1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // entry_points_gles_1_0_autogen.h:
9 //   Defines the GLES 1.0 entry points.
10 
11 #ifndef LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_
12 #define LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_
13 
14 #include <GLES/gl.h>
15 #include <export.h>
16 
17 extern "C" {
18 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFunc(GLenum func, GLfloat ref);
19 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFuncx(GLenum func, GLfixed ref);
20 ANGLE_EXPORT void GL_APIENTRY GL_ClearColorx(GLfixed red,
21                                              GLfixed green,
22                                              GLfixed blue,
23                                              GLfixed alpha);
24 ANGLE_EXPORT void GL_APIENTRY GL_ClearDepthx(GLfixed depth);
25 ANGLE_EXPORT void GL_APIENTRY GL_ClientActiveTexture(GLenum texture);
26 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanef(GLenum p, const GLfloat *eqn);
27 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanex(GLenum plane, const GLfixed *equation);
28 ANGLE_EXPORT void GL_APIENTRY GL_Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
29 ANGLE_EXPORT void GL_APIENTRY GL_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
30 ANGLE_EXPORT void GL_APIENTRY GL_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
31 ANGLE_EXPORT void GL_APIENTRY GL_ColorPointer(GLint size,
32                                               GLenum type,
33                                               GLsizei stride,
34                                               const void *pointer);
35 ANGLE_EXPORT void GL_APIENTRY GL_DepthRangex(GLfixed n, GLfixed f);
36 ANGLE_EXPORT void GL_APIENTRY GL_DisableClientState(GLenum array);
37 ANGLE_EXPORT void GL_APIENTRY GL_EnableClientState(GLenum array);
38 ANGLE_EXPORT void GL_APIENTRY GL_Fogf(GLenum pname, GLfloat param);
39 ANGLE_EXPORT void GL_APIENTRY GL_Fogfv(GLenum pname, const GLfloat *params);
40 ANGLE_EXPORT void GL_APIENTRY GL_Fogx(GLenum pname, GLfixed param);
41 ANGLE_EXPORT void GL_APIENTRY GL_Fogxv(GLenum pname, const GLfixed *param);
42 ANGLE_EXPORT void GL_APIENTRY
43 GL_Frustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
44 ANGLE_EXPORT void GL_APIENTRY
45 GL_Frustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
46 ANGLE_EXPORT void GL_APIENTRY GL_GetClipPlanef(GLenum plane, GLfloat *equation);
47 ANGLE_EXPORT void GL_APIENTRY GL_GetClipPlanex(GLenum plane, GLfixed *equation);
48 ANGLE_EXPORT void GL_APIENTRY GL_GetFixedv(GLenum pname, GLfixed *params);
49 ANGLE_EXPORT void GL_APIENTRY GL_GetLightfv(GLenum light, GLenum pname, GLfloat *params);
50 ANGLE_EXPORT void GL_APIENTRY GL_GetLightxv(GLenum light, GLenum pname, GLfixed *params);
51 ANGLE_EXPORT void GL_APIENTRY GL_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
52 ANGLE_EXPORT void GL_APIENTRY GL_GetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
53 ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
54 ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnviv(GLenum target, GLenum pname, GLint *params);
55 ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnvxv(GLenum target, GLenum pname, GLfixed *params);
56 ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
57 ANGLE_EXPORT void GL_APIENTRY GL_LightModelf(GLenum pname, GLfloat param);
58 ANGLE_EXPORT void GL_APIENTRY GL_LightModelfv(GLenum pname, const GLfloat *params);
59 ANGLE_EXPORT void GL_APIENTRY GL_LightModelx(GLenum pname, GLfixed param);
60 ANGLE_EXPORT void GL_APIENTRY GL_LightModelxv(GLenum pname, const GLfixed *param);
61 ANGLE_EXPORT void GL_APIENTRY GL_Lightf(GLenum light, GLenum pname, GLfloat param);
62 ANGLE_EXPORT void GL_APIENTRY GL_Lightfv(GLenum light, GLenum pname, const GLfloat *params);
63 ANGLE_EXPORT void GL_APIENTRY GL_Lightx(GLenum light, GLenum pname, GLfixed param);
64 ANGLE_EXPORT void GL_APIENTRY GL_Lightxv(GLenum light, GLenum pname, const GLfixed *params);
65 ANGLE_EXPORT void GL_APIENTRY GL_LineWidthx(GLfixed width);
66 ANGLE_EXPORT void GL_APIENTRY GL_LoadIdentity();
67 ANGLE_EXPORT void GL_APIENTRY GL_LoadMatrixf(const GLfloat *m);
68 ANGLE_EXPORT void GL_APIENTRY GL_LoadMatrixx(const GLfixed *m);
69 ANGLE_EXPORT void GL_APIENTRY GL_LogicOp(GLenum opcode);
70 ANGLE_EXPORT void GL_APIENTRY GL_Materialf(GLenum face, GLenum pname, GLfloat param);
71 ANGLE_EXPORT void GL_APIENTRY GL_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
72 ANGLE_EXPORT void GL_APIENTRY GL_Materialx(GLenum face, GLenum pname, GLfixed param);
73 ANGLE_EXPORT void GL_APIENTRY GL_Materialxv(GLenum face, GLenum pname, const GLfixed *param);
74 ANGLE_EXPORT void GL_APIENTRY GL_MatrixMode(GLenum mode);
75 ANGLE_EXPORT void GL_APIENTRY GL_MultMatrixf(const GLfloat *m);
76 ANGLE_EXPORT void GL_APIENTRY GL_MultMatrixx(const GLfixed *m);
77 ANGLE_EXPORT void GL_APIENTRY
78 GL_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
79 ANGLE_EXPORT void GL_APIENTRY
80 GL_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
81 ANGLE_EXPORT void GL_APIENTRY GL_Normal3f(GLfloat nx, GLfloat ny, GLfloat nz);
82 ANGLE_EXPORT void GL_APIENTRY GL_Normal3x(GLfixed nx, GLfixed ny, GLfixed nz);
83 ANGLE_EXPORT void GL_APIENTRY GL_NormalPointer(GLenum type, GLsizei stride, const void *pointer);
84 ANGLE_EXPORT void GL_APIENTRY
85 GL_Orthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
86 ANGLE_EXPORT void GL_APIENTRY
87 GL_Orthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
88 ANGLE_EXPORT void GL_APIENTRY GL_PointParameterf(GLenum pname, GLfloat param);
89 ANGLE_EXPORT void GL_APIENTRY GL_PointParameterfv(GLenum pname, const GLfloat *params);
90 ANGLE_EXPORT void GL_APIENTRY GL_PointParameterx(GLenum pname, GLfixed param);
91 ANGLE_EXPORT void GL_APIENTRY GL_PointParameterxv(GLenum pname, const GLfixed *params);
92 ANGLE_EXPORT void GL_APIENTRY GL_PointSize(GLfloat size);
93 ANGLE_EXPORT void GL_APIENTRY GL_PointSizex(GLfixed size);
94 ANGLE_EXPORT void GL_APIENTRY GL_PolygonOffsetx(GLfixed factor, GLfixed units);
95 ANGLE_EXPORT void GL_APIENTRY GL_PopMatrix();
96 ANGLE_EXPORT void GL_APIENTRY GL_PushMatrix();
97 ANGLE_EXPORT void GL_APIENTRY GL_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
98 ANGLE_EXPORT void GL_APIENTRY GL_Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
99 ANGLE_EXPORT void GL_APIENTRY GL_SampleCoveragex(GLclampx value, GLboolean invert);
100 ANGLE_EXPORT void GL_APIENTRY GL_Scalef(GLfloat x, GLfloat y, GLfloat z);
101 ANGLE_EXPORT void GL_APIENTRY GL_Scalex(GLfixed x, GLfixed y, GLfixed z);
102 ANGLE_EXPORT void GL_APIENTRY GL_ShadeModel(GLenum mode);
103 ANGLE_EXPORT void GL_APIENTRY GL_TexCoordPointer(GLint size,
104                                                  GLenum type,
105                                                  GLsizei stride,
106                                                  const void *pointer);
107 ANGLE_EXPORT void GL_APIENTRY GL_TexEnvf(GLenum target, GLenum pname, GLfloat param);
108 ANGLE_EXPORT void GL_APIENTRY GL_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
109 ANGLE_EXPORT void GL_APIENTRY GL_TexEnvi(GLenum target, GLenum pname, GLint param);
110 ANGLE_EXPORT void GL_APIENTRY GL_TexEnviv(GLenum target, GLenum pname, const GLint *params);
111 ANGLE_EXPORT void GL_APIENTRY GL_TexEnvx(GLenum target, GLenum pname, GLfixed param);
112 ANGLE_EXPORT void GL_APIENTRY GL_TexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
113 ANGLE_EXPORT void GL_APIENTRY GL_TexParameterx(GLenum target, GLenum pname, GLfixed param);
114 ANGLE_EXPORT void GL_APIENTRY GL_TexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
115 ANGLE_EXPORT void GL_APIENTRY GL_Translatef(GLfloat x, GLfloat y, GLfloat z);
116 ANGLE_EXPORT void GL_APIENTRY GL_Translatex(GLfixed x, GLfixed y, GLfixed z);
117 ANGLE_EXPORT void GL_APIENTRY GL_VertexPointer(GLint size,
118                                                GLenum type,
119                                                GLsizei stride,
120                                                const void *pointer);
121 }  // extern "C"
122 
123 #endif  // LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_
124