1# Copyright 2018 The Amber Authors.
2#
3# Licensed under the Apache License, Version 2.0 (the "License");
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
6#
7#     https://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
14
15
16[vertex shader]
17#version 430
18
19layout(location = 0) in vec4 position;
20layout(location = 1) in vec4 vert_color;
21layout(location = 0) out vec4 frag_color;
22
23layout(set = 0, binding = 0) readonly buffer block1 {
24  vec4 add_on;
25};
26
27void main() {
28  gl_Position = position;
29  frag_color = vert_color + add_on;
30}
31
32[fragment shader]
33#version 430
34
35layout(location = 0) in vec4 frag_color;
36layout(location = 0) out vec4 final_color;
37
38void main() {
39  final_color = frag_color;
40}
41
42[vertex data]
43#      position                   vert_color
440/R32G32_SFLOAT        1/R32G32B32A32_SFLOAT
45
46#      R32  G32         R32   G32    B32 B32
47      -1.0 -1.0         0.5  0.25  0.125   0
48       1.0  1.0         0.5  0.25  0.125   0
49      -1.0  1.0         0.5  0.25  0.125   0
50
51      -1.0 -1.0         0.5  0.25  0.125   0
52       1.0  1.0         0.5  0.25  0.125   0
53       1.0 -1.0         0.5  0.25  0.125   0
54
55[test]
56ssbo 0 subdata vec4 0 0.1 0.2 0.3 0.4
57clear
58draw arrays TRIANGLE_LIST 0 6
59relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (0.6, 0.45, 0.425, 0.4)
60