1# Copyright 2019 The Amber Authors.
2#
3# Licensed under the Apache License, Version 2.0 (the "License");
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
6#
7#     https://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
14
15[compute shader]
16#version 430
17
18layout(set = 0, binding = 0) buffer block0 {
19  mat3 test;
20};
21
22layout(set = 0, binding = 1) uniform block1 {
23  mat3 transform;
24};
25
26void main() {
27  test = transform * test;
28}
29
30[test]
31# Fill mat3 using float
32# MatrixStride == 16
33ssbo 0:0 subdata float 0 1.0 0.0 0.0 0.0 \
34                         0.0 1.0 0.0 0.0 \
35                         0.0 0.0 1.0 0.0
36# MatrixStride == 16
37uniform ubo 0:1 float 0 1.0 0.0 0.0 0.0 \
38                        0.0 1.0 0.0 0.0 \
39                        0.0 0.0 1.0 0.0
40
41compute 1 1 1
42
43tolerance 0.1%
44
45probe ssbo float 0:0  0 ~= 1.0 0.0 0.0 0.0 \
46                           0.0 1.0 0.0 0.0 \
47                           0.0 0.0 1.0 0.0
48