1 // Auto-generated file. Do not edit!
2 //   Template: src/f32-vrnd/vrndz-neon.c.in
3 //   Generator: tools/xngen
4 //
5 // Copyright 2020 Google LLC
6 //
7 // This source code is licensed under the BSD-style license found in the
8 // LICENSE file in the root directory of this source tree.
9 
10 #include <assert.h>
11 
12 #include <arm_neon.h>
13 
14 #include <xnnpack/common.h>
15 #include <xnnpack/math.h>
16 #include <xnnpack/vunary.h>
17 
18 
xnn_f32_vrndz_ukernel__neon_x4(size_t n,const float * x,float * y,const union xnn_f32_rnd_params params[restrict XNN_MIN_ELEMENTS (1)])19 void xnn_f32_vrndz_ukernel__neon_x4(
20     size_t n,
21     const float* x,
22     float* y,
23     const union xnn_f32_rnd_params params[restrict XNN_MIN_ELEMENTS(1)]) XNN_DISABLE_TSAN
24 {
25   assert(n != 0);
26   assert(n % sizeof(float) == 0);
27 
28   const float32x4_t vintegral_threshold = vreinterpretq_f32_u32(vmovq_n_u32(UINT32_C(0x4B000000)));
29   for (; n >= 4 * sizeof(float); n -= 4 * sizeof(float)) {
30     const float32x4_t vx0123 = vld1q_f32(x); x += 4;
31 
32     const int32x4_t vintx0123 = vcvtq_s32_f32(vx0123);
33 
34     uint32x4_t vrndmask0123 = vcaltq_f32(vx0123, vintegral_threshold);
35 
36     const float32x4_t vrndx0123 = vcvtq_f32_s32(vintx0123);
37 
38     vrndmask0123 = vbicq_u32(vrndmask0123, vmovq_n_u32(UINT32_C(0x80000000)));
39 
40     const float32x4_t vy0123 = vbslq_f32(vrndmask0123, vrndx0123, vx0123);
41 
42     vst1q_f32(y, vy0123); y += 4;
43   }
44   if XNN_UNLIKELY(n != 0) {
45     const float32x4_t vx = vld1q_f32(x);
46     const int32x4_t vintx = vcvtq_s32_f32(vx);
47     uint32x4_t vrndmask = vcaltq_f32(vx, vintegral_threshold);
48     const float32x4_t vrndx = vcvtq_f32_s32(vintx);
49     vrndmask = vbicq_u32(vrndmask, vmovq_n_u32(UINT32_C(0x80000000)));
50     const float32x4_t vy = vbslq_f32(vrndmask, vrndx, vx);
51     float32x2_t vy_lo = vget_low_f32(vy);
52     if (n & (2 * sizeof(float))) {
53       vst1_f32(y, vy_lo); y += 2;
54       vy_lo = vget_high_f32(vy);
55     }
56     if (n & (1 * sizeof(float))) {
57       vst1_lane_f32(y, vy_lo, 0);
58     }
59   }
60 }
61