1 /*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "modules/skottie/include/SkottieProperty.h"
9
10 #include "modules/skottie/src/Transform.h"
11 #include "modules/skottie/src/text/TextAdapter.h"
12 #include "modules/sksg/include/SkSGOpacityEffect.h"
13 #include "modules/sksg/include/SkSGPaint.h"
14
15 namespace skottie {
16
operator ==(const TextPropertyValue & other) const17 bool TextPropertyValue::operator==(const TextPropertyValue& other) const {
18 return fTypeface == other.fTypeface
19 && fText == other.fText
20 && fTextSize == other.fTextSize
21 && fStrokeWidth == other.fStrokeWidth
22 && fLineHeight == other.fLineHeight
23 && fLineShift == other.fLineShift
24 && fAscent == other.fAscent
25 && fHAlign == other.fHAlign
26 && fVAlign == other.fVAlign
27 && fResize == other.fResize
28 && fLineBreak == other.fLineBreak
29 && fDirection == other.fDirection
30 && fBox == other.fBox
31 && fFillColor == other.fFillColor
32 && fStrokeColor == other.fStrokeColor
33 && fHasFill == other.fHasFill
34 && fHasStroke == other.fHasStroke;
35 }
36
operator !=(const TextPropertyValue & other) const37 bool TextPropertyValue::operator!=(const TextPropertyValue& other) const {
38 return !(*this== other);
39 }
40
operator ==(const TransformPropertyValue & other) const41 bool TransformPropertyValue::operator==(const TransformPropertyValue& other) const {
42 return this->fAnchorPoint == other.fAnchorPoint
43 && this->fPosition == other.fPosition
44 && this->fScale == other.fScale
45 && this->fSkew == other.fSkew
46 && this->fSkewAxis == other.fSkewAxis;
47 }
48
operator !=(const TransformPropertyValue & other) const49 bool TransformPropertyValue::operator!=(const TransformPropertyValue& other) const {
50 return !(*this == other);
51 }
52
53 template <>
~PropertyHandle()54 PropertyHandle<ColorPropertyValue, sksg::Color>::~PropertyHandle() {}
55
56 template <>
get() const57 ColorPropertyValue PropertyHandle<ColorPropertyValue, sksg::Color>::get() const {
58 return fNode->getColor();
59 }
60
61 template <>
set(const ColorPropertyValue & c)62 void PropertyHandle<ColorPropertyValue, sksg::Color>::set(const ColorPropertyValue& c) {
63 fNode->setColor(c);
64 }
65
66 template <>
~PropertyHandle()67 PropertyHandle<OpacityPropertyValue, sksg::OpacityEffect>::~PropertyHandle() {}
68
69 template <>
get() const70 OpacityPropertyValue PropertyHandle<OpacityPropertyValue, sksg::OpacityEffect>::get() const {
71 return fNode->getOpacity() * 100;
72 }
73
74 template <>
set(const OpacityPropertyValue & o)75 void PropertyHandle<OpacityPropertyValue, sksg::OpacityEffect>::set(const OpacityPropertyValue& o) {
76 fNode->setOpacity(o / 100);
77 }
78
79 template <>
~PropertyHandle()80 PropertyHandle<TextPropertyValue, internal::TextAdapter>::~PropertyHandle() {}
81
82 template <>
get() const83 TextPropertyValue PropertyHandle<TextPropertyValue, internal::TextAdapter>::get() const {
84 return fNode->getText();
85 }
86
87 template<>
set(const TextPropertyValue & t)88 void PropertyHandle<TextPropertyValue, internal::TextAdapter>::set(const TextPropertyValue& t) {
89 fNode->setText(t);
90 }
91
92 template <>
~PropertyHandle()93 PropertyHandle<TransformPropertyValue, internal::TransformAdapter2D>::~PropertyHandle() {}
94
95 template <>
96 TransformPropertyValue PropertyHandle<TransformPropertyValue,
get() const97 internal::TransformAdapter2D>::get() const {
98 return {
99 fNode->getAnchorPoint(),
100 fNode->getPosition(),
101 fNode->getScale(),
102 fNode->getRotation(),
103 fNode->getSkew(),
104 fNode->getSkewAxis()
105 };
106 }
107
108 template <>
set(const TransformPropertyValue & t)109 void PropertyHandle<TransformPropertyValue, internal::TransformAdapter2D>::set(
110 const TransformPropertyValue& t) {
111 fNode->setAnchorPoint(t.fAnchorPoint);
112 fNode->setPosition(t.fPosition);
113 fNode->setScale(t.fScale);
114 fNode->setRotation(t.fRotation);
115 fNode->setSkew(t.fSkew);
116 fNode->setSkewAxis(t.fSkewAxis);
117 }
118
onColorProperty(const char[],const LazyHandle<ColorPropertyHandle> &)119 void PropertyObserver::onColorProperty(const char[],
120 const LazyHandle<ColorPropertyHandle>&) {}
121
onOpacityProperty(const char[],const LazyHandle<OpacityPropertyHandle> &)122 void PropertyObserver::onOpacityProperty(const char[],
123 const LazyHandle<OpacityPropertyHandle>&) {}
124
onTextProperty(const char[],const LazyHandle<TextPropertyHandle> &)125 void PropertyObserver::onTextProperty(const char[],
126 const LazyHandle<TextPropertyHandle>&) {}
127
onTransformProperty(const char[],const LazyHandle<TransformPropertyHandle> &)128 void PropertyObserver::onTransformProperty(const char[],
129 const LazyHandle<TransformPropertyHandle>&) {}
130
onEnterNode(const char node_name[])131 void PropertyObserver::onEnterNode(const char node_name[]) {}
132
onLeavingNode(const char node_name[])133 void PropertyObserver::onLeavingNode(const char node_name[]) {}
134
135 } // namespace skottie
136