1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // PruneEmptyDeclarations_test.cpp:
7 //   Tests for pruning empty declarations.
8 //
9 
10 #include "GLSLANG/ShaderLang.h"
11 #include "angle_gl.h"
12 #include "gtest/gtest.h"
13 #include "tests/test_utils/compiler_test.h"
14 
15 using namespace sh;
16 
17 namespace
18 {
19 
20 class PruneEmptyDeclarationsTest : public MatchOutputCodeTest
21 {
22   public:
PruneEmptyDeclarationsTest()23     PruneEmptyDeclarationsTest()
24         : MatchOutputCodeTest(GL_VERTEX_SHADER, 0, SH_GLSL_COMPATIBILITY_OUTPUT)
25     {}
26 };
27 
TEST_F(PruneEmptyDeclarationsTest,EmptyDeclarationStartsDeclaratorList)28 TEST_F(PruneEmptyDeclarationsTest, EmptyDeclarationStartsDeclaratorList)
29 {
30     const std::string shaderString =
31         "precision mediump float;\n"
32         "uniform float u;\n"
33         "void main()\n"
34         "{\n"
35         "   float, f;\n"
36         "   gl_Position = vec4(u * f);\n"
37         "}\n";
38     compile(shaderString);
39     ASSERT_TRUE(foundInCode("float _uf"));
40     ASSERT_TRUE(notFoundInCode("float, _uf"));
41     ASSERT_TRUE(notFoundInCode("float, f"));
42     ASSERT_TRUE(notFoundInCode("float _u, _uf"));
43 }
44 
TEST_F(PruneEmptyDeclarationsTest,EmptyStructDeclarationWithQualifiers)45 TEST_F(PruneEmptyDeclarationsTest, EmptyStructDeclarationWithQualifiers)
46 {
47     const std::string shaderString =
48         "precision mediump float;\n"
49         "const struct S { float f; };\n"
50         "uniform S s;"
51         "void main()\n"
52         "{\n"
53         "   gl_Position = vec4(s.f);\n"
54         "}\n";
55     compile(shaderString);
56     ASSERT_TRUE(foundInCode("struct _uS"));
57     ASSERT_TRUE(foundInCode("uniform _uS"));
58     ASSERT_TRUE(notFoundInCode("const struct _uS"));
59 }
60 
61 }  // namespace
62