1depthOut.frag 2WARNING: 0:3: varying deprecated in version 130; may be removed in future release 3WARNING: 0:4: varying deprecated in version 130; may be removed in future release 4 5Shader version: 130 60:? Sequence 70:6 Function Definition: main( ( global void) 80:6 Function Parameters: 90:8 Sequence 100:8 move second child to first child ( temp float) 110:8 'gl_FragDepth' ( gl_FragDepth float FragDepth) 120:8 'Depth' ( smooth in float) 130:9 move second child to first child ( temp 4-component vector of float) 140:9 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 150:9 'Color' ( smooth in 4-component vector of float) 160:? Linker Objects 170:? 'Color' ( smooth in 4-component vector of float) 180:? 'Depth' ( smooth in float) 19 20 21Linked fragment stage: 22 23 24Shader version: 130 250:? Sequence 260:6 Function Definition: main( ( global void) 270:6 Function Parameters: 280:8 Sequence 290:8 move second child to first child ( temp float) 300:8 'gl_FragDepth' ( gl_FragDepth float FragDepth) 310:8 'Depth' ( smooth in float) 320:9 move second child to first child ( temp 4-component vector of float) 330:9 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 340:9 'Color' ( smooth in 4-component vector of float) 350:? Linker Objects 360:? 'Color' ( smooth in 4-component vector of float) 370:? 'Depth' ( smooth in float) 38 39