1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // validationGL46_autogen.h: 9 // Validation functions for the OpenGL 4.6 entry points. 10 11 #ifndef LIBANGLE_VALIDATION_GL46_AUTOGEN_H_ 12 #define LIBANGLE_VALIDATION_GL46_AUTOGEN_H_ 13 14 #include "common/PackedEnums.h" 15 16 namespace gl 17 { 18 class Context; 19 20 bool ValidateMultiDrawArraysIndirectCount(const Context *context, 21 GLenum mode, 22 const void *indirect, 23 GLintptr drawcount, 24 GLsizei maxdrawcount, 25 GLsizei stride); 26 bool ValidateMultiDrawElementsIndirectCount(const Context *context, 27 GLenum mode, 28 GLenum type, 29 const void *indirect, 30 GLintptr drawcount, 31 GLsizei maxdrawcount, 32 GLsizei stride); 33 bool ValidatePolygonOffsetClamp(const Context *context, 34 GLfloat factor, 35 GLfloat units, 36 GLfloat clamp); 37 bool ValidateSpecializeShader(const Context *context, 38 GLuint shader, 39 const GLchar *pEntryPoint, 40 GLuint numSpecializationConstants, 41 const GLuint *pConstantIndex, 42 const GLuint *pConstantValue); 43 } // namespace gl 44 45 #endif // LIBANGLE_VALIDATION_GL46_AUTOGEN_H_ 46