1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 4 // 5 // 6 // Resource Bindings: 7 // 8 // Name Type Format Dim Slot Elements 9 // ------------------------------ ---------- ------- ----------- ---- -------- 10 // TextureF_MS texture float4 2dMS 0 1 11 // 12 // 13 // 14 // Input signature: 15 // 16 // Name Index Mask Register SysValue Format Used 17 // -------------------- ----- ------ -------- -------- ------- ------ 18 // SV_POSITION 0 xyzw 0 POS float 19 // TEXCORD 0 xy 1 NONE float xy 20 // SV_SAMPLEINDEX 0 x 2 SAMPLE uint x 21 // 22 // 23 // Output signature: 24 // 25 // Name Index Mask Register SysValue Format Used 26 // -------------------- ----- ------ -------- -------- ------- ------ 27 // SV_TARGET 0 xyzw 0 TARGET float xyzw 28 // 29 // Pixel Shader runs at sample frequency 30 // 31 ps_4_1 32 dcl_globalFlags refactoringAllowed 33 dcl_resource_texture2dms(0) (float,float,float,float) t0 34 dcl_input_ps linear v1.xy 35 dcl_input_ps_sgv v2.x, sampleIndex 36 dcl_output o0.xyzw 37 dcl_temps 1 38 ftou r0.xy, v1.xyxx 39 mov r0.zw, l(0,0,0,0) 40 ldms o0.xyzw, r0.xyzw, t0.xyzw, v2.x 41 ret 42 // Approximately 4 instruction slots used 43 #endif 44 45 const BYTE g_PS_PassthroughRGBA2DMS[] = { 46 68, 88, 66, 67, 24, 185, 64, 224, 216, 192, 107, 84, 140, 208, 46, 210, 75, 20, 1, 47 202, 1, 0, 0, 0, 148, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 184, 0, 48 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 24, 2, 0, 0, 82, 68, 69, 70, 124, 49 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 50 1, 4, 255, 255, 0, 1, 0, 0, 72, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0, 51 0, 5, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 52 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 77, 83, 0, 77, 53 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 54 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 55 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 171, 73, 83, 71, 78, 116, 0, 56 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 57 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 58 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 59 0, 100, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 1, 0, 0, 0, 2, 0, 60 0, 0, 1, 1, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 61 69, 88, 67, 79, 82, 68, 0, 83, 86, 95, 83, 65, 77, 80, 76, 69, 73, 78, 68, 62 69, 88, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 63 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 64 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 65 72, 68, 82, 168, 0, 0, 0, 65, 0, 0, 0, 42, 0, 0, 0, 106, 8, 0, 1, 66 88, 32, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 67 3, 50, 16, 16, 0, 1, 0, 0, 0, 99, 8, 0, 4, 18, 16, 16, 0, 2, 0, 68 0, 0, 10, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 69 0, 0, 2, 1, 0, 0, 0, 28, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70 70, 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 8, 194, 0, 16, 0, 0, 0, 0, 71 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72 0, 0, 46, 0, 0, 9, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 73 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 2, 0, 0, 0, 74 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 75 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 76 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 78 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 79 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}; 81