1# Copyright 2018 The Amber Authors. 2# 3# Licensed under the Apache License, Version 2.0 (the "License"); 4# you may not use this file except in compliance with the License. 5# You may obtain a copy of the License at 6# 7# https://www.apache.org/licenses/LICENSE-2.0 8# 9# Unless required by applicable law or agreed to in writing, software 10# distributed under the License is distributed on an "AS IS" BASIS, 11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12# See the License for the specific language governing permissions and 13# limitations under the License. 14 15[require] 16fbsize 800 600 17 18[vertex shader] 19#version 430 20 21layout(location = 0) in vec4 position; 22layout(location = 0) out vec4 frag_color; 23 24layout(set = 0, binding = 0) readonly buffer block1 { 25 vec4 in_color; 26}; 27 28void main() { 29 gl_Position = position; 30 frag_color = in_color; 31} 32 33[fragment shader] 34#version 430 35 36layout(location = 0) in vec4 frag_color; 37layout(location = 0) out vec4 final_color; 38 39void main() { 40 final_color = frag_color; 41} 42 43[test] 44clear 45 46ssbo 0 subdata vec4 0 1.0 0.0 0.0 1.0 47draw rect -1 -1 1 1 48 49ssbo 0 subdata vec4 0 0.0 1.0 0.0 1.0 50draw rect -1 0 1 1 51 52ssbo 0 subdata vec4 0 0.0 0.0 1.0 1.0 53draw rect 0 -1 1 1 54 55ssbo 0 subdata vec4 0 0.5 0.0 0.5 1.0 56draw rect 0 0 1 1 57 58relative probe rect rgba (0.0, 0.0, 0.5, 0.5) (1.0, 0, 0, 1.0) 59relative probe rect rgba (0.0, 0.5, 0.5, 0.5) ( 0, 1.0, 0, 1.0) 60relative probe rect rgba (0.5, 0.0, 0.5, 0.5) ( 0, 0, 1.0, 1.0) 61relative probe rect rgba (0.5, 0.5, 0.5, 0.5) (0.5, 0, 0.5, 1.0) 62