1 2<!--- 3 4This README is automatically generated from the comments in these files: 5paper-button-behavior.html paper-checked-element-behavior.html paper-inky-focus-behavior.html paper-ripple-behavior.html 6 7Edit those files, and our readme bot will duplicate them over here! 8Edit this file, and the bot will squash your changes :) 9 10The bot does some handling of markdown. Please file a bug if it does the wrong 11thing! https://github.com/PolymerLabs/tedium/issues 12 13--> 14 15[![Build status](https://travis-ci.org/PolymerElements/paper-behaviors.svg?branch=master)](https://travis-ci.org/PolymerElements/paper-behaviors) 16 17_[Demo and API docs](https://elements.polymer-project.org/elements/paper-behaviors)_ 18 19 20<!-- No docs for Polymer.PaperButtonBehavior found. --> 21 22##Polymer.PaperCheckedElementBehavior 23 24Use `Polymer.PaperCheckedElementBehavior` to implement a custom element 25that has a `checked` property similar to `Polymer.IronCheckedElementBehavior` 26and is compatible with having a ripple effect. 27 28 29 30##Polymer.PaperInkyFocusBehavior 31 32`Polymer.PaperInkyFocusBehavior` implements a ripple when the element has keyboard focus. 33 34 35 36##Polymer.PaperRippleBehavior 37 38`Polymer.PaperRippleBehavior` dynamically implements a ripple 39when the element has focus via pointer or keyboard. 40 41NOTE: This behavior is intended to be used in conjunction with and after 42`Polymer.IronButtonState` and `Polymer.IronControlState`. 43 44 45