1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // SyncNULL.h:
7 //    Defines the class interface for SyncNULL, implementing SyncImpl.
8 //
9 
10 #ifndef LIBANGLE_RENDERER_NULL_FENCESYNCNULL_H_
11 #define LIBANGLE_RENDERER_NULL_FENCESYNCNULL_H_
12 
13 #include "libANGLE/renderer/SyncImpl.h"
14 
15 namespace rx
16 {
17 class SyncNULL : public SyncImpl
18 {
19   public:
20     SyncNULL();
21     ~SyncNULL() override;
22 
23     angle::Result set(const gl::Context *context, GLenum condition, GLbitfield flags) override;
24     angle::Result clientWait(const gl::Context *context,
25                              GLbitfield flags,
26                              GLuint64 timeout,
27                              GLenum *outResult) override;
28     angle::Result serverWait(const gl::Context *context,
29                              GLbitfield flags,
30                              GLuint64 timeout) override;
31     angle::Result getStatus(const gl::Context *context, GLint *outResult) override;
32 };
33 }  // namespace rx
34 
35 #endif  // LIBANGLE_RENDERER_NULL_FENCESYNCNULL_H_
36