1hlsl.array.multidim.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 60:10 Function Parameters: 70:? Sequence 80:14 move second child to first child ( temp 4-component vector of float) 90:14 direct index ( temp 4-component vector of float) 100:14 direct index ( temp 3-element array of 4-component vector of float) 110:14 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) 120:14 Constant: 130:14 1 (const int) 140:14 Constant: 150:14 2 (const int) 160:14 Construct vec4 ( temp 4-component vector of float) 170:14 direct index ( temp float) 180:14 direct index ( temp 3-element array of float) 190:14 direct index ( temp 4-element array of 3-element array of float) 200:14 float_array: direct index for structure ( uniform 5-element array of 4-element array of 3-element array of float) 210:14 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array}) 220:14 Constant: 230:14 0 (const uint) 240:14 Constant: 250:14 2 (const int) 260:14 Constant: 270:14 3 (const int) 280:14 Constant: 290:14 1 (const int) 300:15 move second child to first child ( temp 3-element array of 4-component vector of float) 310:15 direct index ( temp 3-element array of 4-component vector of float) 320:15 'float4_array_2' ( temp 5-element array of 3-element array of 4-component vector of float) 330:15 Constant: 340:15 1 (const int) 350:15 direct index ( temp 3-element array of 4-component vector of float) 360:15 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) 370:15 Constant: 380:15 0 (const int) 390:18 move second child to first child ( temp 4-component vector of float) 400:18 Color: direct index for structure ( temp 4-component vector of float) 410:18 'psout' ( temp structure{ temp 4-component vector of float Color}) 420:18 Constant: 430:18 0 (const int) 440:18 direct index ( temp 4-component vector of float) 450:18 direct index ( temp 3-element array of 4-component vector of float) 460:18 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) 470:18 Constant: 480:18 1 (const int) 490:18 Constant: 500:18 2 (const int) 510:19 Branch: Return with expression 520:19 'psout' ( temp structure{ temp 4-component vector of float Color}) 530:10 Function Definition: main( ( temp void) 540:10 Function Parameters: 550:? Sequence 560:10 Sequence 570:10 move second child to first child ( temp 4-component vector of float) 580:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 590:10 Color: direct index for structure ( temp 4-component vector of float) 600:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 610:10 Constant: 620:10 0 (const int) 630:? Linker Objects 640:? 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array}) 650:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 66 67 68Linked fragment stage: 69 70 71Shader version: 500 72gl_FragCoord origin is upper left 730:? Sequence 740:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 750:10 Function Parameters: 760:? Sequence 770:14 move second child to first child ( temp 4-component vector of float) 780:14 direct index ( temp 4-component vector of float) 790:14 direct index ( temp 3-element array of 4-component vector of float) 800:14 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) 810:14 Constant: 820:14 1 (const int) 830:14 Constant: 840:14 2 (const int) 850:14 Construct vec4 ( temp 4-component vector of float) 860:14 direct index ( temp float) 870:14 direct index ( temp 3-element array of float) 880:14 direct index ( temp 4-element array of 3-element array of float) 890:14 float_array: direct index for structure ( uniform 5-element array of 4-element array of 3-element array of float) 900:14 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array}) 910:14 Constant: 920:14 0 (const uint) 930:14 Constant: 940:14 2 (const int) 950:14 Constant: 960:14 3 (const int) 970:14 Constant: 980:14 1 (const int) 990:15 move second child to first child ( temp 3-element array of 4-component vector of float) 1000:15 direct index ( temp 3-element array of 4-component vector of float) 1010:15 'float4_array_2' ( temp 5-element array of 3-element array of 4-component vector of float) 1020:15 Constant: 1030:15 1 (const int) 1040:15 direct index ( temp 3-element array of 4-component vector of float) 1050:15 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) 1060:15 Constant: 1070:15 0 (const int) 1080:18 move second child to first child ( temp 4-component vector of float) 1090:18 Color: direct index for structure ( temp 4-component vector of float) 1100:18 'psout' ( temp structure{ temp 4-component vector of float Color}) 1110:18 Constant: 1120:18 0 (const int) 1130:18 direct index ( temp 4-component vector of float) 1140:18 direct index ( temp 3-element array of 4-component vector of float) 1150:18 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) 1160:18 Constant: 1170:18 1 (const int) 1180:18 Constant: 1190:18 2 (const int) 1200:19 Branch: Return with expression 1210:19 'psout' ( temp structure{ temp 4-component vector of float Color}) 1220:10 Function Definition: main( ( temp void) 1230:10 Function Parameters: 1240:? Sequence 1250:10 Sequence 1260:10 move second child to first child ( temp 4-component vector of float) 1270:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 1280:10 Color: direct index for structure ( temp 4-component vector of float) 1290:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 1300:10 Constant: 1310:10 0 (const int) 1320:? Linker Objects 1330:? 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array}) 1340:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 135 136// Module Version 10000 137// Generated by (magic number): 8000a 138// Id's are bound by 57 139 140 Capability Shader 141 1: ExtInstImport "GLSL.std.450" 142 MemoryModel Logical GLSL450 143 EntryPoint Fragment 4 "main" 54 144 ExecutionMode 4 OriginUpperLeft 145 Source HLSL 500 146 Name 4 "main" 147 Name 8 "PS_OUTPUT" 148 MemberName 8(PS_OUTPUT) 0 "Color" 149 Name 10 "@main(" 150 Name 18 "float4_array_1" 151 Name 27 "$Global" 152 MemberName 27($Global) 0 "float_array" 153 Name 29 "" 154 Name 40 "float4_array_2" 155 Name 46 "psout" 156 Name 54 "@entryPointOutput.Color" 157 Decorate 22 ArrayStride 16 158 Decorate 24 ArrayStride 48 159 Decorate 26 ArrayStride 192 160 MemberDecorate 27($Global) 0 Offset 0 161 Decorate 27($Global) Block 162 Decorate 29 DescriptorSet 0 163 Decorate 29 Binding 0 164 Decorate 54(@entryPointOutput.Color) Location 0 165 2: TypeVoid 166 3: TypeFunction 2 167 6: TypeFloat 32 168 7: TypeVector 6(float) 4 169 8(PS_OUTPUT): TypeStruct 7(fvec4) 170 9: TypeFunction 8(PS_OUTPUT) 171 12: TypeInt 32 0 172 13: 12(int) Constant 3 173 14: TypeArray 7(fvec4) 13 174 15: 12(int) Constant 2 175 16: TypeArray 14 15 176 17: TypePointer Function 16 177 19: TypeInt 32 1 178 20: 19(int) Constant 1 179 21: 19(int) Constant 2 180 22: TypeArray 6(float) 13 181 23: 12(int) Constant 4 182 24: TypeArray 22 23 183 25: 12(int) Constant 5 184 26: TypeArray 24 25 185 27($Global): TypeStruct 26 186 28: TypePointer Uniform 27($Global) 187 29: 28(ptr) Variable Uniform 188 30: 19(int) Constant 0 189 31: 19(int) Constant 3 190 32: TypePointer Uniform 6(float) 191 36: TypePointer Function 7(fvec4) 192 38: TypeArray 14 25 193 39: TypePointer Function 38 194 41: TypePointer Function 14 195 45: TypePointer Function 8(PS_OUTPUT) 196 53: TypePointer Output 7(fvec4) 19754(@entryPointOutput.Color): 53(ptr) Variable Output 198 4(main): 2 Function None 3 199 5: Label 200 55:8(PS_OUTPUT) FunctionCall 10(@main() 201 56: 7(fvec4) CompositeExtract 55 0 202 Store 54(@entryPointOutput.Color) 56 203 Return 204 FunctionEnd 205 10(@main():8(PS_OUTPUT) Function None 9 206 11: Label 20718(float4_array_1): 17(ptr) Variable Function 20840(float4_array_2): 39(ptr) Variable Function 209 46(psout): 45(ptr) Variable Function 210 33: 32(ptr) AccessChain 29 30 21 31 20 211 34: 6(float) Load 33 212 35: 7(fvec4) CompositeConstruct 34 34 34 34 213 37: 36(ptr) AccessChain 18(float4_array_1) 20 21 214 Store 37 35 215 42: 41(ptr) AccessChain 18(float4_array_1) 30 216 43: 14 Load 42 217 44: 41(ptr) AccessChain 40(float4_array_2) 20 218 Store 44 43 219 47: 36(ptr) AccessChain 18(float4_array_1) 20 21 220 48: 7(fvec4) Load 47 221 49: 36(ptr) AccessChain 46(psout) 30 222 Store 49 48 223 50:8(PS_OUTPUT) Load 46(psout) 224 ReturnValue 50 225 FunctionEnd 226