1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at
8 // the beginning of main. This is to work around a Mac driver that treats unused standard/shared
9 // uniform blocks as inactive.
10 
11 #ifndef COMPILER_TRANSLATOR_TREEOPS_GL_USEINTERFACEBLOCKFIELDS_H_
12 #define COMPILER_TRANSLATOR_TREEOPS_GL_USEINTERFACEBLOCKFIELDS_H_
13 
14 #include <GLSLANG/ShaderLang.h>
15 #include "common/angleutils.h"
16 
17 namespace sh
18 {
19 
20 class TCompiler;
21 class TIntermBlock;
22 class TSymbolTable;
23 
24 using InterfaceBlockList = std::vector<sh::InterfaceBlock>;
25 
26 #ifdef ANGLE_ENABLE_GLSL
27 ANGLE_NO_DISCARD bool UseInterfaceBlockFields(TCompiler *compiler,
28                                               TIntermBlock *root,
29                                               const InterfaceBlockList &blocks,
30                                               const TSymbolTable &symbolTable);
31 #else
UseInterfaceBlockFields(TCompiler * compiler,TIntermBlock * root,const InterfaceBlockList & blocks,const TSymbolTable & symbolTable)32 ANGLE_NO_DISCARD ANGLE_INLINE bool UseInterfaceBlockFields(TCompiler *compiler,
33                                                            TIntermBlock *root,
34                                                            const InterfaceBlockList &blocks,
35                                                            const TSymbolTable &symbolTable)
36 {
37     UNREACHABLE();
38     return false;
39 }
40 #endif
41 
42 }  // namespace sh
43 
44 #endif  // COMPILER_TRANSLATOR_TREEOPS_GL_USEINTERFACEBLOCKFIELDS_H_
45