1310.tese 2ERROR: 0:7: 'vertices' : there is no such layout identifier for this stage taking an assigned value 3ERROR: 0:9: 'triangles' : cannot change previously set input primitive 4ERROR: 0:10: 'isolines' : cannot change previously set input primitive 5ERROR: 0:12: 'ccw' : cannot change previously set vertex order 6ERROR: 0:16: 'equal_spacing' : cannot change previously set vertex spacing 7ERROR: 0:17: 'fractional_even_spacing' : cannot change previously set vertex spacing 8ERROR: 0:22: 'patch' : can only use on input in tessellation-evaluation shader 9ERROR: 0:26: 'barrier' : no matching overloaded function found 10ERROR: 0:37: 'gl_PointSize' : required extension not requested: Possible extensions include: 11GL_EXT_tessellation_point_size 12GL_OES_tessellation_point_size 13ERROR: 0:38: 'gl_ClipDistance' : no such field in structure 14ERROR: 0:38: 'expression' : left of '[' is not of type array, matrix, or vector 15ERROR: 0:47: 'gl_PointSize' : required extension not requested: Possible extensions include: 16GL_EXT_tessellation_point_size 17GL_OES_tessellation_point_size 18ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier 19ERROR: 0:48: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector 20ERROR: 0:48: 'assign' : l-value required (can't modify a const) 21ERROR: 0:51: 'patch' : cannot use interpolation qualifiers with patch 22ERROR: 0:52: 'patch' : cannot use interpolation qualifiers with patch 23ERROR: 0:53: 'noperspective' : Reserved word. 24ERROR: 0:53: 'noperspective' : not supported for this version or the enabled extensions 25ERROR: 0:53: 'patch' : cannot use interpolation qualifiers with patch 26ERROR: 0:54: 'sample' : Reserved word. 27ERROR: 0:54: '' : can only have one auxiliary qualifier (centroid, patch, and sample) 28ERROR: 0:63: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 29ERROR: 0:68: 'quads' : cannot apply to 'out' 30ERROR: 0:68: 'cw' : can only apply to 'in' 31ERROR: 0:69: 'triangles' : cannot apply to 'out' 32ERROR: 0:70: 'isolines' : cannot apply to 'out' 33ERROR: 0:71: 'cw' : can only apply to 'in' 34ERROR: 0:72: 'fractional_odd_spacing' : can only apply to 'in' 35ERROR: 0:73: 'equal_spacing' : can only apply to 'in' 36ERROR: 0:74: 'fractional_even_spacing' : can only apply to 'in' 37ERROR: 0:75: 'point_mode' : can only apply to 'in' 38ERROR: 0:77: 'in' : type must be an array: ina 39ERROR: 0:79: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 40ERROR: 0:82: 'in' : type must be an array: bla 41ERROR: 0:90: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 42ERROR: 0:100: 'location' : overlapping use of location 24 43ERROR: 0:103: 'location' : overlapping use of location 24 44ERROR: 0:105: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved 45ERROR: 0:113: 'sample' : Reserved word. 46ERROR: 0:119: 'gl_PointSize' : no such field in structure 47ERROR: 0:119: '=' : cannot convert from ' temp block{ in highp 4-component vector of float Position gl_Position}' to ' temp highp float' 48ERROR: 0:127: 'gl_BoundingBoxOES' : undeclared identifier 49ERROR: 43 compilation errors. No code generated. 50 51 52Shader version: 310 53Requested GL_ARB_separate_shader_objects 54Requested GL_EXT_primitive_bounding_box 55Requested GL_EXT_shader_io_blocks 56Requested GL_EXT_tessellation_shader 57Requested GL_OES_shader_io_blocks 58Requested GL_OES_tessellation_point_size 59Requested GL_OES_tessellation_shader 60input primitive = quads 61vertex spacing = fractional_odd_spacing 62triangle order = cw 63using point mode 64ERROR: node is still EOpNull! 650:24 Function Definition: main( ( global void) 660:24 Function Parameters: 670:26 Sequence 680:26 Constant: 690:26 0.000000 700:28 Sequence 710:28 move second child to first child ( temp highp int) 720:28 'a' ( temp highp int) 730:28 Constant: 740:28 1512 (const int) 750:36 Sequence 760:36 move second child to first child ( temp highp 4-component vector of float) 770:36 'p' ( temp highp 4-component vector of float) 780:36 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 790:36 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 800:36 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 810:36 Constant: 820:36 1 (const int) 830:36 Constant: 840:36 0 (const int) 850:37 Sequence 860:37 move second child to first child ( temp highp float) 870:37 'ps' ( temp highp float) 880:37 gl_PointSize: direct index for structure ( in highp float PointSize) 890:37 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 900:37 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 910:37 Constant: 920:37 1 (const int) 930:37 Constant: 940:37 1 (const int) 950:38 Sequence 960:38 move second child to first child ( temp highp float) 970:38 'cd' ( temp highp float) 980:38 Constant: 990:38 0.000000 1000:40 Sequence 1010:40 move second child to first child ( temp highp int) 1020:40 'pvi' ( temp highp int) 1030:40 'gl_PatchVerticesIn' ( in highp int PatchVertices) 1040:41 Sequence 1050:41 move second child to first child ( temp highp int) 1060:41 'pid' ( temp highp int) 1070:41 'gl_PrimitiveID' ( in highp int PrimitiveID) 1080:42 Sequence 1090:42 move second child to first child ( temp highp 3-component vector of float) 1100:42 'tc' ( temp highp 3-component vector of float) 1110:42 'gl_TessCoord' ( in highp 3-component vector of float TessCoord) 1120:43 Sequence 1130:43 move second child to first child ( temp highp float) 1140:43 'tlo' ( temp highp float) 1150:43 direct index ( patch temp highp float TessLevelOuter) 1160:43 'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter) 1170:43 Constant: 1180:43 3 (const int) 1190:44 Sequence 1200:44 move second child to first child ( temp highp float) 1210:44 'tli' ( temp highp float) 1220:44 direct index ( patch temp highp float TessLevelInner) 1230:44 'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner) 1240:44 Constant: 1250:44 1 (const int) 1260:46 move second child to first child ( temp highp 4-component vector of float) 1270:46 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 1280:46 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 1290:46 Constant: 1300:46 0 (const uint) 1310:46 'p' ( temp highp 4-component vector of float) 1320:47 move second child to first child ( temp highp float) 1330:47 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 1340:47 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 1350:47 Constant: 1360:47 1 (const uint) 1370:47 'ps' ( temp highp float) 1380:48 move second child to first child ( temp highp float) 1390:48 Constant: 1400:48 0.000000 1410:48 'cd' ( temp highp float) 1420:117 Function Definition: pointSize2( ( global void) 1430:117 Function Parameters: 1440:? Sequence 1450:120 move second child to first child ( temp highp float) 1460:120 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 1470:120 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 1480:120 Constant: 1490:120 1 (const uint) 1500:120 'ps' ( temp highp float) 1510:125 Function Definition: bbbad( ( global void) 1520:125 Function Parameters: 1530:127 Sequence 1540:127 'gl_BoundingBoxOES' ( temp float) 1550:? Linker Objects 1560:? 'patchIn' ( patch in highp 4-component vector of float) 1570:? 'patchOut' ( patch out highp 4-component vector of float) 1580:? 'badp1' ( smooth patch in highp 4-component vector of float) 1590:? 'badp2' ( flat patch in highp 4-component vector of float) 1600:? 'badp3' ( noperspective patch in highp 4-component vector of float) 1610:? 'badp4' ( patch sample in highp 3-component vector of float) 1620:? 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position}) 1630:? 'ina' ( in highp 2-component vector of float) 1640:? 'inb' ( in 32-element array of highp 2-component vector of float) 1650:? 'inc' ( in 32-element array of highp 2-component vector of float) 1660:? 'ind' ( in 32-element array of highp 2-component vector of float) 1670:? 'bla' ( in block{ in highp int f}) 1680:? 'blb' ( in 32-element array of block{ in highp int f}) 1690:? 'blc' ( in 32-element array of block{ in highp int f}) 1700:? 'bld' ( in 32-element array of block{ in highp int f}) 1710:? 'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float) 1720:? 'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float) 1730:? 'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float) 1740:? 'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float) 1750:? 'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float) 1760:? 'pinbi' ( patch in block{ in highp int a}) 1770:? 'myColor2' ( centroid out highp 3-component vector of float) 1780:? 'centr' ( centroid in 32-element array of highp 3-component vector of float) 1790:? 'perSampleColor' ( sample out highp 4-component vector of float) 180 181 182Linked tessellation evaluation stage: 183 184 185Shader version: 310 186Requested GL_ARB_separate_shader_objects 187Requested GL_EXT_primitive_bounding_box 188Requested GL_EXT_shader_io_blocks 189Requested GL_EXT_tessellation_shader 190Requested GL_OES_shader_io_blocks 191Requested GL_OES_tessellation_point_size 192Requested GL_OES_tessellation_shader 193input primitive = quads 194vertex spacing = fractional_odd_spacing 195triangle order = cw 196using point mode 197ERROR: node is still EOpNull! 1980:24 Function Definition: main( ( global void) 1990:24 Function Parameters: 2000:26 Sequence 2010:26 Constant: 2020:26 0.000000 2030:28 Sequence 2040:28 move second child to first child ( temp highp int) 2050:28 'a' ( temp highp int) 2060:28 Constant: 2070:28 1512 (const int) 2080:36 Sequence 2090:36 move second child to first child ( temp highp 4-component vector of float) 2100:36 'p' ( temp highp 4-component vector of float) 2110:36 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 2120:36 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 2130:36 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 2140:36 Constant: 2150:36 1 (const int) 2160:36 Constant: 2170:36 0 (const int) 2180:37 Sequence 2190:37 move second child to first child ( temp highp float) 2200:37 'ps' ( temp highp float) 2210:37 gl_PointSize: direct index for structure ( in highp float PointSize) 2220:37 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 2230:37 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 2240:37 Constant: 2250:37 1 (const int) 2260:37 Constant: 2270:37 1 (const int) 2280:38 Sequence 2290:38 move second child to first child ( temp highp float) 2300:38 'cd' ( temp highp float) 2310:38 Constant: 2320:38 0.000000 2330:40 Sequence 2340:40 move second child to first child ( temp highp int) 2350:40 'pvi' ( temp highp int) 2360:40 'gl_PatchVerticesIn' ( in highp int PatchVertices) 2370:41 Sequence 2380:41 move second child to first child ( temp highp int) 2390:41 'pid' ( temp highp int) 2400:41 'gl_PrimitiveID' ( in highp int PrimitiveID) 2410:42 Sequence 2420:42 move second child to first child ( temp highp 3-component vector of float) 2430:42 'tc' ( temp highp 3-component vector of float) 2440:42 'gl_TessCoord' ( in highp 3-component vector of float TessCoord) 2450:43 Sequence 2460:43 move second child to first child ( temp highp float) 2470:43 'tlo' ( temp highp float) 2480:43 direct index ( patch temp highp float TessLevelOuter) 2490:43 'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter) 2500:43 Constant: 2510:43 3 (const int) 2520:44 Sequence 2530:44 move second child to first child ( temp highp float) 2540:44 'tli' ( temp highp float) 2550:44 direct index ( patch temp highp float TessLevelInner) 2560:44 'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner) 2570:44 Constant: 2580:44 1 (const int) 2590:46 move second child to first child ( temp highp 4-component vector of float) 2600:46 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 2610:46 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 2620:46 Constant: 2630:46 0 (const uint) 2640:46 'p' ( temp highp 4-component vector of float) 2650:47 move second child to first child ( temp highp float) 2660:47 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 2670:47 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 2680:47 Constant: 2690:47 1 (const uint) 2700:47 'ps' ( temp highp float) 2710:48 move second child to first child ( temp highp float) 2720:48 Constant: 2730:48 0.000000 2740:48 'cd' ( temp highp float) 2750:? Linker Objects 2760:? 'patchIn' ( patch in highp 4-component vector of float) 2770:? 'patchOut' ( patch out highp 4-component vector of float) 2780:? 'badp1' ( smooth patch in highp 4-component vector of float) 2790:? 'badp2' ( flat patch in highp 4-component vector of float) 2800:? 'badp3' ( noperspective patch in highp 4-component vector of float) 2810:? 'badp4' ( patch sample in highp 3-component vector of float) 2820:? 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position}) 2830:? 'ina' ( in highp 2-component vector of float) 2840:? 'inb' ( in 32-element array of highp 2-component vector of float) 2850:? 'inc' ( in 32-element array of highp 2-component vector of float) 2860:? 'ind' ( in 32-element array of highp 2-component vector of float) 2870:? 'bla' ( in block{ in highp int f}) 2880:? 'blb' ( in 32-element array of block{ in highp int f}) 2890:? 'blc' ( in 32-element array of block{ in highp int f}) 2900:? 'bld' ( in 32-element array of block{ in highp int f}) 2910:? 'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float) 2920:? 'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float) 2930:? 'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float) 2940:? 'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float) 2950:? 'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float) 2960:? 'pinbi' ( patch in block{ in highp int a}) 2970:? 'myColor2' ( centroid out highp 3-component vector of float) 2980:? 'centr' ( centroid in 32-element array of highp 3-component vector of float) 2990:? 'perSampleColor' ( sample out highp 4-component vector of float) 300 301