1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // 6 // fxc /nologo /E PS_ResolveDepth /T ps_4_1 /Fh compiled/resolvedepth11_ps.h 7 // ResolveDepthStencil.hlsl 8 // 9 // 10 // Resource Bindings: 11 // 12 // Name Type Format Dim Slot Elements 13 // ------------------------------ ---------- ------- ----------- ---- -------- 14 // Depth texture float 2dMS 0 1 15 // 16 // 17 // 18 // Input signature: 19 // 20 // Name Index Mask Register SysValue Format Used 21 // -------------------- ----- ------ -------- -------- ------ ------ 22 // SV_Position 0 xyzw 0 POS float 23 // TEXCOORD 0 xy 1 NONE float xy 24 // 25 // 26 // Output signature: 27 // 28 // Name Index Mask Register SysValue Format Used 29 // -------------------- ----- ------ -------- -------- ------ ------ 30 // SV_Depth 0 N/A oDepth DEPTH float YES 31 // 32 ps_4_1 33 dcl_globalFlags refactoringAllowed 34 dcl_resource_texture2dms(0) (float,float,float,float) t0 35 dcl_input_ps linear v1.xy 36 dcl_output oDepth 37 dcl_temps 1 38 resinfo_uint r0.xy, l(0), t0.xyzw 39 utof r0.xy, r0.xyxx 40 mul r0.xy, r0.xyxx, v1.xyxx 41 ftou r0.xy, r0.xyxx 42 mov r0.zw, l(0,0,0,0) 43 ldms r0.x, r0.xyzw, t0.xyzw, l(0) 44 mov oDepth, r0.x 45 ret 46 // Approximately 8 instruction slots used 47 #endif 48 49 const BYTE g_PS_ResolveDepth[] = { 50 68, 88, 66, 67, 91, 30, 96, 236, 23, 31, 71, 224, 94, 101, 86, 142, 90, 12, 152, 51 206, 1, 0, 0, 0, 176, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 176, 0, 52 0, 0, 8, 1, 0, 0, 60, 1, 0, 0, 52, 2, 0, 0, 82, 68, 69, 70, 116, 53 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 54 1, 4, 255, 255, 0, 1, 0, 0, 66, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0, 55 0, 5, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 56 0, 0, 1, 0, 0, 0, 68, 101, 112, 116, 104, 0, 77, 105, 99, 114, 111, 115, 111, 57 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 58 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 59 49, 49, 49, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 60 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 61 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 63 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 64 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 65 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 66 83, 86, 95, 68, 101, 112, 116, 104, 0, 171, 171, 171, 83, 72, 68, 82, 240, 0, 0, 67 0, 65, 0, 0, 0, 60, 0, 0, 0, 106, 8, 0, 1, 88, 32, 0, 4, 0, 112, 68 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 69 0, 0, 0, 101, 0, 0, 2, 1, 192, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 70 61, 16, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 71 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, 72 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0, 73 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 74 28, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 75 0, 54, 0, 0, 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 76 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 0, 9, 18, 77 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 78 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 54, 0, 0, 4, 1, 192, 0, 79 0, 10, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 80 0, 0, 8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 81 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 82 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 83 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 84 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 85 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 86 0, 0, 0, 0}; 87