1# Copyright (c) 2010 The Chromium OS Authors. All rights reserved. 2# Use of this source code is governed by a BSD-style license that can be 3# found in the LICENSE file. 4 5NAME = 'graphics_GLBench' 6AUTHOR = 'chromeos-gfx' 7PURPOSE = 'Benchmark the graphics library performance.' 8CRITERIA = """ 9Test should not crash and not overheat (which is monitored by PerfControl). 10Test generates output images and verifies their bit accuracy using MD5 checksums 11which are stored in glbench_reference_images.txt (for known good images) 12and in glbench_knownbad_images.txt (for ignored failures - this should be 13very rare though). 14 15If unknown images are encountered the test fails. To resolve this use an 16image diffing tool like Beyond Compare and visually check differences between 17the unknown image and older versions. 18Note: it should nearly never be required to remove old versions of good/bad 19images from these directories. 20""" 21ATTRIBUTES = "suite:graphics, suite:graphics_per-day, suite:graphics_system" 22TIME='LENGTHY' 23TEST_CATEGORY = 'Performance' 24TEST_CLASS = "gl" 25TEST_TYPE = 'client' 26# Reboot in the lab after the test ends. 27DEPENDENCIES='cleanup-reboot' 28BUG_TEMPLATE = { 29 'components': ['OS>Kernel>Graphics'], 30} 31 32DOC = """ 33This benchmark executes glbench, a graphics benchmark designed to time how long 34various graphic intensive activities take, which includes measuring: 35 - fill rate 36 - blended 37 - opaque 38 -Z reject rate 39 -triangle rate 40 - no cull 41 - half cull (half triangles backface culled) 42 - full cull (mix of back face and degenerates) 43 - blend rate 44 - texture fetch 45 - nearest 46 - bilinear 47 - trilinear 48 - compute 49 - vertex shader 50 - pixel shader 51 - *fragement shader to test ddx and ddy 52 - attribute fetch 53 - color depth stencil test 54 - *state change 55 - texture upload 56 - read back 57 58* Not yet implemented. 59""" 60 61job.run_test('graphics_GLBench') 62