1conditionalDiscard.frag 2Shader version: 110 30:? Sequence 40:6 Function Definition: main( ( global void) 50:6 Function Parameters: 60:8 Sequence 70:8 Sequence 80:8 move second child to first child ( temp 4-component vector of float) 90:8 'v' ( temp 4-component vector of float) 100:8 texture ( global 4-component vector of float) 110:8 'tex' ( uniform sampler2D) 120:8 'coord' ( smooth in 2-component vector of float) 130:10 Test condition and select ( temp void) 140:10 Condition 150:10 Compare Equal ( temp bool) 160:10 'v' ( temp 4-component vector of float) 170:10 Constant: 180:10 0.100000 190:10 0.200000 200:10 0.300000 210:10 0.400000 220:10 true case 230:11 Branch: Kill 240:13 move second child to first child ( temp 4-component vector of float) 250:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 260:13 'v' ( temp 4-component vector of float) 270:? Linker Objects 280:? 'tex' ( uniform sampler2D) 290:? 'coord' ( smooth in 2-component vector of float) 30 31 32Linked fragment stage: 33 34 35Shader version: 110 360:? Sequence 370:6 Function Definition: main( ( global void) 380:6 Function Parameters: 390:8 Sequence 400:8 Sequence 410:8 move second child to first child ( temp 4-component vector of float) 420:8 'v' ( temp 4-component vector of float) 430:8 texture ( global 4-component vector of float) 440:8 'tex' ( uniform sampler2D) 450:8 'coord' ( smooth in 2-component vector of float) 460:10 Test condition and select ( temp void) 470:10 Condition 480:10 Compare Equal ( temp bool) 490:10 'v' ( temp 4-component vector of float) 500:10 Constant: 510:10 0.100000 520:10 0.200000 530:10 0.300000 540:10 0.400000 550:10 true case 560:11 Branch: Kill 570:13 move second child to first child ( temp 4-component vector of float) 580:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 590:13 'v' ( temp 4-component vector of float) 600:? Linker Objects 610:? 'tex' ( uniform sampler2D) 620:? 'coord' ( smooth in 2-component vector of float) 63 64