1hlsl.-D-U.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:7 Function Definition: @main( ( temp void) 60:7 Function Parameters: 70:? Sequence 80:9 move second child to first child ( temp 4-component vector of float) 90:9 'color' ( global 4-component vector of float) 100:9 Constant: 110:9 1.000000 120:9 1.000000 130:9 1.000000 140:9 1.000000 150:15 subtract second child into first child ( temp 4-component vector of float) 160:15 'color' ( global 4-component vector of float) 170:15 Constant: 180:15 5.000000 190:21 Post-Increment ( temp 4-component vector of float) 200:21 'color' ( global 4-component vector of float) 210:29 vector scale second child into first child ( temp 4-component vector of float) 220:29 'color' ( global 4-component vector of float) 230:29 Constant: 240:29 3.000000 250:7 Function Definition: main( ( temp void) 260:7 Function Parameters: 270:? Sequence 280:7 Function Call: @main( ( temp void) 290:? Linker Objects 300:? 'color' ( global 4-component vector of float) 31 32 33Linked fragment stage: 34 35 36Shader version: 500 37gl_FragCoord origin is upper left 380:? Sequence 390:7 Function Definition: @main( ( temp void) 400:7 Function Parameters: 410:? Sequence 420:9 move second child to first child ( temp 4-component vector of float) 430:9 'color' ( global 4-component vector of float) 440:9 Constant: 450:9 1.000000 460:9 1.000000 470:9 1.000000 480:9 1.000000 490:15 subtract second child into first child ( temp 4-component vector of float) 500:15 'color' ( global 4-component vector of float) 510:15 Constant: 520:15 5.000000 530:21 Post-Increment ( temp 4-component vector of float) 540:21 'color' ( global 4-component vector of float) 550:29 vector scale second child into first child ( temp 4-component vector of float) 560:29 'color' ( global 4-component vector of float) 570:29 Constant: 580:29 3.000000 590:7 Function Definition: main( ( temp void) 600:7 Function Parameters: 610:? Sequence 620:7 Function Call: @main( ( temp void) 630:? Linker Objects 640:? 'color' ( global 4-component vector of float) 65 66