Home
last modified time | relevance | path

Searched refs:Vec3 (Results 1 – 25 of 258) sorted by relevance

1234567891011

/external/deqp/modules/gles2/accuracy/
Des2aVaryingInterpolationTests.cpp45 using tcu::Vec3;
59 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, floa… in projectedTriInterpolate()
64 …rfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias) in renderReference()
69Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference()
70Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference()
71Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference()
72 tcu::Vec3 triW[2] = { wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1) }; in renderReference()
101 … name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVa…
108 tcu::Vec3 m_min;
109 tcu::Vec3 m_max;
[all …]
/external/deqp/modules/gles3/accuracy/
Des3aVaryingInterpolationTests.cpp47 using tcu::Vec3;
61 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, floa… in projectedTriInterpolate()
66 …rfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias) in renderReference()
71Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference()
72Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference()
73Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference()
74 tcu::Vec3 triW[2] = { wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1) }; in renderReference()
103 … name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVa…
110 tcu::Vec3 m_min;
111 tcu::Vec3 m_max;
[all …]
/external/llvm/test/CodeGen/ARM/
D2009-11-30-LiveVariablesBug.ll6 …c" = type { %"lsm", %"Vec3", %"av"*, float, i8, float, %"lsm", i8, %"Vec3", %"Vec3", %"Vec3", floa…
7 %"lsm" = type { %"als", %"Vec3", %"Vec3", %"Vec3", %"Vec3" }
8 %"Vec3" = type { float, float, float }
10 define arm_aapcs_vfpcc void @foo(%"c"* %this, %"Vec3"* nocapture %adjustment) {
24 %0 = call arm_aapcs_vfpcc %"Vec3" undef(%"lsm"* undef) ; <%"Vec3"> [#uses=1]
25 %mrv_gr69 = extractvalue %"Vec3" %0, 1 ; <float> [#uses=1]
/external/llvm-project/llvm/test/CodeGen/ARM/
D2009-11-30-LiveVariablesBug.ll6 …c" = type { %"lsm", %"Vec3", %"av"*, float, i8, float, %"lsm", i8, %"Vec3", %"Vec3", %"Vec3", floa…
7 %"lsm" = type { %"als", %"Vec3", %"Vec3", %"Vec3", %"Vec3" }
8 %"Vec3" = type { float, float, float }
10 define arm_aapcs_vfpcc void @foo(%"c"* %this, %"Vec3"* nocapture %adjustment) {
24 %0 = call arm_aapcs_vfpcc %"Vec3" undef(%"lsm"* undef) ; <%"Vec3"> [#uses=1]
25 %mrv_gr69 = extractvalue %"Vec3" %0, 1 ; <float> [#uses=1]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp45 using tcu::Vec3;
126 tcu::Vec3 minDX;
127 tcu::Vec3 maxDX;
128 tcu::Vec3 minDY;
129 tcu::Vec3 maxDY;
162 const tcu::Vec3& minDX_, in TextureLookupSpec()
163 const tcu::Vec3& maxDX_, in TextureLookupSpec()
164 const tcu::Vec3& minDY_, in TextureLookupSpec()
165 const tcu::Vec3& maxDY_, in TextureLookupSpec()
804 Vec3 sx = m_lookupSpec.maxDX-m_lookupSpec.minDX; in ShaderTextureFunctionInstance()
[all …]
/external/deqp/modules/glshared/
DglsLongStressTestUtil.cpp31 using tcu::Vec3;
128 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f))); in generateBufferContext()
163 …context.attributes.push_back(gls::VarSpec("a_position", Vec3(-positionFactor), Vec3(position… in generateTextureContext()
232 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f))); in generateBufferAndTextureContext()
385 context.attributes.push_back(gls::VarSpec("a_normal${NS}", Vec3(-1.0f), Vec3(1.0f))); in generateFragmentPointLightContext()
388 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.ambientColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext()
390 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.emissiveColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext()
391 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.specularColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext()
394 context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].color", Vec3(0.0f), Vec3(1.0f))); in generateFragmentPointLightContext()
396 …context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].direction", Vec3(-1.0f), Vec3(1.0f)… in generateFragmentPointLightContext()
[all …]
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp118 tcu::Vec3 minDX;
119 tcu::Vec3 maxDX;
120 tcu::Vec3 minDY;
121 tcu::Vec3 maxDY;
148 const tcu::Vec3& minDX_, in TextureLookupSpec()
149 const tcu::Vec3& maxDX_, in TextureLookupSpec()
150 const tcu::Vec3& minDY_, in TextureLookupSpec()
151 const tcu::Vec3& maxDY_, in TextureLookupSpec()
237 using tcu::Vec3;
527 Vec3 sx = m_lookupSpec.maxDX-m_lookupSpec.minDX; in init()
[all …]
Des3fFboStencilbufferTests.cpp41 using tcu::Vec3;
112 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, … in render()
115 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +… in render()
124 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.… in render()
130 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.… in render()
209 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, … in render()
212 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +… in render()
221 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.… in render()
227 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.… in render()
Des3fDepthTests.cpp205 using tcu::Vec3; in render()
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
226 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); in render()
234 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); in render()
239 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.5f), Vec3(1.0f, 0.0f, 0.5f)); in render()
242 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.3f), Vec3(1.0f, 0.0f, 0.3f)); in render()
247 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
250 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
Des3fFboDepthbufferTests.cpp41 using tcu::Vec3;
107 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render()
128 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
204 …sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f… in render()
210 …sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f… in render()
215 …sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f… in render()
290 …sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f… in render()
295 …sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f… in render()
Des3fFboInvalidateTests.cpp46 using tcu::Vec3;
160 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render()
171 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
194 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
247 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render()
257 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
266 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
289 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
326 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render()
343 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
[all …]
/external/flatbuffers/tests/MyGame/Example/
DVec3.go22 func (rcv *Vec3) UnPackTo(t *Vec3T) {
31 func (rcv *Vec3) UnPack() *Vec3T {
38 type Vec3 struct { struct
42 func (rcv *Vec3) Init(buf []byte, i flatbuffers.UOffsetT) { argument
47 func (rcv *Vec3) Table() flatbuffers.Table { argument
51 func (rcv *Vec3) X() float32 { argument
54 func (rcv *Vec3) MutateX(n float32) bool { argument
58 func (rcv *Vec3) Y() float32 { argument
61 func (rcv *Vec3) MutateY(n float32) bool { argument
65 func (rcv *Vec3) Z() float32 { argument
[all …]
DVec3.java11 public final class Vec3 extends Struct { class
13 public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign()
48 public Vec3 get(int j) { return get(new Vec3(), j); } in get()
49 public Vec3 get(Vec3 obj, int j) { return obj.__assign(__element(j), bb); } in get()
/external/tensorflow/tensorflow/lite/delegates/gpu/common/
Dtypes.h93 struct alignas(sizeof(T)) Vec3 { struct
101 Vec3() : Vec3(T(0.0f)) {} in Vec3() function
104 constexpr Vec3(S x_, S y_, S z_) : x(x_), y(y_), z(z_) {} in Vec3() argument
105 explicit Vec3(T v) : x(v), y(v), z(v) {} in Vec3() argument
108 explicit Vec3(S v) : x(v), y(v), z(v) {} in Vec3() function
110 Vec3(const Vec3& f) : x(f.x), y(f.y), z(f.z) {} in Vec3() argument
113 Vec3(const Vec3<S>& f) : x(f.x), y(f.y), z(f.z) {} in Vec3() function
115 Vec3& operator=(const Vec3& other) {
126 bool operator==(const Vec3& value) const { argument
129 bool operator!=(const Vec3& value) const {
[all …]
/external/deqp/framework/opengl/simplereference/
DsglrContextUtil.hpp34 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
36 …adWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
37 …ithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
/external/deqp/framework/common/
DtcuTexLookupVerifier.hpp110 Vec2 computeCubeLodBoundsFromDerivates (const Vec3& coord, const Vec3& coordDx, const Vec3& coordD…
116 …ew& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2&…
118 …iew& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2&…
119 …ew& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2&…
130 …sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec3& coord, const Vec4&…
131 …pler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const IVec4…
132 …pler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const UVec4…
140 …iew& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int compone…
141 …w& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int compone…
142 …w& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int compone…
[all …]
/external/deqp/modules/gles2/functional/
Des2fDepthTests.cpp202 using tcu::Vec3; in render()
220 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
228 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); in render()
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); in render()
236 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.5f), Vec3(1.0f, 0.0f, 0.5f)); in render()
239 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.3f), Vec3(1.0f, 0.0f, 0.3f)); in render()
244 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
247 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
Des2fShaderAlgorithmTests.cpp188 Vec3 rgb = Vec3(L); in init()
200 if (sextant == 0) rgb = Vec3(v, mid1, m); in init()
201 else if (sextant == 1) rgb = Vec3(mid2, v, m); in init()
202 else if (sextant == 2) rgb = Vec3(m, v, mid1); in init()
203 else if (sextant == 3) rgb = Vec3(m, mid2, v); in init()
204 else if (sextant == 4) rgb = Vec3(mid1, m, v); in init()
205 else rgb = Vec3(v, m, mid2); in init()
242 Vec3 hsl; in init()
245 hsl = Vec3(0.0f, 0.0f, L); in init()
261 hsl = Vec3(H, S, L); in init()
Des2fFboRenderTest.cpp49 using tcu::Vec3;
710 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
798 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
801 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); in render()
813 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
892 sglr::drawQuad(context, singleTexShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
915 sglr::drawQuad(context, mixShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
981 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
989 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1052 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktSampleVerifierUtil.hpp47 tcu::Vec2 calcLodBounds (const tcu::Vec3& dPdx,
48 const tcu::Vec3& dPdy,
67 void calcTexelGridCoordRange (const tcu::Vec3& unnormalizedCoordMin,
68 const tcu::Vec3& unnormalizedCoordMax,
75 tcu::Vec3& unnormalizedCoordMin,
76 tcu::Vec3& unnormalizedCoordMax);
77 void calcCubemapFaceCoords (const tcu::Vec3& r,
78 const tcu::Vec3& drdx,
79 const tcu::Vec3& drdy,
84 int calcCandidateCubemapFaces (const tcu::Vec3& r);
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationUtil.cpp539 std::vector<tcu::Vec3> generateReferenceTriangleTessCoords (const SpacingMode spacingMode, in generateReferenceTriangleTessCoords()
545 std::vector<tcu::Vec3> tessCoords; in generateReferenceTriangleTessCoords()
551 tessCoords.push_back(tcu::Vec3(1.0f, 0.0f, 0.0f)); in generateReferenceTriangleTessCoords()
552 tessCoords.push_back(tcu::Vec3(0.0f, 1.0f, 0.0f)); in generateReferenceTriangleTessCoords()
553 tessCoords.push_back(tcu::Vec3(0.0f, 0.0f, 1.0f)); in generateReferenceTriangleTessCoords()
562 …++) { const float v = (float)i / (float)outer0; tessCoords.push_back(tcu::Vec3( 0.0f, v,… in generateReferenceTriangleTessCoords()
563 …++) { const float v = (float)i / (float)outer1; tessCoords.push_back(tcu::Vec3(1.0f - v, 0.0f,… in generateReferenceTriangleTessCoords()
564 …++) { const float v = (float)i / (float)outer2; tessCoords.push_back(tcu::Vec3( v, 1.0f - v,… in generateReferenceTriangleTessCoords()
572 tessCoords.push_back(tcu::Vec3(1.0f/3.0f)); in generateReferenceTriangleTessCoords()
577 const tcu::Vec3 corners[3] = in generateReferenceTriangleTessCoords()
[all …]
DvktTessellationCoordinatesTests.cpp132 std::vector<tcu::Vec3> generateReferenceTessCoords (const TessPrimitiveType primitiveType, in generateReferenceTessCoords()
138 return std::vector<tcu::Vec3>(); in generateReferenceTessCoords()
196 return std::vector<tcu::Vec3>(); in generateReferenceTessCoords()
217 void drawTessCoordPoint (tcu::Surface& dst, const TessPrimitiveType primitiveType, const tcu::Vec3&… in drawTessCoordPoint()
250 …on (tcu::Surface& dst, const TessPrimitiveType primitiveType, const std::vector<tcu::Vec3>& coords) in drawTessCoordVisualization()
262 inline bool vec3XLessThan (const tcu::Vec3& a, const tcu::Vec3& b) in vec3XLessThan()
267 int binarySearchFirstVec3WithXAtLeast (const std::vector<tcu::Vec3>& sorted, float x) in binarySearchFirstVec3WithXAtLeast()
269 const tcu::Vec3 ref(x, 0.0f, 0.0f); in binarySearchFirstVec3WithXAtLeast()
270 …const std::vector<tcu::Vec3>::const_iterator first = std::lower_bound(sorted.begin(), sorted.end()… in binarySearchFirstVec3WithXAtLeast()
280 const std::vector<tcu::Vec3>& subset, in oneWayComparePointSets()
[all …]
/external/skqp/modules/skottie/src/
DSkottieAdapter.h114 struct Vec3 { struct
117 explicit Vec3(const VectorValue&); argument
119 bool operator==(const Vec3& other) const {
122 bool operator!=(const Vec3& other) const { return !(*this == other); }
125 ADAPTER_PROPERTY(AnchorPoint, Vec3, Vec3({ 0, 0, 0}))
126 ADAPTER_PROPERTY(Position , Vec3, Vec3({ 0, 0, 0}))
127 ADAPTER_PROPERTY(Rotation , Vec3, Vec3({ 0, 0, 0}))
128 ADAPTER_PROPERTY(Scale , Vec3, Vec3({100, 100, 100}))
/external/deqp/external/vulkancts/modules/vulkan/ray_query/
DvktRayQueryBuiltinTests.cpp1961 std::vector<tcu::Vec3> geometryData; in initAccelerationStructures()
1979 geometryData.push_back(tcu::Vec3(x0, y0, z)); in initAccelerationStructures()
1980 geometryData.push_back(tcu::Vec3(xm, y1, z)); in initAccelerationStructures()
1981 geometryData.push_back(tcu::Vec3(x1, ym, z)); in initAccelerationStructures()
1985 geometryData.push_back(tcu::Vec3(x0, y0, z)); in initAccelerationStructures()
1986 geometryData.push_back(tcu::Vec3(x1, y1, z * 0.9f)); in initAccelerationStructures()
2120 std::vector<tcu::Vec3> geometryData; in initAccelerationStructures()
2138 geometryData.push_back(tcu::Vec3(x0, y0, z)); in initAccelerationStructures()
2139 geometryData.push_back(tcu::Vec3(xm, y1, z)); in initAccelerationStructures()
2140 geometryData.push_back(tcu::Vec3(x1, ym, z)); in initAccelerationStructures()
[all …]
/external/flatbuffers/samples/
Dmonster_generated.rs150 pub struct Vec3 { struct
155 impl flatbuffers::SafeSliceAccess for Vec3 {} implementation
156 impl<'a> flatbuffers::Follow<'a> for Vec3 { implementation
157 type Inner = &'a Vec3;
160 <&'a Vec3>::follow(buf, loc) in follow()
164 impl<'a> flatbuffers::Follow<'a> for &'a Vec3 { implementation
165 type Inner = &'a Vec3;
168 flatbuffers::follow_cast_ref::<Vec3>(buf, loc) in follow()
171 impl<'b> flatbuffers::Push for Vec3 { implementation
172 type Output = Vec3;
[all …]

1234567891011