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1<html>
2<head>
3  <title>Canvas 3D</title>
4</head>
5<body>
6  <div style="position:relative; padding: 25px">
7    <canvas id='canvas1' style="position:absolute;"></canvas>
8  </div>
9</body>
10<script type="text/javascript">
11  var canvas = document.getElementById('canvas1');
12  var ctx = canvas.getContext('webgl');
13
14  // Some devices, e.g. krane, have a non-zero rotation in landscape mode. We
15  // precompensate this via the rotateZ CSS transform. See crbug.com/1046109.
16  const angle = screen.orientation.angle % 360;
17  canvas.style.transform = `rotateZ(${angle}deg)`;
18
19  // Make the canvas large but still falling inside the viewport; |height|
20  // also has to account for the Shelf (taskbar) at the bottom.
21  const integerWidth = Math.min(500, Math.floor(window.innerWidth * 0.9));
22  const integerHeight = Math.min(300, Math.floor(window.innerHeight * 0.9));
23
24  // We need subpixel accuracy for non-integer aspect ratios crbug.com/1042110.
25  const dpr = window.devicePixelRatio || 1;
26  canvas.style.border = `${1 / dpr}px solid black`;
27  if (angle % 180 == 90) {
28    canvas.width = integerHeight;
29    canvas.height = integerWidth;
30    canvas.style.width = `${integerHeight / dpr}px`;
31    canvas.style.height = `${integerWidth / dpr}px`;
32
33    // On krane, the canvas needs to be shifted "rightwards" when the screen is
34    // rotated 90 or 270 degrees, to bring it in view, see crbug.com/1046445/
35    const offset = ((integerWidth / dpr) - (integerHeight / dpr)) / 2;
36    canvas.style.left = `${offset}px`;
37    //canvas.style.top = `-${offset}px`;
38  } else {
39    canvas.width = integerWidth;
40    canvas.height = integerHeight;
41    canvas.style.width = `${integerWidth / dpr}px`;
42    canvas.style.height = `${integerHeight / dpr}px`;
43  }
44
45  var draw_passes_count = 0;
46  function draw_pass() {
47    // Consider a seeded random number generator if there are reproducibility
48    // problems.
49    ctx.clearColor(0, Math.random(), 0, 1.0);
50    ctx.clear(ctx.COLOR_BUFFER_BIT);
51    draw_passes_count++;
52  }
53  setInterval(draw_pass, 1000);
54
55  function get_draw_passes_count() {
56    return draw_passes_count;
57  }
58
59</script>
60</html>
61