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Searched refs:fRotation (Results 1 – 19 of 19) sorted by relevance

/external/skia/modules/skottie/src/layers/shapelayer/
DRepeater.cpp36 SG_ATTRIBUTE(Rotation , float , fRotation )
49 * SkMatrix::RotateDeg(t * fRotation) in instanceTransform()
104 fRotation = 0, member in skottie::internal::__anonc610fbde0111::RepeaterRenderNode
131 this->bind(abuilder, jtransform["r" ], fRotation); in RepeaterAdapter()
144 this->node()->setRotation(fRotation); in onSync()
157 ScalarValue fRotation = 0, member in skottie::internal::__anonc610fbde0111::RepeaterAdapter
DPolystar.cpp34 this->bind(*abuilder, jstar["r" ], fRotation ); in PolystarGeometryAdapter()
56 auto angle = SkDegreesToRadians(fRotation - 90); in onSync()
76 fRotation = 0, member in skottie::internal::__anon36a43a840111::PolystarGeometryAdapter
/external/skqp/samplecode/
DSampleAnimatedText.cpp43 AnimatedTextView() : fScale(1.0f), fScaleInc(0.1f), fRotation(0.0f), fSizeScale(1) { in AnimatedTextView()
112 canvas->rotate(fRotation); in onDrawContent()
135 fRotation += (1.0f + gRand.nextRangeF(-0.1f, 0.1f)); in onAnimate()
148 float fRotation; member in AnimatedTextView
/external/skia/samplecode/
DSampleAnimatedText.cpp44 float fRotation = 0; member in AnimatedTextView
81 canvas->rotate(fRotation); in onDrawContent()
103 fRotation += (1.0f + gRand.nextRangeF(-0.1f, 0.1f)); in onAnimate()
DSample3D.cpp238 SkM44 fRotation; // part of model member in SampleCubeBase
286 SkM44 m = fRotateAnimator.rotation() * fRotation * f.asM44(200); in onDrawContent()
326 fRotation = fRotateAnimator.rotation() * fRotation; in onFindClickHandler()
339 fRotation = fRotateAnimator.rotation() * fRotation; in onClick()
/external/skqp/gm/
Ddashcircle.cpp31 DashCircleGM() : fRotation(0) { } in DashCircleGM()
72 canvas->rotate(fRotation); in onDraw()
87 canvas->rotate(fRotation); in onDraw()
100 fRotation = timer.scaled(360.0f/kDesiredDurationSecs, 360.0f); in onAnimate()
105 SkScalar fRotation; member in DashCircleGM
/external/skia/gm/
Ddashcircle.cpp42 DashCircleGM() : fRotation(0) { } in DashCircleGM()
82 canvas->rotate(fRotation); in onDraw()
97 canvas->rotate(fRotation); in onDraw()
110 fRotation = TimeUtils::Scaled(1e-9 * nanos, 360.0f/kDesiredDurationSecs, 360.0f); in onAnimate()
115 SkScalar fRotation; member in DashCircleGM
/external/skqp/modules/skottie/src/
DSkottieAdapter.cpp59 t.postRotate(fRotation); in totalMatrix()
89 r.setRotateDegreesAbout(1, 0, 0, fRotation.fX); in totalMatrix()
91 r.setRotateDegreesAbout(0, 1, 0, fRotation.fY); in totalMatrix()
93 r.setRotateDegreesAbout(0, 0, 1, fRotation.fZ); in totalMatrix()
124 m.postRotate(t * fRotation); in apply()
162 auto angle = SkDegreesToRadians(fRotation - 90); in apply()
DSkottieProperty.cpp75 fNode->setRotation(t.fRotation); in set()
/external/skia/modules/skottie/src/
DTransform.h51 float getRotation() const { return fRotation; } in getRotation()
68 ScalarValue fRotation = 0, variable
DTransform.cpp29 this->bind(abuilder, jrotation , fRotation); in TransformAdapter2D()
60 * SkMatrix::RotateDeg(fRotation + fOrientation) in totalMatrix()
94 fRotation = r; in setRotation()
DSkottieProperty.cpp114 fNode->setRotation(t.fRotation); in set()
/external/skia/modules/skottie/src/effects/
DFractalNoiseEffect.cpp352 .bind( 7, fRotation ) in FractalNoiseAdapter()
397 * SkMatrix::RotateDeg(fRotation) in shaderMatrix()
448 fRotation = 0, member in skottie::internal::__anon2c2fe6c10111::FractalNoiseAdapter
/external/skqp/modules/skottie/include/
DSkottieProperty.h35 SkScalar fRotation, member
/external/skia/modules/skottie/include/
DSkottieProperty.h69 SkScalar fRotation, member
/external/skqp/tools/viewer/
DViewer.h152 SkScalar fRotation; variable
DViewer.cpp190 , fRotation(0.0f)
944 m.preRotate(fRotation, slideSize.width() * 0.5f, slideSize.height() * 0.5f); in computePreTouchMatrix()
1613 float deg = fRotation; in drawImGui()
1615 fRotation = deg; in drawImGui()
/external/skia/tools/viewer/
DViewer.h174 SkScalar fRotation; variable
DViewer.cpp333 , fRotation(0.0f)
1210 m.preRotate(fRotation, slideSize.width() * 0.5f, slideSize.height() * 0.5f); in computePreTouchMatrix()
1973 float deg = fRotation; in drawImGui()
1975 fRotation = deg; in drawImGui()