1# M(ulti-platform)ANGLE effort 2 3Starting in early 2014, the ANGLE team has begun work on refactoring the code 4with the goal of supporting translation to desktop OpenGL. In 2016, work on 5supporting Vulkan as a back-end started. The new purpose of ANGLE is to 6provide a consistent OpenGL ES and EGL context on as many platforms as possible. 7 8The design doc is available [here] 9(https://docs.google.com/document/d/17mxRfzXuEWyvGM3t2KqVY4svvfRj_GzysOEpmnDpqeo/edit?usp=sharing). 10