Searched refs:coordPrecName (Results 1 – 4 of 4) sorted by relevance
427 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local458 << "attribute " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()461 vert << "attribute " << coordPrecName << " float a_in1;\n"; in initShaderSources()470 vert << "varying " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()471 frag << "varying " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()475 vert << "varying " << coordPrecName << " float v_lodBias;\n"; in initShaderSources()476 frag << "varying " << coordPrecName << " float v_lodBias;\n"; in initShaderSources()
722 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local798 << "in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()802 vert << "in " << coordPrecName << " vec4 a_in1;\n"; in initShaderSources()819 vert << "out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()820 frag << "in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()824 vert << "out " << coordPrecName << " vec4 v_lodShadowRef;\n"; in initShaderSources()825 frag << "in " << coordPrecName << " vec4 v_lodShadowRef;\n"; in initShaderSources()
758 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local799 << "in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()803 vert << "in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; in initShaderSources()804 vert << "in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; in initShaderSources()807 vert << "in " << coordPrecName << " float a_in1;\n"; in initShaderSources()819 vert << "out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()820 frag << "in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()824 vert << "out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()825 vert << "out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources()826 frag << "in " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()[all …]
1241 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local1290 << "layout(location = 4) in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()1294 vert << "layout(location = 5) in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; in initShaderSources()1295 vert << "layout(location = 6) in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; in initShaderSources()1298 vert << "layout(location = 5) in " << coordPrecName << " float a_in1;\n"; in initShaderSources()1314 vert << "layout(location = 0) out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()1315 frag << "layout(location = 0) in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()1319 vert << "layout(location = 1) out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()1320 vert << "layout(location = 2) out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources()1321 frag << "layout(location = 1) in " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()[all …]