1# Copyright 2019 The Amber Authors.
2#
3# Licensed under the Apache License, Version 2.0 (the "License");
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
6#
7#     https://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
14
15[compute shader]
16#version 430
17
18layout(set = 0, binding = 0) buffer block0 {
19  mat2 identical_mat_0;
20};
21
22layout(set = 0, binding = 1) uniform block1 {
23  mat2 identical_mat_1;
24};
25
26layout(set = 0, binding = 2) buffer block3 {
27  vec2 test0;
28  vec2 test1;
29};
30
31void main() {
32  test0 = identical_mat_0 * test0;
33  test1 = identical_mat_1 * test1;
34}
35
36[test]
37# Fill mat2x2 using float
38# MatrixStride == 8
39ssbo 0:0 subdata float 0 1.0 0.0 \
40                         0.0 1.0
41# MatrixStride == 16
42uniform ubo 0:1 float 0 1.0 0.0 0.0 0.0 \
43                        0.0 1.0 0.0 0.0
44
45ssbo 0:2 subdata vec2 0 3.7 9.4
46ssbo 0:2 subdata vec2 8 4.5 6.1
47
48compute 1 1 1
49
50probe ssbo vec2 0:2 0 ~= 3.7 9.4
51probe ssbo vec2 0:2 8 ~= 4.5 6.1
52