1 //
2 // Copyright 2018 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // glext_angle.h: ANGLE modifications to the glext.h header file.
7 //   Currently we don't include this file directly, we patch glext.h
8 //   to include it implicitly so it is visible throughout our code.
9 
10 #ifndef INCLUDE_GLES_GLEXT_ANGLE_H_
11 #define INCLUDE_GLES_GLEXT_ANGLE_H_
12 
13 // clang-format off
14 
15 // clang-format on
16 
17 #ifndef GL_ANGLE_yuv_internal_format
18 #define GL_ANGLE_yuv_internal_format
19 
20 // YUV formats introduced by GL_ANGLE_yuv_internal_format
21 // 8-bit YUV formats
22 #define GL_G8_B8R8_2PLANE_420_UNORM_ANGLE 0x96B1
23 #define GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE 0x96B2
24 
25 // 10-bit YUV formats
26 #define GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B3
27 #define GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B4
28 
29 // 12-bit YUV formats
30 #define GL_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B5
31 #define GL_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B6
32 
33 // 16-bit YUV formats
34 #define GL_G16_B16R16_2PLANE_420_UNORM_ANGLE 0x96B7
35 #define GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE 0x96B8
36 
37 #endif /* GL_ANGLE_yuv_internal_format */
38 
39 #endif  // INCLUDE_GLES_GLEXT_ANGLE_H_
40