstComponent + 3] = routine.fragCoord[3]; in setBuiltins()
121 value[builtin.FirstComponent + 0] = routine.pointCoord[0]; in setBuiltins()
122 value[builtin.FirstComponent + 1] = routine.pointCoord[1]; in setBuiltins()
127 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(SIMD::Width)); in setBuiltins()
132 value[builtin.FirstComponent] = As<SIMD::Float>(routine.helperInvocation); in setBuiltins()
151 routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<Float4>(frontFacing); in applyShader()
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DVertexProgram.cpp44 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.viewID)); in VertexProgram()
50 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.instanceID)); in VertexProgram()
55 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(SIMD::Width)); in VertexProgram()
77 routine.getVariable(it->second.Id)[it->second.FirstComponent] = in program()
DComputeProgram.cpp76 value[builtin.FirstComponent + component] = in setWorkgroupBuiltins()
84 value[builtin.FirstComponent + component] = in setWorkgroupBuiltins()
92 value[builtin.FirstComponent + component] = in setWorkgroupBuiltins()
99 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine->subgroupsPerWorkgroup)); in setWorkgroupBuiltins()
104 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine->invocationsPerSubgroup)); in setWorkgroupBuiltins()
147 value[builtin.FirstComponent] = As<SIMD::Float>(localInvocationIndex); in setSubgroupBuiltins()
152 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(subgroupIndex)); in setSubgroupBuiltins()
158 value[builtin.FirstComponent + component] = in setSubgroupBuiltins()
166 value[builtin.FirstComponent + component] = in setSubgroupBuiltins()
DVertexRoutine.cpp121 auto posX = pos[it->second.FirstComponent + 0]; in computeClipFlags()
122 auto posY = pos[it->second.FirstComponent + 1]; in computeClipFlags()
123 auto posZ = pos[it->second.FirstComponent + 2]; in computeClipFlags()
124 auto posW = pos[it->second.FirstComponent + 3]; in computeClipFlags()
160 auto const &distance = routine.getVariable(it->second.Id)[it->second.FirstComponent + i]; in computeCullMask()
542 pos.x = position[it->second.FirstComponent + 0]; in writeCache()
543 pos.y = position[it->second.FirstComponent + 1]; in writeCache()
544 pos.z = position[it->second.FirstComponent + 2]; in writeCache()
545 pos.w = position[it->second.FirstComponent + 3]; in writeCache()
581 auto psize = routine.getVariable(it->second.Id)[it->second.FirstComponent]; in writeCache()
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DSpirvShader.cpp2580 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(0, 1, 2, 3)); in setImmutableInputBuiltins()
2585 value[builtin.FirstComponent + 0] = As<SIMD::Float>(SIMD::Int(1, 2, 4, 8)); in setImmutableInputBuiltins()
2586 value[builtin.FirstComponent + 1] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); in setImmutableInputBuiltins()
2587 value[builtin.FirstComponent + 2] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); in setImmutableInputBuiltins()
2588 value[builtin.FirstComponent + 3] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); in setImmutableInputBuiltins()
2593 value[builtin.FirstComponent + 0] = As<SIMD::Float>(SIMD::Int(15, 14, 12, 8)); in setImmutableInputBuiltins()
2594 value[builtin.FirstComponent + 1] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); in setImmutableInputBuiltins()
2595 value[builtin.FirstComponent + 2] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); in setImmutableInputBuiltins()
2596 value[builtin.FirstComponent + 3] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); in setImmutableInputBuiltins()
2601 value[builtin.FirstComponent + 0] = As<SIMD::Float>(SIMD::Int(14, 12, 8, 0)); in setImmutableInputBuiltins()
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DSpirvShader.hpp754 uint32_t FirstComponent; member
DPixelRoutine.cpp259 routine.getVariable(it->second.Id)[it->second.FirstComponent + i] = distance; in quad()
274 routine.getVariable(it->second.Id)[it->second.FirstComponent + i] = in quad()
814 …UInt4 sRef = As<UInt4>(routine.getVariable(it->second.Id)[it->second.FirstComponent]) & UInt4(0xff… in stencilReplaceRef()
/external/pdfium/third_party/lcms/src/
Dcmsps2.c272 int FirstComponent; member
616 if (In[0] != sc ->FirstComponent) { in OutputValueSampler()
618 if (sc ->FirstComponent != -1) { in OutputValueSampler()
629 sc ->FirstComponent = In[0]; in OutputValueSampler()
674 sc.FirstComponent = -1; in WriteCLUT()