1# Copyright 2018 The Amber Authors. 2# 3# Licensed under the Apache License, Version 2.0 (the "License"); 4# you may not use this file except in compliance with the License. 5# You may obtain a copy of the License at 6# 7# https://www.apache.org/licenses/LICENSE-2.0 8# 9# Unless required by applicable law or agreed to in writing, software 10# distributed under the License is distributed on an "AS IS" BASIS, 11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12# See the License for the specific language governing permissions and 13# limitations under the License. 14 15[compute shader] 16#version 430 17 18layout(set = 0, binding = 0) buffer block0 { 19 float data_set0_binding0[3]; 20}; 21 22layout(set = 1, binding = 2) buffer block1 { 23 float data_set1_binding2[3]; 24}; 25 26layout(set = 2, binding = 1) buffer block2 { 27 float data_set2_binding1[3]; 28}; 29 30layout(set = 2, binding = 3) buffer block3 { 31 float data_set2_binding3[3]; 32}; 33 34void main() { 35 const uint index = gl_WorkGroupID.x; 36 data_set0_binding0[index] = data_set0_binding0[index] + 1.0f; 37 data_set1_binding2[index] = data_set2_binding1[index] - 38 data_set1_binding2[index]; 39 data_set2_binding1[index] = 10.0f * data_set2_binding3[index] + 40 data_set2_binding1[index]; 41 data_set2_binding3[index] = 30.0f * data_set2_binding3[index]; 42} 43 44[test] 45ssbo 0:0 subdata vec3 0 1.0 2.0 3.0 46ssbo 1:2 subdata vec3 0 4.0 5.0 6.0 47ssbo 2:1 subdata vec3 0 21.0 22.0 23.0 48ssbo 2:3 subdata vec3 0 0.7 0.8 0.9 49compute 3 1 1 50 51probe ssbo vec3 0:0 0 ~= 2.0 3.0 4.0 52probe ssbo vec3 1:2 0 ~= 17.0 17.0 17.0 53probe ssbo vec3 2:1 0 ~= 28.0 30.0 32.0 54probe ssbo vec3 2:3 0 ~= 21.0 24.0 27.0 55