1# Copyright 2018 The Amber Authors. 2# 3# Licensed under the Apache License, Version 2.0 (the "License"); 4# you may not use this file except in compliance with the License. 5# You may obtain a copy of the License at 6# 7# https://www.apache.org/licenses/LICENSE-2.0 8# 9# Unless required by applicable law or agreed to in writing, software 10# distributed under the License is distributed on an "AS IS" BASIS, 11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12# See the License for the specific language governing permissions and 13# limitations under the License. 14 15[vertex shader] 16#version 430 17 18layout(location = 0) in vec4 position; 19layout(location = 0) out vec4 frag_color; 20 21layout(set = 0, binding = 0) readonly buffer block1 { 22 vec4 in_color; 23}; 24 25void main() { 26 gl_Position = position; 27 frag_color = in_color; 28} 29 30[fragment shader] 31#version 430 32 33layout(location = 0) in vec4 frag_color; 34layout(location = 0) out vec4 final_color; 35 36void main() { 37 final_color = frag_color; 38} 39 40[test] 41ssbo 0 subdata vec4 0 1.0 0.0 0.0 1.0 42draw rect -1 -1 1 1 43