1130.frag
2ERROR: 0:25: 'textureGather(...)' : not supported for this version or the enabled extensions
3ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Color
4ERROR: 0:38: 'gl_Color' : redeclaring non-array as array
5ERROR: 0:39: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Color
6WARNING: 0:45: extension GL_ARB_texture_gather is being used for textureGather(...)
7ERROR: 0:62: '<' :  wrong operand types: no operation '<' exists that takes a left-hand operand of type ' temp 3-component vector of bool' and a right operand of type ' temp 3-component vector of bool' (or there is no acceptable conversion)
8ERROR: 0:63: '>' :  wrong operand types: no operation '>' exists that takes a left-hand operand of type ' temp 3-component vector of uint' and a right operand of type ' temp 3-component vector of uint' (or there is no acceptable conversion)
9ERROR: 0:64: '>=' :  wrong operand types: no operation '>=' exists that takes a left-hand operand of type ' const 2-component vector of uint' and a right operand of type ' const 2-component vector of uint' (or there is no acceptable conversion)
10ERROR: 0:65: 'gl_NumSamples' : required extension not requested: GL_ARB_sample_shading
11ERROR: 0:82: 'textureGatherOffset' : no matching overloaded function found
12ERROR: 0:82: 'assign' :  cannot convert from ' const float' to ' temp 4-component vector of float'
13ERROR: 0:83: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
14ERROR: 0:86: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
15ERROR: 0:87: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
16WARNING: 0:91: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
17ERROR: 0:123: 'line continuation' : not supported for this version or the enabled extensions
18ERROR: 0:129: 'uniform block' : not supported for this version or the enabled extensions
19ERROR: 0:143: 'length' : does not operate on this type:  temp bool
20ERROR: 0:143: 'boolb' : can't use function syntax on variable
21ERROR: 0:144: 'length' : does not operate on this type:  temp float
22ERROR: 0:144: '' : function call, method, or subroutine call expected
23ERROR: 0:144: '' : no matching overloaded function found
24ERROR: 0:145: 'length' : incomplete method syntax
25ERROR: 0:146: 'length' : method does not accept any arguments
26ERROR: 0:149: 'gl_FogFragCoord' : identifiers starting with "gl_" are reserved
27ERROR: 0:154: 'int' : must be qualified as flat in
28ERROR: 0:154: 'redeclaration' : cannot change the type of gl_FogFragCoord
29ERROR: 0:156: 'early_fragment_tests' : not supported for this version or the enabled extensions
30ERROR: 0:157: 'image load store' : not supported for this version or the enabled extensions
31ERROR: 0:157: 'iimage2D' : Reserved word.
32ERROR: 0:172: 'early_fragment_tests' : can only apply to 'in'
33ERROR: 0:176: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
34ERROR: 30 compilation errors.  No code generated.
35
36
37Shader version: 130
38Requested GL_ARB_explicit_attrib_location
39Requested GL_ARB_explicit_uniform_location
40Requested GL_ARB_gpu_shader5
41Requested GL_ARB_sample_shading
42Requested GL_ARB_separate_shader_objects
43Requested GL_ARB_shader_image_load_store
44Requested GL_ARB_shading_language_420pack
45Requested GL_ARB_texture_cube_map_array
46Requested GL_ARB_texture_gather
47Requested GL_ARB_texture_rectangle
48using early_fragment_tests
49ERROR: node is still EOpNull!
500:16  Function Definition: main( ( global void)
510:16    Function Parameters:
520:18    Sequence
530:18      Sequence
540:18        move second child to first child ( temp float)
550:18          'clip' ( temp float)
560:18          direct index ( smooth temp float ClipDistance)
570:18            'gl_ClipDistance' ( smooth in unsized 4-element array of float ClipDistance)
580:18            Constant:
590:18              3 (const int)
600:23  Function Definition: foo( ( global void)
610:23    Function Parameters:
620:25    Sequence
630:25      Sequence
640:25        move second child to first child ( temp 4-component vector of float)
650:25          's' ( temp 4-component vector of float)
660:25          textureGather ( global 4-component vector of float)
670:25            'sampC' ( uniform samplerCube)
680:25            Constant:
690:25              0.200000
700:25              0.200000
710:25              0.200000
720:30  Function Definition: bar( ( global void)
730:30    Function Parameters:
740:32    Sequence
750:32      Sequence
760:32        move second child to first child ( temp 4-component vector of float)
770:32          's' ( temp 4-component vector of float)
780:32          textureGather ( global 4-component vector of float)
790:32            'sampC' ( uniform samplerCube)
800:32            Constant:
810:32              0.200000
820:32              0.200000
830:32              0.200000
840:43  Function Definition: bar2( ( global void)
850:43    Function Parameters:
860:45    Sequence
870:45      Sequence
880:45        move second child to first child ( temp 4-component vector of float)
890:45          's' ( temp 4-component vector of float)
900:45          textureGather ( global 4-component vector of float)
910:45            'sampC' ( uniform samplerCube)
920:45            Constant:
930:45              0.200000
940:45              0.200000
950:45              0.200000
960:49      move second child to first child ( temp 3-component vector of bool)
970:49        'b3' ( temp 3-component vector of bool)
980:49        Compare Less Than ( global 3-component vector of bool)
990:49          'uv3' ( temp 3-component vector of uint)
1000:49          'uv3' ( temp 3-component vector of uint)
1010:50      move second child to first child ( temp 3-component vector of bool)
1020:50        'b3' ( temp 3-component vector of bool)
1030:50        Equal ( global 3-component vector of bool)
1040:50          'uv3' ( temp 3-component vector of uint)
1050:50          'uv3' ( temp 3-component vector of uint)
1060:56      direct index ( temp int)
1070:56        'a1' ( temp 1-element array of int)
1080:56        Constant:
1090:56          0 (const int)
1100:57      direct index ( temp int)
1110:57        'a2' ( temp 1-element array of int)
1120:57        Constant:
1130:57          0 (const int)
1140:60      direct index ( temp int)
1150:60        'a3' ( temp 4-element array of int)
1160:60        Constant:
1170:60          3 (const int)
1180:61      Compare Not Equal ( temp bool)
1190:61        'b3' ( temp 3-component vector of bool)
1200:61        'b3' ( temp 3-component vector of bool)
1210:62      Constant:
1220:62        false (const bool)
1230:63      Constant:
1240:63        false (const bool)
1250:64      Constant:
1260:64        false (const bool)
1270:65      Sequence
1280:65        move second child to first child ( temp int)
1290:65          'samples' ( temp int)
1300:65          'gl_NumSamples' ( uniform int SampleMaskIn)
1310:66      Constant:
1320:66        true (const bool)
1330:67      Constant:
1340:67        false (const bool)
1350:79  Function Definition: bar23( ( global void)
1360:79    Function Parameters:
1370:?     Sequence
1380:82      's' ( temp 4-component vector of float)
1390:83      move second child to first child ( temp 4-component vector of float)
1400:83        's' ( temp 4-component vector of float)
1410:83        textureGatherOffset ( global 4-component vector of float)
1420:83          'samp2DR' ( uniform sampler2DRect)
1430:83          Constant:
1440:83            0.300000
1450:83            0.300000
1460:83          Constant:
1470:83            1 (const int)
1480:83            1 (const int)
1490:84      move second child to first child ( temp 4-component vector of float)
1500:84        's' ( temp 4-component vector of float)
1510:84        textureGatherOffset ( global 4-component vector of float)
1520:84          'samp2D' ( uniform sampler2D)
1530:84          Constant:
1540:84            0.300000
1550:84            0.300000
1560:84          Constant:
1570:84            1 (const int)
1580:84            1 (const int)
1590:85      move second child to first child ( temp 4-component vector of float)
1600:85        's' ( temp 4-component vector of float)
1610:85        textureGatherOffset ( global 4-component vector of float)
1620:85          'samp2DA' ( uniform sampler2DArray)
1630:85          Constant:
1640:85            0.300000
1650:85            0.300000
1660:85            0.300000
1670:85          Constant:
1680:85            1 (const int)
1690:85            1 (const int)
1700:86      move second child to first child ( temp 4-component vector of float)
1710:86        's' ( temp 4-component vector of float)
1720:86        textureGatherOffset ( global 4-component vector of float)
1730:86          'samp2DS' ( uniform sampler2DShadow)
1740:86          Constant:
1750:86            0.300000
1760:86            0.300000
1770:86          Constant:
1780:86            1.300000
1790:86          Constant:
1800:86            1 (const int)
1810:86            1 (const int)
1820:87      move second child to first child ( temp 4-component vector of float)
1830:87        's' ( temp 4-component vector of float)
1840:87        textureGatherOffset ( global 4-component vector of float)
1850:87          'samp2D' ( uniform sampler2D)
1860:87          Constant:
1870:87            0.300000
1880:87            0.300000
1890:87          Constant:
1900:87            1 (const int)
1910:87            1 (const int)
1920:87          Constant:
1930:87            2 (const int)
1940:88      Sequence
1950:88        move second child to first child ( temp int)
1960:88          'samples' ( temp int)
1970:88          'gl_NumSamples' ( uniform int SampleMaskIn)
1980:93  Function Definition: bar234( ( global void)
1990:93    Function Parameters:
2000:?     Sequence
2010:96      move second child to first child ( temp 4-component vector of float)
2020:96        's' ( temp 4-component vector of float)
2030:96        textureGatherOffset ( global 4-component vector of float)
2040:96          'samp2D' ( uniform sampler2D)
2050:96          Constant:
2060:96            0.300000
2070:96            0.300000
2080:96          Constant:
2090:96            1 (const int)
2100:96            1 (const int)
2110:97      move second child to first child ( temp 4-component vector of float)
2120:97        's' ( temp 4-component vector of float)
2130:97        textureGatherOffset ( global 4-component vector of float)
2140:97          'samp2DA' ( uniform sampler2DArray)
2150:97          Constant:
2160:97            0.300000
2170:97            0.300000
2180:97            0.300000
2190:97          Constant:
2200:97            1 (const int)
2210:97            1 (const int)
2220:98      move second child to first child ( temp 4-component vector of float)
2230:98        's' ( temp 4-component vector of float)
2240:98        textureGatherOffset ( global 4-component vector of float)
2250:98          'samp2DR' ( uniform sampler2DRect)
2260:98          Constant:
2270:98            0.300000
2280:98            0.300000
2290:98          Constant:
2300:98            1 (const int)
2310:98            1 (const int)
2320:99      move second child to first child ( temp 4-component vector of float)
2330:99        's' ( temp 4-component vector of float)
2340:99        textureGatherOffset ( global 4-component vector of float)
2350:99          'samp2DS' ( uniform sampler2DShadow)
2360:99          Constant:
2370:99            0.300000
2380:99            0.300000
2390:99          Constant:
2400:99            1.300000
2410:99          Constant:
2420:99            1 (const int)
2430:99            1 (const int)
2440:100      move second child to first child ( temp 4-component vector of float)
2450:100        's' ( temp 4-component vector of float)
2460:100        textureGatherOffset ( global 4-component vector of float)
2470:100          'samp2D' ( uniform sampler2D)
2480:100          Constant:
2490:100            0.300000
2500:100            0.300000
2510:100          Constant:
2520:100            1 (const int)
2530:100            1 (const int)
2540:100          Constant:
2550:100            2 (const int)
2560:110  Function Definition: bar235( ( global void)
2570:110    Function Parameters:
2580:112    Sequence
2590:112      Sequence
2600:112        move second child to first child ( temp 3-component vector of int)
2610:112          'a' ( temp 3-component vector of int)
2620:112          textureSize ( global 3-component vector of int)
2630:112            'Sca' ( uniform samplerCubeArray)
2640:112            Constant:
2650:112              3 (const int)
2660:113      Sequence
2670:113        move second child to first child ( temp 4-component vector of float)
2680:113          'b' ( temp 4-component vector of float)
2690:113          texture ( global 4-component vector of float)
2700:113            'Sca' ( uniform samplerCubeArray)
2710:113            'i' ( smooth in 4-component vector of float)
2720:114      Sequence
2730:114        move second child to first child ( temp 4-component vector of int)
2740:114          'c' ( temp 4-component vector of int)
2750:114          texture ( global 4-component vector of int)
2760:114            'Isca' ( uniform isamplerCubeArray)
2770:114            'i' ( smooth in 4-component vector of float)
2780:114            Constant:
2790:114              0.700000
2800:115      Sequence
2810:115        move second child to first child ( temp 4-component vector of uint)
2820:115          'd' ( temp 4-component vector of uint)
2830:115          texture ( global 4-component vector of uint)
2840:115            'Usca' ( uniform usamplerCubeArray)
2850:115            'i' ( smooth in 4-component vector of float)
2860:117      move second child to first child ( temp 4-component vector of float)
2870:117        'b' ( temp 4-component vector of float)
2880:117        textureLod ( global 4-component vector of float)
2890:117          'Sca' ( uniform samplerCubeArray)
2900:117          'i' ( smooth in 4-component vector of float)
2910:117          Constant:
2920:117            1.700000
2930:118      move second child to first child ( temp 3-component vector of int)
2940:118        'a' ( temp 3-component vector of int)
2950:118        textureSize ( global 3-component vector of int)
2960:118          'Scas' ( uniform samplerCubeArrayShadow)
2970:118          direct index ( temp int)
2980:118            'a' ( temp 3-component vector of int)
2990:118            Constant:
3000:118              0 (const int)
3010:119      Sequence
3020:119        move second child to first child ( temp float)
3030:119          'f' ( temp float)
3040:119          texture ( global float)
3050:119            'Scas' ( uniform samplerCubeArrayShadow)
3060:119            'i' ( smooth in 4-component vector of float)
3070:119            direct index ( temp float)
3080:119              'b' ( temp 4-component vector of float)
3090:119              Constant:
3100:119                1 (const int)
3110:120      move second child to first child ( temp 4-component vector of int)
3120:120        'c' ( temp 4-component vector of int)
3130:120        textureGrad ( global 4-component vector of int)
3140:120          'Isca' ( uniform isamplerCubeArray)
3150:120          'i' ( smooth in 4-component vector of float)
3160:120          Constant:
3170:120            0.100000
3180:120            0.100000
3190:120            0.100000
3200:120          Constant:
3210:120            0.200000
3220:120            0.200000
3230:120            0.200000
3240:132  Function Definition: bar23444( ( global void)
3250:132    Function Parameters:
3260:?     Sequence
3270:135      Sequence
3280:135        move second child to first child ( temp float)
3290:135          'a1' ( temp float)
3300:135          direct index ( temp float)
3310:135            direct index ( temp 3-component vector of float)
3320:135              'm43' ( temp 4X3 matrix of float)
3330:135              Constant:
3340:135                3 (const int)
3350:135            Constant:
3360:135              1 (const int)
3370:137      Sequence
3380:137        move second child to first child ( temp int)
3390:137          'a2' ( temp int)
3400:137          Constant:
3410:137            4 (const int)
3420:138      add second child into first child ( temp int)
3430:138        'a2' ( temp int)
3440:138        Constant:
3450:138          3 (const int)
3460:139      add second child into first child ( temp int)
3470:139        'a2' ( temp int)
3480:139        Constant:
3490:139          3 (const int)
3500:140      Sequence
3510:140        move second child to first child ( temp float)
3520:140          'b' ( const (read only) float)
3530:140          component-wise multiply ( temp float)
3540:140            Constant:
3550:140              2.000000
3560:140            'a1' ( temp float)
3570:141      move second child to first child ( temp float)
3580:141        direct index ( temp float)
3590:141          'a' ( global 3-component vector of float)
3600:141          Constant:
3610:141            0 (const int)
3620:141        Constant:
3630:141          -1.000000
3640:143      Constant:
3650:143        0.000000
3660:144      Constant:
3670:144        0.000000
3680:146      Constant:
3690:146        1 (const int)
3700:165  Function Definition: qux2( ( global void)
3710:165    Function Parameters:
3720:?     Sequence
3730:168      imageAtomicCompSwap ( global int)
3740:168        'iimg2D' (layout( r32i) uniform iimage2D)
3750:168        Construct ivec2 ( temp 2-component vector of int)
3760:168          'i' ( temp int)
3770:168          'i' ( temp int)
3780:168        'i' ( temp int)
3790:168        'i' ( temp int)
3800:169      Sequence
3810:169        move second child to first child ( temp 4-component vector of int)
3820:169          'pos' ( temp 4-component vector of int)
3830:169          imageLoad ( global 4-component vector of int)
3840:169            'iimg2D' (layout( r32i) uniform iimage2D)
3850:169            Construct ivec2 ( temp 2-component vector of int)
3860:169              'i' ( temp int)
3870:169              'i' ( temp int)
3880:?   Linker Objects
3890:?     'a' ( global 3-component vector of float)
3900:?     'b' ( global float)
3910:?     'c' ( global int)
3920:?     'i' ( smooth in 4-component vector of float)
3930:?     'o' ( out 4-component vector of float)
3940:?     'fflat' ( flat in float)
3950:?     'fsmooth' ( smooth in float)
3960:?     'fnop' ( noperspective in float)
3970:?     'gl_ClipDistance' ( smooth in unsized 4-element array of float ClipDistance)
3980:?     'sampC' ( uniform samplerCube)
3990:?     'gl_Color' ( in 4-component vector of float Color)
4000:?     'samp2D' ( uniform sampler2D)
4010:?     'samp2DS' ( uniform sampler2DShadow)
4020:?     'samp2DR' ( uniform sampler2DRect)
4030:?     'samp2DA' ( uniform sampler2DArray)
4040:?     'Sca' ( uniform samplerCubeArray)
4050:?     'Isca' ( uniform isamplerCubeArray)
4060:?     'Usca' ( uniform usamplerCubeArray)
4070:?     'Scas' ( uniform samplerCubeArrayShadow)
4080:?     'x' ( global int)
4090:?     'ai' ( const 3-element array of int)
4100:?       10 (const int)
4110:?       23 (const int)
4120:?       32 (const int)
4130:?     'instanceName' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform int a})
4140:?     'bounds' (layout( binding=0) uniform sampler2D)
4150:?     'gl_FogFragCoord' ( smooth in float)
4160:?     'iimg2Dbad' (layout( r32i) uniform iimage2D)
4170:?     'iimg2D' (layout( r32i) uniform iimage2D)
4180:?     'ucolor0' (layout( location=3) uniform 4-component vector of float)
4190:?     'ucolor1' (layout( location=4) uniform 4-component vector of float)
420
421
422Linked fragment stage:
423
424
425Shader version: 130
426Requested GL_ARB_explicit_attrib_location
427Requested GL_ARB_explicit_uniform_location
428Requested GL_ARB_gpu_shader5
429Requested GL_ARB_sample_shading
430Requested GL_ARB_separate_shader_objects
431Requested GL_ARB_shader_image_load_store
432Requested GL_ARB_shading_language_420pack
433Requested GL_ARB_texture_cube_map_array
434Requested GL_ARB_texture_gather
435Requested GL_ARB_texture_rectangle
436using early_fragment_tests
437ERROR: node is still EOpNull!
4380:16  Function Definition: main( ( global void)
4390:16    Function Parameters:
4400:18    Sequence
4410:18      Sequence
4420:18        move second child to first child ( temp float)
4430:18          'clip' ( temp float)
4440:18          direct index ( smooth temp float ClipDistance)
4450:18            'gl_ClipDistance' ( smooth in 4-element array of float ClipDistance)
4460:18            Constant:
4470:18              3 (const int)
4480:?   Linker Objects
4490:?     'a' ( global 3-component vector of float)
4500:?     'b' ( global float)
4510:?     'c' ( global int)
4520:?     'i' ( smooth in 4-component vector of float)
4530:?     'o' ( out 4-component vector of float)
4540:?     'fflat' ( flat in float)
4550:?     'fsmooth' ( smooth in float)
4560:?     'fnop' ( noperspective in float)
4570:?     'gl_ClipDistance' ( smooth in 4-element array of float ClipDistance)
4580:?     'sampC' ( uniform samplerCube)
4590:?     'gl_Color' ( in 4-component vector of float Color)
4600:?     'samp2D' ( uniform sampler2D)
4610:?     'samp2DS' ( uniform sampler2DShadow)
4620:?     'samp2DR' ( uniform sampler2DRect)
4630:?     'samp2DA' ( uniform sampler2DArray)
4640:?     'Sca' ( uniform samplerCubeArray)
4650:?     'Isca' ( uniform isamplerCubeArray)
4660:?     'Usca' ( uniform usamplerCubeArray)
4670:?     'Scas' ( uniform samplerCubeArrayShadow)
4680:?     'x' ( global int)
4690:?     'ai' ( const 3-element array of int)
4700:?       10 (const int)
4710:?       23 (const int)
4720:?       32 (const int)
4730:?     'instanceName' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform int a})
4740:?     'bounds' (layout( binding=0) uniform sampler2D)
4750:?     'gl_FogFragCoord' ( smooth in float)
4760:?     'iimg2Dbad' (layout( r32i) uniform iimage2D)
4770:?     'iimg2D' (layout( r32i) uniform iimage2D)
4780:?     'ucolor0' (layout( location=3) uniform 4-component vector of float)
4790:?     'ucolor1' (layout( location=4) uniform 4-component vector of float)
480
481