1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // NativeWindow9.h: Defines NativeWindow9, a class for managing and
8 // performing operations on an EGLNativeWindowType for the D3D9 renderer.
9 
10 #ifndef LIBANGLE_RENDERER_D3D_D3D9_NATIVEWINDOW9_H_
11 #define LIBANGLE_RENDERER_D3D_D3D9_NATIVEWINDOW9_H_
12 
13 #include "common/debug.h"
14 #include "common/platform.h"
15 
16 #include "libANGLE/renderer/d3d/NativeWindowD3D.h"
17 
18 namespace rx
19 {
20 
21 class NativeWindow9 : public NativeWindowD3D
22 {
23   public:
24     explicit NativeWindow9(EGLNativeWindowType window);
25 
26     bool initialize() override;
27     bool getClientRect(LPRECT rect) const override;
28     bool isIconic() const override;
29 
30     static bool IsValidNativeWindow(EGLNativeWindowType window);
31 };
32 
33 }  // namespace rx
34 
35 #endif  // LIBANGLE_RENDERER_D3D_D3D9_NATIVEWINDOW9_H_
36