1# M(ulti-platform)ANGLE effort
2
3Starting in early 2014, the ANGLE team has begun work on refactoring the code
4with the goal of supporting translation to desktop OpenGL. In 2016, work on
5supporting Vulkan as a back-end started. The new purpose of ANGLE is to
6provide a consistent OpenGL ES and EGL context on as many platforms as possible.
7
8The design doc is available [here]
9(https://docs.google.com/document/d/17mxRfzXuEWyvGM3t2KqVY4svvfRj_GzysOEpmnDpqeo/edit?usp=sharing).
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