1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // validationES3_autogen.h: 9 // Validation functions for the OpenGL ES 3.0 entry points. 10 11 #ifndef LIBANGLE_VALIDATION_ES3_AUTOGEN_H_ 12 #define LIBANGLE_VALIDATION_ES3_AUTOGEN_H_ 13 14 #include "common/PackedEnums.h" 15 16 namespace gl 17 { 18 class Context; 19 20 bool ValidateBeginQuery(const Context *context, QueryType targetPacked, QueryID idPacked); 21 bool ValidateBeginTransformFeedback(const Context *context, PrimitiveMode primitiveModePacked); 22 bool ValidateBindBufferBase(const Context *context, 23 BufferBinding targetPacked, 24 GLuint index, 25 BufferID bufferPacked); 26 bool ValidateBindBufferRange(const Context *context, 27 BufferBinding targetPacked, 28 GLuint index, 29 BufferID bufferPacked, 30 GLintptr offset, 31 GLsizeiptr size); 32 bool ValidateBindSampler(const Context *context, GLuint unit, SamplerID samplerPacked); 33 bool ValidateBindTransformFeedback(const Context *context, 34 GLenum target, 35 TransformFeedbackID idPacked); 36 bool ValidateBindVertexArray(const Context *context, VertexArrayID arrayPacked); 37 bool ValidateBlitFramebuffer(const Context *context, 38 GLint srcX0, 39 GLint srcY0, 40 GLint srcX1, 41 GLint srcY1, 42 GLint dstX0, 43 GLint dstY0, 44 GLint dstX1, 45 GLint dstY1, 46 GLbitfield mask, 47 GLenum filter); 48 bool ValidateClearBufferfi(const Context *context, 49 GLenum buffer, 50 GLint drawbuffer, 51 GLfloat depth, 52 GLint stencil); 53 bool ValidateClearBufferfv(const Context *context, 54 GLenum buffer, 55 GLint drawbuffer, 56 const GLfloat *value); 57 bool ValidateClearBufferiv(const Context *context, 58 GLenum buffer, 59 GLint drawbuffer, 60 const GLint *value); 61 bool ValidateClearBufferuiv(const Context *context, 62 GLenum buffer, 63 GLint drawbuffer, 64 const GLuint *value); 65 bool ValidateClientWaitSync(const Context *context, 66 GLsync sync, 67 GLbitfield flags, 68 GLuint64 timeout); 69 bool ValidateCompressedTexImage3D(const Context *context, 70 TextureTarget targetPacked, 71 GLint level, 72 GLenum internalformat, 73 GLsizei width, 74 GLsizei height, 75 GLsizei depth, 76 GLint border, 77 GLsizei imageSize, 78 const void *data); 79 bool ValidateCompressedTexSubImage3D(const Context *context, 80 TextureTarget targetPacked, 81 GLint level, 82 GLint xoffset, 83 GLint yoffset, 84 GLint zoffset, 85 GLsizei width, 86 GLsizei height, 87 GLsizei depth, 88 GLenum format, 89 GLsizei imageSize, 90 const void *data); 91 bool ValidateCopyBufferSubData(const Context *context, 92 BufferBinding readTargetPacked, 93 BufferBinding writeTargetPacked, 94 GLintptr readOffset, 95 GLintptr writeOffset, 96 GLsizeiptr size); 97 bool ValidateCopyTexSubImage3D(const Context *context, 98 TextureTarget targetPacked, 99 GLint level, 100 GLint xoffset, 101 GLint yoffset, 102 GLint zoffset, 103 GLint x, 104 GLint y, 105 GLsizei width, 106 GLsizei height); 107 bool ValidateDeleteQueries(const Context *context, GLsizei n, const QueryID *idsPacked); 108 bool ValidateDeleteSamplers(const Context *context, GLsizei count, const SamplerID *samplersPacked); 109 bool ValidateDeleteSync(const Context *context, GLsync sync); 110 bool ValidateDeleteTransformFeedbacks(const Context *context, 111 GLsizei n, 112 const TransformFeedbackID *idsPacked); 113 bool ValidateDeleteVertexArrays(const Context *context, 114 GLsizei n, 115 const VertexArrayID *arraysPacked); 116 bool ValidateDrawArraysInstanced(const Context *context, 117 PrimitiveMode modePacked, 118 GLint first, 119 GLsizei count, 120 GLsizei instancecount); 121 bool ValidateDrawBuffers(const Context *context, GLsizei n, const GLenum *bufs); 122 bool ValidateDrawElementsInstanced(const Context *context, 123 PrimitiveMode modePacked, 124 GLsizei count, 125 DrawElementsType typePacked, 126 const void *indices, 127 GLsizei instancecount); 128 bool ValidateDrawRangeElements(const Context *context, 129 PrimitiveMode modePacked, 130 GLuint start, 131 GLuint end, 132 GLsizei count, 133 DrawElementsType typePacked, 134 const void *indices); 135 bool ValidateEndQuery(const Context *context, QueryType targetPacked); 136 bool ValidateEndTransformFeedback(const Context *context); 137 bool ValidateFenceSync(const Context *context, GLenum condition, GLbitfield flags); 138 bool ValidateFlushMappedBufferRange(const Context *context, 139 BufferBinding targetPacked, 140 GLintptr offset, 141 GLsizeiptr length); 142 bool ValidateFramebufferTextureLayer(const Context *context, 143 GLenum target, 144 GLenum attachment, 145 TextureID texturePacked, 146 GLint level, 147 GLint layer); 148 bool ValidateGenQueries(const Context *context, GLsizei n, const QueryID *idsPacked); 149 bool ValidateGenSamplers(const Context *context, GLsizei count, const SamplerID *samplersPacked); 150 bool ValidateGenTransformFeedbacks(const Context *context, 151 GLsizei n, 152 const TransformFeedbackID *idsPacked); 153 bool ValidateGenVertexArrays(const Context *context, GLsizei n, const VertexArrayID *arraysPacked); 154 bool ValidateGetActiveUniformBlockName(const Context *context, 155 ShaderProgramID programPacked, 156 UniformBlockIndex uniformBlockIndexPacked, 157 GLsizei bufSize, 158 const GLsizei *length, 159 const GLchar *uniformBlockName); 160 bool ValidateGetActiveUniformBlockiv(const Context *context, 161 ShaderProgramID programPacked, 162 UniformBlockIndex uniformBlockIndexPacked, 163 GLenum pname, 164 const GLint *params); 165 bool ValidateGetActiveUniformsiv(const Context *context, 166 ShaderProgramID programPacked, 167 GLsizei uniformCount, 168 const GLuint *uniformIndices, 169 GLenum pname, 170 const GLint *params); 171 bool ValidateGetBufferParameteri64v(const Context *context, 172 BufferBinding targetPacked, 173 GLenum pname, 174 const GLint64 *params); 175 bool ValidateGetBufferPointerv(const Context *context, 176 BufferBinding targetPacked, 177 GLenum pname, 178 void *const *params); 179 bool ValidateGetFragDataLocation(const Context *context, 180 ShaderProgramID programPacked, 181 const GLchar *name); 182 bool ValidateGetInteger64i_v(const Context *context, 183 GLenum target, 184 GLuint index, 185 const GLint64 *data); 186 bool ValidateGetInteger64v(const Context *context, GLenum pname, const GLint64 *data); 187 bool ValidateGetIntegeri_v(const Context *context, GLenum target, GLuint index, const GLint *data); 188 bool ValidateGetInternalformativ(const Context *context, 189 GLenum target, 190 GLenum internalformat, 191 GLenum pname, 192 GLsizei bufSize, 193 const GLint *params); 194 bool ValidateGetProgramBinary(const Context *context, 195 ShaderProgramID programPacked, 196 GLsizei bufSize, 197 const GLsizei *length, 198 const GLenum *binaryFormat, 199 const void *binary); 200 bool ValidateGetQueryObjectuiv(const Context *context, 201 QueryID idPacked, 202 GLenum pname, 203 const GLuint *params); 204 bool ValidateGetQueryiv(const Context *context, 205 QueryType targetPacked, 206 GLenum pname, 207 const GLint *params); 208 bool ValidateGetSamplerParameterfv(const Context *context, 209 SamplerID samplerPacked, 210 GLenum pname, 211 const GLfloat *params); 212 bool ValidateGetSamplerParameteriv(const Context *context, 213 SamplerID samplerPacked, 214 GLenum pname, 215 const GLint *params); 216 bool ValidateGetStringi(const Context *context, GLenum name, GLuint index); 217 bool ValidateGetSynciv(const Context *context, 218 GLsync sync, 219 GLenum pname, 220 GLsizei bufSize, 221 const GLsizei *length, 222 const GLint *values); 223 bool ValidateGetTransformFeedbackVarying(const Context *context, 224 ShaderProgramID programPacked, 225 GLuint index, 226 GLsizei bufSize, 227 const GLsizei *length, 228 const GLsizei *size, 229 const GLenum *type, 230 const GLchar *name); 231 bool ValidateGetUniformBlockIndex(const Context *context, 232 ShaderProgramID programPacked, 233 const GLchar *uniformBlockName); 234 bool ValidateGetUniformIndices(const Context *context, 235 ShaderProgramID programPacked, 236 GLsizei uniformCount, 237 const GLchar *const *uniformNames, 238 const GLuint *uniformIndices); 239 bool ValidateGetUniformuiv(const Context *context, 240 ShaderProgramID programPacked, 241 UniformLocation locationPacked, 242 const GLuint *params); 243 bool ValidateGetVertexAttribIiv(const Context *context, 244 GLuint index, 245 GLenum pname, 246 const GLint *params); 247 bool ValidateGetVertexAttribIuiv(const Context *context, 248 GLuint index, 249 GLenum pname, 250 const GLuint *params); 251 bool ValidateInvalidateFramebuffer(const Context *context, 252 GLenum target, 253 GLsizei numAttachments, 254 const GLenum *attachments); 255 bool ValidateInvalidateSubFramebuffer(const Context *context, 256 GLenum target, 257 GLsizei numAttachments, 258 const GLenum *attachments, 259 GLint x, 260 GLint y, 261 GLsizei width, 262 GLsizei height); 263 bool ValidateIsQuery(const Context *context, QueryID idPacked); 264 bool ValidateIsSampler(const Context *context, SamplerID samplerPacked); 265 bool ValidateIsSync(const Context *context, GLsync sync); 266 bool ValidateIsTransformFeedback(const Context *context, TransformFeedbackID idPacked); 267 bool ValidateIsVertexArray(const Context *context, VertexArrayID arrayPacked); 268 bool ValidateMapBufferRange(const Context *context, 269 BufferBinding targetPacked, 270 GLintptr offset, 271 GLsizeiptr length, 272 GLbitfield access); 273 bool ValidatePauseTransformFeedback(const Context *context); 274 bool ValidateProgramBinary(const Context *context, 275 ShaderProgramID programPacked, 276 GLenum binaryFormat, 277 const void *binary, 278 GLsizei length); 279 bool ValidateProgramParameteri(const Context *context, 280 ShaderProgramID programPacked, 281 GLenum pname, 282 GLint value); 283 bool ValidateReadBuffer(const Context *context, GLenum src); 284 bool ValidateRenderbufferStorageMultisample(const Context *context, 285 GLenum target, 286 GLsizei samples, 287 GLenum internalformat, 288 GLsizei width, 289 GLsizei height); 290 bool ValidateResumeTransformFeedback(const Context *context); 291 bool ValidateSamplerParameterf(const Context *context, 292 SamplerID samplerPacked, 293 GLenum pname, 294 GLfloat param); 295 bool ValidateSamplerParameterfv(const Context *context, 296 SamplerID samplerPacked, 297 GLenum pname, 298 const GLfloat *param); 299 bool ValidateSamplerParameteri(const Context *context, 300 SamplerID samplerPacked, 301 GLenum pname, 302 GLint param); 303 bool ValidateSamplerParameteriv(const Context *context, 304 SamplerID samplerPacked, 305 GLenum pname, 306 const GLint *param); 307 bool ValidateTexImage3D(const Context *context, 308 TextureTarget targetPacked, 309 GLint level, 310 GLint internalformat, 311 GLsizei width, 312 GLsizei height, 313 GLsizei depth, 314 GLint border, 315 GLenum format, 316 GLenum type, 317 const void *pixels); 318 bool ValidateTexStorage2D(const Context *context, 319 TextureType targetPacked, 320 GLsizei levels, 321 GLenum internalformat, 322 GLsizei width, 323 GLsizei height); 324 bool ValidateTexStorage3D(const Context *context, 325 TextureType targetPacked, 326 GLsizei levels, 327 GLenum internalformat, 328 GLsizei width, 329 GLsizei height, 330 GLsizei depth); 331 bool ValidateTexSubImage3D(const Context *context, 332 TextureTarget targetPacked, 333 GLint level, 334 GLint xoffset, 335 GLint yoffset, 336 GLint zoffset, 337 GLsizei width, 338 GLsizei height, 339 GLsizei depth, 340 GLenum format, 341 GLenum type, 342 const void *pixels); 343 bool ValidateTransformFeedbackVaryings(const Context *context, 344 ShaderProgramID programPacked, 345 GLsizei count, 346 const GLchar *const *varyings, 347 GLenum bufferMode); 348 bool ValidateUniform1ui(const Context *context, UniformLocation locationPacked, GLuint v0); 349 bool ValidateUniform1uiv(const Context *context, 350 UniformLocation locationPacked, 351 GLsizei count, 352 const GLuint *value); 353 bool ValidateUniform2ui(const Context *context, 354 UniformLocation locationPacked, 355 GLuint v0, 356 GLuint v1); 357 bool ValidateUniform2uiv(const Context *context, 358 UniformLocation locationPacked, 359 GLsizei count, 360 const GLuint *value); 361 bool ValidateUniform3ui(const Context *context, 362 UniformLocation locationPacked, 363 GLuint v0, 364 GLuint v1, 365 GLuint v2); 366 bool ValidateUniform3uiv(const Context *context, 367 UniformLocation locationPacked, 368 GLsizei count, 369 const GLuint *value); 370 bool ValidateUniform4ui(const Context *context, 371 UniformLocation locationPacked, 372 GLuint v0, 373 GLuint v1, 374 GLuint v2, 375 GLuint v3); 376 bool ValidateUniform4uiv(const Context *context, 377 UniformLocation locationPacked, 378 GLsizei count, 379 const GLuint *value); 380 bool ValidateUniformBlockBinding(const Context *context, 381 ShaderProgramID programPacked, 382 UniformBlockIndex uniformBlockIndexPacked, 383 GLuint uniformBlockBinding); 384 bool ValidateUniformMatrix2x3fv(const Context *context, 385 UniformLocation locationPacked, 386 GLsizei count, 387 GLboolean transpose, 388 const GLfloat *value); 389 bool ValidateUniformMatrix2x4fv(const Context *context, 390 UniformLocation locationPacked, 391 GLsizei count, 392 GLboolean transpose, 393 const GLfloat *value); 394 bool ValidateUniformMatrix3x2fv(const Context *context, 395 UniformLocation locationPacked, 396 GLsizei count, 397 GLboolean transpose, 398 const GLfloat *value); 399 bool ValidateUniformMatrix3x4fv(const Context *context, 400 UniformLocation locationPacked, 401 GLsizei count, 402 GLboolean transpose, 403 const GLfloat *value); 404 bool ValidateUniformMatrix4x2fv(const Context *context, 405 UniformLocation locationPacked, 406 GLsizei count, 407 GLboolean transpose, 408 const GLfloat *value); 409 bool ValidateUniformMatrix4x3fv(const Context *context, 410 UniformLocation locationPacked, 411 GLsizei count, 412 GLboolean transpose, 413 const GLfloat *value); 414 bool ValidateUnmapBuffer(const Context *context, BufferBinding targetPacked); 415 bool ValidateVertexAttribDivisor(const Context *context, GLuint index, GLuint divisor); 416 bool ValidateVertexAttribI4i(const Context *context, 417 GLuint index, 418 GLint x, 419 GLint y, 420 GLint z, 421 GLint w); 422 bool ValidateVertexAttribI4iv(const Context *context, GLuint index, const GLint *v); 423 bool ValidateVertexAttribI4ui(const Context *context, 424 GLuint index, 425 GLuint x, 426 GLuint y, 427 GLuint z, 428 GLuint w); 429 bool ValidateVertexAttribI4uiv(const Context *context, GLuint index, const GLuint *v); 430 bool ValidateVertexAttribIPointer(const Context *context, 431 GLuint index, 432 GLint size, 433 VertexAttribType typePacked, 434 GLsizei stride, 435 const void *pointer); 436 bool ValidateWaitSync(const Context *context, GLsync sync, GLbitfield flags, GLuint64 timeout); 437 } // namespace gl 438 439 #endif // LIBANGLE_VALIDATION_ES3_AUTOGEN_H_ 440