1# Copyright 2019 Google LLC. 2# Copyright 2019 The Khronos Group Inc. 3# 4# Licensed under the Apache License, Version 2.0 (the "License"); 5# you may not use this file except in compliance with the License. 6# You may obtain a copy of the License at 7# 8# https://www.apache.org/licenses/LICENSE-2.0 9# 10# Unless required by applicable law or agreed to in writing, software 11# distributed under the License is distributed on an "AS IS" BASIS, 12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13# See the License for the specific language governing permissions and 14# limitations under the License. 15 16[vertex shader] 17#version 430 18 19layout(location = 0) in vec4 position_in; 20layout(location = 1) in vec4 color_in; 21layout(location = 0) flat out vec4 color_out; 22 23void main() { 24 gl_Position = position_in; 25 color_out = color_in; 26} 27 28[fragment shader] 29#version 430 30 31layout(location = 0) flat in vec4 color_in; 32layout(location = 0) out vec4 color_out; 33 34void main() { 35 color_out = color_in; 36} 37 38[vertex data] 39# Provoking vertices are all red. 400/R32G32B32_SFLOAT 1/R8G8B8A8_UNORM 41-1.0 -0.5 0.0 255 0 0 255 # line 0 42 1.0 -0.5 0.0 0 255 0 255 43-1.0 0.5 0.0 255 0 0 255 # line 1 44 1.0 0.5 0.0 0 255 0 255 45 46[test] 47# Clear color buffer to red and check the drawing doesn't 48# add any other colors from non-provoking vertices. 49clear color 255 0 0 255 50clear 51draw arrays LINE_LIST 0 4 52probe all rgb 1.0, 0.0, 0.0 53