1 //
2 // Copyright 2018 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 //            Based on Hello_Triangle.c from
8 // Book:      OpenGL(R) ES 2.0 Programming Guide
9 // Authors:   Aaftab Munshi, Dan Ginsburg, Dave Shreiner
10 // ISBN-10:   0321502795
11 // ISBN-13:   9780321502797
12 // Publisher: Addison-Wesley Professional
13 // URLs:      http://safari.informit.com/9780321563835
14 //            http://www.opengles-book.com
15 
16 #include "SampleApplication.h"
17 
18 #include <algorithm>
19 
20 #include "util/gles_loader_autogen.h"
21 
22 class SimpleLightingSample : public SampleApplication
23 {
24   public:
SimpleLightingSample(int argc,char ** argv)25     SimpleLightingSample(int argc, char **argv)
26         : SampleApplication("SimpleLightingSample", argc, argv, 1, 0)
27     {}
28 
initialize()29     bool initialize() override
30     {
31         glClearColor(0.4f, 0.3f, 0.2f, 1.0f);
32         mRotDeg = 0.0f;
33 
34         return true;
35     }
36 
destroy()37     void destroy() override {}
38 
draw()39     void draw() override
40     {
41 
42         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
43         glColor4f(0.2f, 0.6f, 0.8f, 1.0f);
44 
45         GLfloat mat_ambient[]  = {0.7f, 0.4f, 0.2f, 1.0f};
46         GLfloat mat_specular[] = {0.5f, 0.5f, 0.5f, 1.0f};
47         GLfloat mat_diffuse[]  = {0.3f, 0.4f, 0.6f, 1.0f};
48         GLfloat lightpos[]     = {0.0f, 1.0f, 0.0f, 0.0f};
49 
50         GLfloat normals[] = {
51             -0.4f, 0.4f, -0.4f, -0.4f, -0.4f, -0.4f, 0.2f, 0.0f, -0.4f,
52 
53             -0.4f, 0.4f, 0.4f,  -0.4f, -0.4f, 0.4f,  0.2f, 0.0f, 0.4f,
54         };
55 
56         GLfloat vertices[] = {
57             -0.5f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, 0.0f, 0.0f,
58 
59             -0.5f, 0.5f, 0.3f, -0.5f, -0.5f, 0.3f, 0.5f, 0.0f, 0.3f,
60         };
61 
62         GLuint indices[] = {
63             0, 1, 2, 3, 4, 5,
64 
65             0, 4, 3, 4, 0, 1,
66 
67             4, 1, 2, 2, 5, 4,
68 
69             5, 2, 3, 3, 2, 0,
70         };
71 
72         glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
73         glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
74         glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
75 
76         glEnable(GL_DEPTH_TEST);
77         glEnable(GL_LIGHTING);
78         glEnable(GL_LIGHT0);
79         glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
80 
81         glEnableClientState(GL_VERTEX_ARRAY);
82         glEnableClientState(GL_NORMAL_ARRAY);
83         glVertexPointer(3, GL_FLOAT, 0, vertices);
84         glNormalPointer(GL_FLOAT, 0, normals);
85 
86         for (int i = 0; i < 3; i++)
87         {
88             for (int j = 0; j < 3; j++)
89             {
90                 glPushMatrix();
91 
92                 glTranslatef(-0.6f + i * 0.6f, -0.6f + j * 0.6f, 0.0f);
93 
94                 glRotatef(mRotDeg + (10.0f * (3.0f * i + j)), 0.0f, 1.0f, 0.0f);
95                 glRotatef(20.0f + (20.0f * (3.0f * i + j)), 1.0f, 0.0f, 0.0f);
96                 GLfloat scale = 0.5;
97                 glScalef(scale, scale, scale);
98                 glDrawElements(GL_TRIANGLES, 3 * 8, GL_UNSIGNED_INT, indices);
99 
100                 glPopMatrix();
101             }
102         }
103 
104         mRotDeg += 0.03f;
105     }
106 
107   private:
108     float mRotDeg;
109 };
110 
main(int argc,char ** argv)111 int main(int argc, char **argv)
112 {
113     SimpleLightingSample app(argc, argv);
114     return app.run();
115 }
116