1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // entry_points_gles_1_0_autogen.h: 9 // Defines the GLES 1.0 entry points. 10 11 #ifndef LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_ 12 #define LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_ 13 14 #include <GLES/gl.h> 15 #include <export.h> 16 17 extern "C" { 18 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFunc(GLenum func, GLfloat ref); 19 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFuncx(GLenum func, GLfixed ref); 20 ANGLE_EXPORT void GL_APIENTRY GL_ClearColorx(GLfixed red, 21 GLfixed green, 22 GLfixed blue, 23 GLfixed alpha); 24 ANGLE_EXPORT void GL_APIENTRY GL_ClearDepthx(GLfixed depth); 25 ANGLE_EXPORT void GL_APIENTRY GL_ClientActiveTexture(GLenum texture); 26 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanef(GLenum p, const GLfloat *eqn); 27 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanex(GLenum plane, const GLfixed *equation); 28 ANGLE_EXPORT void GL_APIENTRY GL_Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 29 ANGLE_EXPORT void GL_APIENTRY GL_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 30 ANGLE_EXPORT void GL_APIENTRY GL_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 31 ANGLE_EXPORT void GL_APIENTRY GL_ColorPointer(GLint size, 32 GLenum type, 33 GLsizei stride, 34 const void *pointer); 35 ANGLE_EXPORT void GL_APIENTRY GL_DepthRangex(GLfixed n, GLfixed f); 36 ANGLE_EXPORT void GL_APIENTRY GL_DisableClientState(GLenum array); 37 ANGLE_EXPORT void GL_APIENTRY GL_EnableClientState(GLenum array); 38 ANGLE_EXPORT void GL_APIENTRY GL_Fogf(GLenum pname, GLfloat param); 39 ANGLE_EXPORT void GL_APIENTRY GL_Fogfv(GLenum pname, const GLfloat *params); 40 ANGLE_EXPORT void GL_APIENTRY GL_Fogx(GLenum pname, GLfixed param); 41 ANGLE_EXPORT void GL_APIENTRY GL_Fogxv(GLenum pname, const GLfixed *param); 42 ANGLE_EXPORT void GL_APIENTRY 43 GL_Frustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 44 ANGLE_EXPORT void GL_APIENTRY 45 GL_Frustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 46 ANGLE_EXPORT void GL_APIENTRY GL_GetClipPlanef(GLenum plane, GLfloat *equation); 47 ANGLE_EXPORT void GL_APIENTRY GL_GetClipPlanex(GLenum plane, GLfixed *equation); 48 ANGLE_EXPORT void GL_APIENTRY GL_GetFixedv(GLenum pname, GLfixed *params); 49 ANGLE_EXPORT void GL_APIENTRY GL_GetLightfv(GLenum light, GLenum pname, GLfloat *params); 50 ANGLE_EXPORT void GL_APIENTRY GL_GetLightxv(GLenum light, GLenum pname, GLfixed *params); 51 ANGLE_EXPORT void GL_APIENTRY GL_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params); 52 ANGLE_EXPORT void GL_APIENTRY GL_GetMaterialxv(GLenum face, GLenum pname, GLfixed *params); 53 ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); 54 ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnviv(GLenum target, GLenum pname, GLint *params); 55 ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnvxv(GLenum target, GLenum pname, GLfixed *params); 56 ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); 57 ANGLE_EXPORT void GL_APIENTRY GL_LightModelf(GLenum pname, GLfloat param); 58 ANGLE_EXPORT void GL_APIENTRY GL_LightModelfv(GLenum pname, const GLfloat *params); 59 ANGLE_EXPORT void GL_APIENTRY GL_LightModelx(GLenum pname, GLfixed param); 60 ANGLE_EXPORT void GL_APIENTRY GL_LightModelxv(GLenum pname, const GLfixed *param); 61 ANGLE_EXPORT void GL_APIENTRY GL_Lightf(GLenum light, GLenum pname, GLfloat param); 62 ANGLE_EXPORT void GL_APIENTRY GL_Lightfv(GLenum light, GLenum pname, const GLfloat *params); 63 ANGLE_EXPORT void GL_APIENTRY GL_Lightx(GLenum light, GLenum pname, GLfixed param); 64 ANGLE_EXPORT void GL_APIENTRY GL_Lightxv(GLenum light, GLenum pname, const GLfixed *params); 65 ANGLE_EXPORT void GL_APIENTRY GL_LineWidthx(GLfixed width); 66 ANGLE_EXPORT void GL_APIENTRY GL_LoadIdentity(); 67 ANGLE_EXPORT void GL_APIENTRY GL_LoadMatrixf(const GLfloat *m); 68 ANGLE_EXPORT void GL_APIENTRY GL_LoadMatrixx(const GLfixed *m); 69 ANGLE_EXPORT void GL_APIENTRY GL_LogicOp(GLenum opcode); 70 ANGLE_EXPORT void GL_APIENTRY GL_Materialf(GLenum face, GLenum pname, GLfloat param); 71 ANGLE_EXPORT void GL_APIENTRY GL_Materialfv(GLenum face, GLenum pname, const GLfloat *params); 72 ANGLE_EXPORT void GL_APIENTRY GL_Materialx(GLenum face, GLenum pname, GLfixed param); 73 ANGLE_EXPORT void GL_APIENTRY GL_Materialxv(GLenum face, GLenum pname, const GLfixed *param); 74 ANGLE_EXPORT void GL_APIENTRY GL_MatrixMode(GLenum mode); 75 ANGLE_EXPORT void GL_APIENTRY GL_MultMatrixf(const GLfloat *m); 76 ANGLE_EXPORT void GL_APIENTRY GL_MultMatrixx(const GLfixed *m); 77 ANGLE_EXPORT void GL_APIENTRY 78 GL_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 79 ANGLE_EXPORT void GL_APIENTRY 80 GL_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 81 ANGLE_EXPORT void GL_APIENTRY GL_Normal3f(GLfloat nx, GLfloat ny, GLfloat nz); 82 ANGLE_EXPORT void GL_APIENTRY GL_Normal3x(GLfixed nx, GLfixed ny, GLfixed nz); 83 ANGLE_EXPORT void GL_APIENTRY GL_NormalPointer(GLenum type, GLsizei stride, const void *pointer); 84 ANGLE_EXPORT void GL_APIENTRY 85 GL_Orthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 86 ANGLE_EXPORT void GL_APIENTRY 87 GL_Orthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 88 ANGLE_EXPORT void GL_APIENTRY GL_PointParameterf(GLenum pname, GLfloat param); 89 ANGLE_EXPORT void GL_APIENTRY GL_PointParameterfv(GLenum pname, const GLfloat *params); 90 ANGLE_EXPORT void GL_APIENTRY GL_PointParameterx(GLenum pname, GLfixed param); 91 ANGLE_EXPORT void GL_APIENTRY GL_PointParameterxv(GLenum pname, const GLfixed *params); 92 ANGLE_EXPORT void GL_APIENTRY GL_PointSize(GLfloat size); 93 ANGLE_EXPORT void GL_APIENTRY GL_PointSizex(GLfixed size); 94 ANGLE_EXPORT void GL_APIENTRY GL_PolygonOffsetx(GLfixed factor, GLfixed units); 95 ANGLE_EXPORT void GL_APIENTRY GL_PopMatrix(); 96 ANGLE_EXPORT void GL_APIENTRY GL_PushMatrix(); 97 ANGLE_EXPORT void GL_APIENTRY GL_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 98 ANGLE_EXPORT void GL_APIENTRY GL_Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 99 ANGLE_EXPORT void GL_APIENTRY GL_SampleCoveragex(GLclampx value, GLboolean invert); 100 ANGLE_EXPORT void GL_APIENTRY GL_Scalef(GLfloat x, GLfloat y, GLfloat z); 101 ANGLE_EXPORT void GL_APIENTRY GL_Scalex(GLfixed x, GLfixed y, GLfixed z); 102 ANGLE_EXPORT void GL_APIENTRY GL_ShadeModel(GLenum mode); 103 ANGLE_EXPORT void GL_APIENTRY GL_TexCoordPointer(GLint size, 104 GLenum type, 105 GLsizei stride, 106 const void *pointer); 107 ANGLE_EXPORT void GL_APIENTRY GL_TexEnvf(GLenum target, GLenum pname, GLfloat param); 108 ANGLE_EXPORT void GL_APIENTRY GL_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params); 109 ANGLE_EXPORT void GL_APIENTRY GL_TexEnvi(GLenum target, GLenum pname, GLint param); 110 ANGLE_EXPORT void GL_APIENTRY GL_TexEnviv(GLenum target, GLenum pname, const GLint *params); 111 ANGLE_EXPORT void GL_APIENTRY GL_TexEnvx(GLenum target, GLenum pname, GLfixed param); 112 ANGLE_EXPORT void GL_APIENTRY GL_TexEnvxv(GLenum target, GLenum pname, const GLfixed *params); 113 ANGLE_EXPORT void GL_APIENTRY GL_TexParameterx(GLenum target, GLenum pname, GLfixed param); 114 ANGLE_EXPORT void GL_APIENTRY GL_TexParameterxv(GLenum target, GLenum pname, const GLfixed *params); 115 ANGLE_EXPORT void GL_APIENTRY GL_Translatef(GLfloat x, GLfloat y, GLfloat z); 116 ANGLE_EXPORT void GL_APIENTRY GL_Translatex(GLfixed x, GLfixed y, GLfixed z); 117 ANGLE_EXPORT void GL_APIENTRY GL_VertexPointer(GLint size, 118 GLenum type, 119 GLsizei stride, 120 const void *pointer); 121 } // extern "C" 122 123 #endif // LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_ 124