1hlsl.gs-hs-mix.tesc 2Shader version: 500 3vertices = 3 4vertex spacing = fractional_odd_spacing 5triangle order = ccw 60:? Sequence 70:31 Function Definition: HSPatchConstant(struct-HSInput-vf3-vf31[3]; ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 80:31 Function Parameters: 90:31 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 100:? Sequence 110:32 Sequence 120:32 move second child to first child ( temp 3-component vector of float) 130:32 'roundedEdgeTessFactor' ( temp 3-component vector of float) 140:32 tess_factor: direct index for structure (layout( row_major std140) uniform 3-component vector of float) 150:32 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) 160:32 Constant: 170:32 6 (const uint) 180:33 Sequence 190:33 move second child to first child ( temp float) 200:33 'roundedInsideTessFactor' ( temp float) 210:33 Constant: 220:33 3.000000 230:34 Sequence 240:34 move second child to first child ( temp float) 250:34 'insideTessFactor' ( temp float) 260:34 Constant: 270:34 1.000000 280:39 move second child to first child ( temp float) 290:39 direct index ( temp float) 300:39 EdgeTessFactor: direct index for structure ( temp 3-element array of float) 310:39 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 320:39 Constant: 330:39 0 (const int) 340:39 Constant: 350:39 0 (const int) 360:39 direct index ( temp float) 370:39 'roundedEdgeTessFactor' ( temp 3-component vector of float) 380:39 Constant: 390:39 0 (const int) 400:40 move second child to first child ( temp float) 410:40 direct index ( temp float) 420:40 EdgeTessFactor: direct index for structure ( temp 3-element array of float) 430:40 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 440:40 Constant: 450:40 0 (const int) 460:40 Constant: 470:40 1 (const int) 480:40 direct index ( temp float) 490:40 'roundedEdgeTessFactor' ( temp 3-component vector of float) 500:40 Constant: 510:40 1 (const int) 520:41 move second child to first child ( temp float) 530:41 direct index ( temp float) 540:41 EdgeTessFactor: direct index for structure ( temp 3-element array of float) 550:41 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 560:41 Constant: 570:41 0 (const int) 580:41 Constant: 590:41 2 (const int) 600:41 direct index ( temp float) 610:41 'roundedEdgeTessFactor' ( temp 3-component vector of float) 620:41 Constant: 630:41 2 (const int) 640:42 move second child to first child ( temp float) 650:42 InsideTessFactor: direct index for structure ( temp float) 660:42 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 670:42 Constant: 680:42 1 (const int) 690:42 'roundedInsideTessFactor' ( temp float) 700:45 move second child to first child ( temp 3-component vector of float) 710:45 direct index ( temp 3-component vector of float) 720:45 NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) 730:45 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 740:45 Constant: 750:45 2 (const int) 760:45 Constant: 770:45 0 (const int) 780:45 NormalWS: direct index for structure ( temp 3-component vector of float) 790:45 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 800:45 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 810:45 Constant: 820:45 0 (const int) 830:45 Constant: 840:45 1 (const int) 850:46 move second child to first child ( temp 3-component vector of float) 860:46 direct index ( temp 3-component vector of float) 870:46 NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) 880:46 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 890:46 Constant: 900:46 2 (const int) 910:46 Constant: 920:46 1 (const int) 930:46 NormalWS: direct index for structure ( temp 3-component vector of float) 940:46 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 950:46 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 960:46 Constant: 970:46 1 (const int) 980:46 Constant: 990:46 1 (const int) 1000:47 move second child to first child ( temp 3-component vector of float) 1010:47 direct index ( temp 3-component vector of float) 1020:47 NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) 1030:47 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 1040:47 Constant: 1050:47 2 (const int) 1060:47 Constant: 1070:47 2 (const int) 1080:47 NormalWS: direct index for structure ( temp 3-component vector of float) 1090:47 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 1100:47 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 1110:47 Constant: 1120:47 2 (const int) 1130:47 Constant: 1140:47 1 (const int) 1150:49 Branch: Return with expression 1160:49 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 1170:61 Function Definition: @HSMain(struct-HSInput-vf3-vf31[3];u1; ( temp structure{ temp 3-component vector of float PositionWS}) 1180:61 Function Parameters: 1190:61 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 1200:61 'id' ( in uint) 1210:? Sequence 1220:63 move second child to first child ( temp 3-component vector of float) 1230:63 PositionWS: direct index for structure ( temp 3-component vector of float) 1240:63 'output' ( temp structure{ temp 3-component vector of float PositionWS}) 1250:63 Constant: 1260:63 0 (const int) 1270:63 PositionWS: direct index for structure ( temp 3-component vector of float) 1280:63 indirect index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 1290:63 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 1300:63 'id' ( in uint) 1310:63 Constant: 1320:63 0 (const int) 1330:64 Branch: Return with expression 1340:64 'output' ( temp structure{ temp 3-component vector of float PositionWS}) 1350:61 Function Definition: HSMain( ( temp void) 1360:61 Function Parameters: 1370:? Sequence 1380:61 Sequence 1390:61 move second child to first child ( temp 3-component vector of float) 1400:61 PositionWS: direct index for structure ( temp 3-component vector of float) 1410:61 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 1420:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 1430:61 Constant: 1440:61 0 (const int) 1450:61 Constant: 1460:61 0 (const int) 1470:61 direct index (layout( location=0) in 3-component vector of float) 1480:? 'patch.PositionWS' (layout( location=0) in 3-element array of 3-component vector of float) 1490:61 Constant: 1500:61 0 (const int) 1510:61 move second child to first child ( temp 3-component vector of float) 1520:61 NormalWS: direct index for structure ( temp 3-component vector of float) 1530:61 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 1540:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 1550:61 Constant: 1560:61 0 (const int) 1570:61 Constant: 1580:61 1 (const int) 1590:61 direct index (layout( location=1) in 3-component vector of float) 1600:? 'patch.NormalWS' (layout( location=1) in 3-element array of 3-component vector of float) 1610:61 Constant: 1620:61 0 (const int) 1630:61 move second child to first child ( temp 3-component vector of float) 1640:61 PositionWS: direct index for structure ( temp 3-component vector of float) 1650:61 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 1660:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 1670:61 Constant: 1680:61 1 (const int) 1690:61 Constant: 1700:61 0 (const int) 1710:61 direct index (layout( location=0) in 3-component vector of float) 1720:? 'patch.PositionWS' (layout( location=0) in 3-element array of 3-component vector of float) 1730:61 Constant: 1740:61 1 (const int) 1750:61 move second child to first child ( temp 3-component vector of float) 1760:61 NormalWS: direct index for structure ( temp 3-component vector of float) 1770:61 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 1780:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 1790:61 Constant: 1800:61 1 (const int) 1810:61 Constant: 1820:61 1 (const int) 1830:61 direct index (layout( location=1) in 3-component vector of float) 1840:? 'patch.NormalWS' (layout( location=1) in 3-element array of 3-component vector of float) 1850:61 Constant: 1860:61 1 (const int) 1870:61 move second child to first child ( temp 3-component vector of float) 1880:61 PositionWS: direct index for structure ( temp 3-component vector of float) 1890:61 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 1900:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 1910:61 Constant: 1920:61 2 (const int) 1930:61 Constant: 1940:61 0 (const int) 1950:61 direct index (layout( location=0) in 3-component vector of float) 1960:? 'patch.PositionWS' (layout( location=0) in 3-element array of 3-component vector of float) 1970:61 Constant: 1980:61 2 (const int) 1990:61 move second child to first child ( temp 3-component vector of float) 2000:61 NormalWS: direct index for structure ( temp 3-component vector of float) 2010:61 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 2020:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 2030:61 Constant: 2040:61 2 (const int) 2050:61 Constant: 2060:61 1 (const int) 2070:61 direct index (layout( location=1) in 3-component vector of float) 2080:? 'patch.NormalWS' (layout( location=1) in 3-element array of 3-component vector of float) 2090:61 Constant: 2100:61 2 (const int) 2110:61 move second child to first child ( temp uint) 2120:? 'id' ( temp uint) 2130:? 'id' ( in uint InvocationID) 2140:61 Sequence 2150:61 move second child to first child ( temp 3-component vector of float) 2160:61 indirect index (layout( location=0) out 3-component vector of float) 2170:? '@entryPointOutput.PositionWS' (layout( location=0) out 3-element array of 3-component vector of float) 2180:? 'id' ( in uint InvocationID) 2190:61 PositionWS: direct index for structure ( temp 3-component vector of float) 2200:61 Function Call: @HSMain(struct-HSInput-vf3-vf31[3];u1; ( temp structure{ temp 3-component vector of float PositionWS}) 2210:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 2220:? 'id' ( temp uint) 2230:61 Constant: 2240:61 0 (const int) 2250:? Barrier ( temp void) 2260:? Test condition and select ( temp void) 2270:? Condition 2280:? Compare Equal ( temp bool) 2290:? 'id' ( in uint InvocationID) 2300:? Constant: 2310:? 0 (const int) 2320:? true case 2330:? Sequence 2340:? move second child to first child ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 2350:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 2360:? Function Call: HSPatchConstant(struct-HSInput-vf3-vf31[3]; ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 2370:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 2380:? Sequence 2390:? move second child to first child ( temp float) 2400:? direct index ( patch out float TessLevelOuter) 2410:? '@patchConstantOutput.EdgeTessFactor' ( patch out 4-element array of float TessLevelOuter) 2420:? Constant: 2430:? 0 (const int) 2440:? direct index ( temp float) 2450:? EdgeTessFactor: direct index for structure ( temp 3-element array of float) 2460:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 2470:? Constant: 2480:? 0 (const int) 2490:? Constant: 2500:? 0 (const int) 2510:? move second child to first child ( temp float) 2520:? direct index ( patch out float TessLevelOuter) 2530:? '@patchConstantOutput.EdgeTessFactor' ( patch out 4-element array of float TessLevelOuter) 2540:? Constant: 2550:? 1 (const int) 2560:? direct index ( temp float) 2570:? EdgeTessFactor: direct index for structure ( temp 3-element array of float) 2580:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 2590:? Constant: 2600:? 0 (const int) 2610:? Constant: 2620:? 1 (const int) 2630:? move second child to first child ( temp float) 2640:? direct index ( patch out float TessLevelOuter) 2650:? '@patchConstantOutput.EdgeTessFactor' ( patch out 4-element array of float TessLevelOuter) 2660:? Constant: 2670:? 2 (const int) 2680:? direct index ( temp float) 2690:? EdgeTessFactor: direct index for structure ( temp 3-element array of float) 2700:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 2710:? Constant: 2720:? 0 (const int) 2730:? Constant: 2740:? 2 (const int) 2750:? move second child to first child ( temp float) 2760:? direct index ( patch out float TessLevelInner) 2770:? '@patchConstantOutput.InsideTessFactor' ( patch out 2-element array of float TessLevelInner) 2780:? Constant: 2790:? 0 (const int) 2800:? InsideTessFactor: direct index for structure ( temp float) 2810:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 2820:? Constant: 2830:? 1 (const int) 2840:? move second child to first child ( temp 3-component vector of float) 2850:? '@patchConstantOutput.NormalWS[0]' (layout( location=1) patch out 3-component vector of float) 2860:? direct index ( temp 3-component vector of float) 2870:? NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) 2880:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 2890:? Constant: 2900:? 2 (const int) 2910:? Constant: 2920:? 0 (const int) 2930:? move second child to first child ( temp 3-component vector of float) 2940:? '@patchConstantOutput.NormalWS[1]' (layout( location=2) patch out 3-component vector of float) 2950:? direct index ( temp 3-component vector of float) 2960:? NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) 2970:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 2980:? Constant: 2990:? 2 (const int) 3000:? Constant: 3010:? 1 (const int) 3020:? move second child to first child ( temp 3-component vector of float) 3030:? '@patchConstantOutput.NormalWS[2]' (layout( location=3) patch out 3-component vector of float) 3040:? direct index ( temp 3-component vector of float) 3050:? NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) 3060:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 3070:? Constant: 3080:? 2 (const int) 3090:? Constant: 3100:? 2 (const int) 3110:84 Function Definition: GSMain(struct-GSVertexInput-vf3-vf31[3];struct-GSVertexOutput-vf41; ( temp void) 3120:84 Function Parameters: 3130:84 'input' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 3140:84 'output' ( out structure{ temp 4-component vector of float PositionCS}) 3150:? Sequence 3160:86 Sequence 3170:86 move second child to first child ( temp 3-component vector of float) 3180:86 'P0' ( temp 3-component vector of float) 3190:86 vector swizzle ( temp 3-component vector of float) 3200:86 PositionWS: direct index for structure ( temp 3-component vector of float) 3210:86 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 3220:86 'input' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 3230:86 Constant: 3240:86 0 (const int) 3250:86 Constant: 3260:86 0 (const int) 3270:86 Sequence 3280:86 Constant: 3290:86 0 (const int) 3300:86 Constant: 3310:86 1 (const int) 3320:86 Constant: 3330:86 2 (const int) 3340:87 Sequence 3350:87 move second child to first child ( temp 3-component vector of float) 3360:87 'P1' ( temp 3-component vector of float) 3370:87 vector swizzle ( temp 3-component vector of float) 3380:87 PositionWS: direct index for structure ( temp 3-component vector of float) 3390:87 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 3400:87 'input' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 3410:87 Constant: 3420:87 1 (const int) 3430:87 Constant: 3440:87 0 (const int) 3450:87 Sequence 3460:87 Constant: 3470:87 0 (const int) 3480:87 Constant: 3490:87 1 (const int) 3500:87 Constant: 3510:87 2 (const int) 3520:88 Sequence 3530:88 move second child to first child ( temp 3-component vector of float) 3540:88 'P2' ( temp 3-component vector of float) 3550:88 vector swizzle ( temp 3-component vector of float) 3560:88 PositionWS: direct index for structure ( temp 3-component vector of float) 3570:88 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 3580:88 'input' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 3590:88 Constant: 3600:88 2 (const int) 3610:88 Constant: 3620:88 0 (const int) 3630:88 Sequence 3640:88 Constant: 3650:88 0 (const int) 3660:88 Constant: 3670:88 1 (const int) 3680:88 Constant: 3690:88 2 (const int) 3700:92 add second child into first child ( temp float) 3710:92 direct index ( temp float) 3720:92 'P0' ( temp 3-component vector of float) 3730:92 Constant: 3740:92 2 (const int) 3750:92 Constant: 3760:92 0.001000 3770:93 add second child into first child ( temp float) 3780:93 direct index ( temp float) 3790:93 'P1' ( temp 3-component vector of float) 3800:93 Constant: 3810:93 2 (const int) 3820:93 Constant: 3830:93 0.001000 3840:94 add second child into first child ( temp float) 3850:94 direct index ( temp float) 3860:94 'P2' ( temp 3-component vector of float) 3870:94 Constant: 3880:94 2 (const int) 3890:94 Constant: 3900:94 0.001000 3910:95 Sequence 3920:95 move second child to first child ( temp 4-component vector of float) 3930:95 'Q0' ( temp 4-component vector of float) 3940:95 vector-times-matrix ( temp 4-component vector of float) 3950:? Construct vec4 ( temp 4-component vector of float) 3960:95 'P0' ( temp 3-component vector of float) 3970:95 Constant: 3980:95 1.000000 3990:95 proj_matrix: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) 4000:95 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) 4010:95 Constant: 4020:95 1 (const uint) 4030:96 Sequence 4040:96 move second child to first child ( temp 4-component vector of float) 4050:96 'Q1' ( temp 4-component vector of float) 4060:96 vector-times-matrix ( temp 4-component vector of float) 4070:? Construct vec4 ( temp 4-component vector of float) 4080:96 'P1' ( temp 3-component vector of float) 4090:96 Constant: 4100:96 1.000000 4110:96 proj_matrix: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) 4120:96 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) 4130:96 Constant: 4140:96 1 (const uint) 4150:97 Sequence 4160:97 move second child to first child ( temp 4-component vector of float) 4170:97 'Q2' ( temp 4-component vector of float) 4180:97 vector-times-matrix ( temp 4-component vector of float) 4190:? Construct vec4 ( temp 4-component vector of float) 4200:97 'P2' ( temp 3-component vector of float) 4210:97 Constant: 4220:97 1.000000 4230:97 proj_matrix: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) 4240:97 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) 4250:97 Constant: 4260:97 1 (const uint) 4270:100 move second child to first child ( temp 4-component vector of float) 4280:100 PositionCS: direct index for structure ( temp 4-component vector of float) 4290:100 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) 4300:100 Constant: 4310:100 0 (const int) 4320:100 'Q0' ( temp 4-component vector of float) 4330:101 Constant: 4340:101 0.000000 4350:102 move second child to first child ( temp 4-component vector of float) 4360:102 PositionCS: direct index for structure ( temp 4-component vector of float) 4370:102 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) 4380:102 Constant: 4390:102 0 (const int) 4400:102 'Q1' ( temp 4-component vector of float) 4410:103 Constant: 4420:103 0.000000 4430:104 Constant: 4440:104 0.000000 4450:107 move second child to first child ( temp 4-component vector of float) 4460:107 PositionCS: direct index for structure ( temp 4-component vector of float) 4470:107 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) 4480:107 Constant: 4490:107 0 (const int) 4500:107 'Q1' ( temp 4-component vector of float) 4510:108 Constant: 4520:108 0.000000 4530:109 move second child to first child ( temp 4-component vector of float) 4540:109 PositionCS: direct index for structure ( temp 4-component vector of float) 4550:109 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) 4560:109 Constant: 4570:109 0 (const int) 4580:109 'Q2' ( temp 4-component vector of float) 4590:110 Constant: 4600:110 0.000000 4610:111 Constant: 4620:111 0.000000 4630:114 move second child to first child ( temp 4-component vector of float) 4640:114 PositionCS: direct index for structure ( temp 4-component vector of float) 4650:114 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) 4660:114 Constant: 4670:114 0 (const int) 4680:114 'Q2' ( temp 4-component vector of float) 4690:115 Constant: 4700:115 0.000000 4710:116 move second child to first child ( temp 4-component vector of float) 4720:116 PositionCS: direct index for structure ( temp 4-component vector of float) 4730:116 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) 4740:116 Constant: 4750:116 0 (const int) 4760:116 'Q0' ( temp 4-component vector of float) 4770:117 Constant: 4780:117 0.000000 4790:118 Constant: 4800:118 0.000000 4810:? Linker Objects 4820:? 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) 4830:? '@entryPointOutput.PositionWS' (layout( location=0) out 3-element array of 3-component vector of float) 4840:? 'patch.PositionWS' (layout( location=0) in 3-element array of 3-component vector of float) 4850:? 'patch.NormalWS' (layout( location=1) in 3-element array of 3-component vector of float) 4860:? 'id' ( in uint InvocationID) 4870:? '@patchConstantOutput.EdgeTessFactor' ( patch out 4-element array of float TessLevelOuter) 4880:? '@patchConstantOutput.InsideTessFactor' ( patch out 2-element array of float TessLevelInner) 4890:? '@patchConstantOutput.NormalWS[0]' (layout( location=1) patch out 3-component vector of float) 4900:? '@patchConstantOutput.NormalWS[1]' (layout( location=2) patch out 3-component vector of float) 4910:? '@patchConstantOutput.NormalWS[2]' (layout( location=3) patch out 3-component vector of float) 492 493 494Linked tessellation control stage: 495 496 497Shader version: 500 498vertices = 3 499vertex spacing = fractional_odd_spacing 500triangle order = ccw 5010:? Sequence 5020:31 Function Definition: HSPatchConstant(struct-HSInput-vf3-vf31[3]; ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 5030:31 Function Parameters: 5040:31 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 5050:? Sequence 5060:32 Sequence 5070:32 move second child to first child ( temp 3-component vector of float) 5080:32 'roundedEdgeTessFactor' ( temp 3-component vector of float) 5090:32 tess_factor: direct index for structure (layout( row_major std140) uniform 3-component vector of float) 5100:32 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) 5110:32 Constant: 5120:32 6 (const uint) 5130:33 Sequence 5140:33 move second child to first child ( temp float) 5150:33 'roundedInsideTessFactor' ( temp float) 5160:33 Constant: 5170:33 3.000000 5180:34 Sequence 5190:34 move second child to first child ( temp float) 5200:34 'insideTessFactor' ( temp float) 5210:34 Constant: 5220:34 1.000000 5230:39 move second child to first child ( temp float) 5240:39 direct index ( temp float) 5250:39 EdgeTessFactor: direct index for structure ( temp 3-element array of float) 5260:39 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 5270:39 Constant: 5280:39 0 (const int) 5290:39 Constant: 5300:39 0 (const int) 5310:39 direct index ( temp float) 5320:39 'roundedEdgeTessFactor' ( temp 3-component vector of float) 5330:39 Constant: 5340:39 0 (const int) 5350:40 move second child to first child ( temp float) 5360:40 direct index ( temp float) 5370:40 EdgeTessFactor: direct index for structure ( temp 3-element array of float) 5380:40 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 5390:40 Constant: 5400:40 0 (const int) 5410:40 Constant: 5420:40 1 (const int) 5430:40 direct index ( temp float) 5440:40 'roundedEdgeTessFactor' ( temp 3-component vector of float) 5450:40 Constant: 5460:40 1 (const int) 5470:41 move second child to first child ( temp float) 5480:41 direct index ( temp float) 5490:41 EdgeTessFactor: direct index for structure ( temp 3-element array of float) 5500:41 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 5510:41 Constant: 5520:41 0 (const int) 5530:41 Constant: 5540:41 2 (const int) 5550:41 direct index ( temp float) 5560:41 'roundedEdgeTessFactor' ( temp 3-component vector of float) 5570:41 Constant: 5580:41 2 (const int) 5590:42 move second child to first child ( temp float) 5600:42 InsideTessFactor: direct index for structure ( temp float) 5610:42 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 5620:42 Constant: 5630:42 1 (const int) 5640:42 'roundedInsideTessFactor' ( temp float) 5650:45 move second child to first child ( temp 3-component vector of float) 5660:45 direct index ( temp 3-component vector of float) 5670:45 NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) 5680:45 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 5690:45 Constant: 5700:45 2 (const int) 5710:45 Constant: 5720:45 0 (const int) 5730:45 NormalWS: direct index for structure ( temp 3-component vector of float) 5740:45 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 5750:45 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 5760:45 Constant: 5770:45 0 (const int) 5780:45 Constant: 5790:45 1 (const int) 5800:46 move second child to first child ( temp 3-component vector of float) 5810:46 direct index ( temp 3-component vector of float) 5820:46 NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) 5830:46 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 5840:46 Constant: 5850:46 2 (const int) 5860:46 Constant: 5870:46 1 (const int) 5880:46 NormalWS: direct index for structure ( temp 3-component vector of float) 5890:46 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 5900:46 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 5910:46 Constant: 5920:46 1 (const int) 5930:46 Constant: 5940:46 1 (const int) 5950:47 move second child to first child ( temp 3-component vector of float) 5960:47 direct index ( temp 3-component vector of float) 5970:47 NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) 5980:47 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 5990:47 Constant: 6000:47 2 (const int) 6010:47 Constant: 6020:47 2 (const int) 6030:47 NormalWS: direct index for structure ( temp 3-component vector of float) 6040:47 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6050:47 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6060:47 Constant: 6070:47 2 (const int) 6080:47 Constant: 6090:47 1 (const int) 6100:49 Branch: Return with expression 6110:49 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 6120:61 Function Definition: @HSMain(struct-HSInput-vf3-vf31[3];u1; ( temp structure{ temp 3-component vector of float PositionWS}) 6130:61 Function Parameters: 6140:61 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6150:61 'id' ( in uint) 6160:? Sequence 6170:63 move second child to first child ( temp 3-component vector of float) 6180:63 PositionWS: direct index for structure ( temp 3-component vector of float) 6190:63 'output' ( temp structure{ temp 3-component vector of float PositionWS}) 6200:63 Constant: 6210:63 0 (const int) 6220:63 PositionWS: direct index for structure ( temp 3-component vector of float) 6230:63 indirect index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6240:63 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6250:63 'id' ( in uint) 6260:63 Constant: 6270:63 0 (const int) 6280:64 Branch: Return with expression 6290:64 'output' ( temp structure{ temp 3-component vector of float PositionWS}) 6300:61 Function Definition: HSMain( ( temp void) 6310:61 Function Parameters: 6320:? Sequence 6330:61 Sequence 6340:61 move second child to first child ( temp 3-component vector of float) 6350:61 PositionWS: direct index for structure ( temp 3-component vector of float) 6360:61 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6370:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6380:61 Constant: 6390:61 0 (const int) 6400:61 Constant: 6410:61 0 (const int) 6420:61 direct index (layout( location=0) in 3-component vector of float) 6430:? 'patch.PositionWS' (layout( location=0) in 3-element array of 3-component vector of float) 6440:61 Constant: 6450:61 0 (const int) 6460:61 move second child to first child ( temp 3-component vector of float) 6470:61 NormalWS: direct index for structure ( temp 3-component vector of float) 6480:61 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6490:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6500:61 Constant: 6510:61 0 (const int) 6520:61 Constant: 6530:61 1 (const int) 6540:61 direct index (layout( location=1) in 3-component vector of float) 6550:? 'patch.NormalWS' (layout( location=1) in 3-element array of 3-component vector of float) 6560:61 Constant: 6570:61 0 (const int) 6580:61 move second child to first child ( temp 3-component vector of float) 6590:61 PositionWS: direct index for structure ( temp 3-component vector of float) 6600:61 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6610:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6620:61 Constant: 6630:61 1 (const int) 6640:61 Constant: 6650:61 0 (const int) 6660:61 direct index (layout( location=0) in 3-component vector of float) 6670:? 'patch.PositionWS' (layout( location=0) in 3-element array of 3-component vector of float) 6680:61 Constant: 6690:61 1 (const int) 6700:61 move second child to first child ( temp 3-component vector of float) 6710:61 NormalWS: direct index for structure ( temp 3-component vector of float) 6720:61 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6730:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6740:61 Constant: 6750:61 1 (const int) 6760:61 Constant: 6770:61 1 (const int) 6780:61 direct index (layout( location=1) in 3-component vector of float) 6790:? 'patch.NormalWS' (layout( location=1) in 3-element array of 3-component vector of float) 6800:61 Constant: 6810:61 1 (const int) 6820:61 move second child to first child ( temp 3-component vector of float) 6830:61 PositionWS: direct index for structure ( temp 3-component vector of float) 6840:61 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6850:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6860:61 Constant: 6870:61 2 (const int) 6880:61 Constant: 6890:61 0 (const int) 6900:61 direct index (layout( location=0) in 3-component vector of float) 6910:? 'patch.PositionWS' (layout( location=0) in 3-element array of 3-component vector of float) 6920:61 Constant: 6930:61 2 (const int) 6940:61 move second child to first child ( temp 3-component vector of float) 6950:61 NormalWS: direct index for structure ( temp 3-component vector of float) 6960:61 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6970:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 6980:61 Constant: 6990:61 2 (const int) 7000:61 Constant: 7010:61 1 (const int) 7020:61 direct index (layout( location=1) in 3-component vector of float) 7030:? 'patch.NormalWS' (layout( location=1) in 3-element array of 3-component vector of float) 7040:61 Constant: 7050:61 2 (const int) 7060:61 move second child to first child ( temp uint) 7070:? 'id' ( temp uint) 7080:? 'id' ( in uint InvocationID) 7090:61 Sequence 7100:61 move second child to first child ( temp 3-component vector of float) 7110:61 indirect index (layout( location=0) out 3-component vector of float) 7120:? '@entryPointOutput.PositionWS' (layout( location=0) out 3-element array of 3-component vector of float) 7130:? 'id' ( in uint InvocationID) 7140:61 PositionWS: direct index for structure ( temp 3-component vector of float) 7150:61 Function Call: @HSMain(struct-HSInput-vf3-vf31[3];u1; ( temp structure{ temp 3-component vector of float PositionWS}) 7160:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 7170:? 'id' ( temp uint) 7180:61 Constant: 7190:61 0 (const int) 7200:? Barrier ( temp void) 7210:? Test condition and select ( temp void) 7220:? Condition 7230:? Compare Equal ( temp bool) 7240:? 'id' ( in uint InvocationID) 7250:? Constant: 7260:? 0 (const int) 7270:? true case 7280:? Sequence 7290:? move second child to first child ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 7300:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 7310:? Function Call: HSPatchConstant(struct-HSInput-vf3-vf31[3]; ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 7320:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 7330:? Sequence 7340:? move second child to first child ( temp float) 7350:? direct index ( patch out float TessLevelOuter) 7360:? '@patchConstantOutput.EdgeTessFactor' ( patch out 4-element array of float TessLevelOuter) 7370:? Constant: 7380:? 0 (const int) 7390:? direct index ( temp float) 7400:? EdgeTessFactor: direct index for structure ( temp 3-element array of float) 7410:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 7420:? Constant: 7430:? 0 (const int) 7440:? Constant: 7450:? 0 (const int) 7460:? move second child to first child ( temp float) 7470:? direct index ( patch out float TessLevelOuter) 7480:? '@patchConstantOutput.EdgeTessFactor' ( patch out 4-element array of float TessLevelOuter) 7490:? Constant: 7500:? 1 (const int) 7510:? direct index ( temp float) 7520:? EdgeTessFactor: direct index for structure ( temp 3-element array of float) 7530:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 7540:? Constant: 7550:? 0 (const int) 7560:? Constant: 7570:? 1 (const int) 7580:? move second child to first child ( temp float) 7590:? direct index ( patch out float TessLevelOuter) 7600:? '@patchConstantOutput.EdgeTessFactor' ( patch out 4-element array of float TessLevelOuter) 7610:? Constant: 7620:? 2 (const int) 7630:? direct index ( temp float) 7640:? EdgeTessFactor: direct index for structure ( temp 3-element array of float) 7650:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 7660:? Constant: 7670:? 0 (const int) 7680:? Constant: 7690:? 2 (const int) 7700:? move second child to first child ( temp float) 7710:? direct index ( patch out float TessLevelInner) 7720:? '@patchConstantOutput.InsideTessFactor' ( patch out 2-element array of float TessLevelInner) 7730:? Constant: 7740:? 0 (const int) 7750:? InsideTessFactor: direct index for structure ( temp float) 7760:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 7770:? Constant: 7780:? 1 (const int) 7790:? move second child to first child ( temp 3-component vector of float) 7800:? '@patchConstantOutput.NormalWS[0]' (layout( location=1) patch out 3-component vector of float) 7810:? direct index ( temp 3-component vector of float) 7820:? NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) 7830:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 7840:? Constant: 7850:? 2 (const int) 7860:? Constant: 7870:? 0 (const int) 7880:? move second child to first child ( temp 3-component vector of float) 7890:? '@patchConstantOutput.NormalWS[1]' (layout( location=2) patch out 3-component vector of float) 7900:? direct index ( temp 3-component vector of float) 7910:? NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) 7920:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 7930:? Constant: 7940:? 2 (const int) 7950:? Constant: 7960:? 1 (const int) 7970:? move second child to first child ( temp 3-component vector of float) 7980:? '@patchConstantOutput.NormalWS[2]' (layout( location=3) patch out 3-component vector of float) 7990:? direct index ( temp 3-component vector of float) 8000:? NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) 8010:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) 8020:? Constant: 8030:? 2 (const int) 8040:? Constant: 8050:? 2 (const int) 8060:84 Function Definition: GSMain(struct-GSVertexInput-vf3-vf31[3];struct-GSVertexOutput-vf41; ( temp void) 8070:84 Function Parameters: 8080:84 'input' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 8090:84 'output' ( out structure{ temp 4-component vector of float PositionCS}) 8100:? Sequence 8110:86 Sequence 8120:86 move second child to first child ( temp 3-component vector of float) 8130:86 'P0' ( temp 3-component vector of float) 8140:86 vector swizzle ( temp 3-component vector of float) 8150:86 PositionWS: direct index for structure ( temp 3-component vector of float) 8160:86 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 8170:86 'input' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 8180:86 Constant: 8190:86 0 (const int) 8200:86 Constant: 8210:86 0 (const int) 8220:86 Sequence 8230:86 Constant: 8240:86 0 (const int) 8250:86 Constant: 8260:86 1 (const int) 8270:86 Constant: 8280:86 2 (const int) 8290:87 Sequence 8300:87 move second child to first child ( temp 3-component vector of float) 8310:87 'P1' ( temp 3-component vector of float) 8320:87 vector swizzle ( temp 3-component vector of float) 8330:87 PositionWS: direct index for structure ( temp 3-component vector of float) 8340:87 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 8350:87 'input' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 8360:87 Constant: 8370:87 1 (const int) 8380:87 Constant: 8390:87 0 (const int) 8400:87 Sequence 8410:87 Constant: 8420:87 0 (const int) 8430:87 Constant: 8440:87 1 (const int) 8450:87 Constant: 8460:87 2 (const int) 8470:88 Sequence 8480:88 move second child to first child ( temp 3-component vector of float) 8490:88 'P2' ( temp 3-component vector of float) 8500:88 vector swizzle ( temp 3-component vector of float) 8510:88 PositionWS: direct index for structure ( temp 3-component vector of float) 8520:88 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 8530:88 'input' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) 8540:88 Constant: 8550:88 2 (const int) 8560:88 Constant: 8570:88 0 (const int) 8580:88 Sequence 8590:88 Constant: 8600:88 0 (const int) 8610:88 Constant: 8620:88 1 (const int) 8630:88 Constant: 8640:88 2 (const int) 8650:92 add second child into first child ( temp float) 8660:92 direct index ( temp float) 8670:92 'P0' ( temp 3-component vector of float) 8680:92 Constant: 8690:92 2 (const int) 8700:92 Constant: 8710:92 0.001000 8720:93 add second child into first child ( temp float) 8730:93 direct index ( temp float) 8740:93 'P1' ( temp 3-component vector of float) 8750:93 Constant: 8760:93 2 (const int) 8770:93 Constant: 8780:93 0.001000 8790:94 add second child into first child ( temp float) 8800:94 direct index ( temp float) 8810:94 'P2' ( temp 3-component vector of float) 8820:94 Constant: 8830:94 2 (const int) 8840:94 Constant: 8850:94 0.001000 8860:95 Sequence 8870:95 move second child to first child ( temp 4-component vector of float) 8880:95 'Q0' ( temp 4-component vector of float) 8890:95 vector-times-matrix ( temp 4-component vector of float) 8900:? Construct vec4 ( temp 4-component vector of float) 8910:95 'P0' ( temp 3-component vector of float) 8920:95 Constant: 8930:95 1.000000 8940:95 proj_matrix: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) 8950:95 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) 8960:95 Constant: 8970:95 1 (const uint) 8980:96 Sequence 8990:96 move second child to first child ( temp 4-component vector of float) 9000:96 'Q1' ( temp 4-component vector of float) 9010:96 vector-times-matrix ( temp 4-component vector of float) 9020:? Construct vec4 ( temp 4-component vector of float) 9030:96 'P1' ( temp 3-component vector of float) 9040:96 Constant: 9050:96 1.000000 9060:96 proj_matrix: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) 9070:96 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) 9080:96 Constant: 9090:96 1 (const uint) 9100:97 Sequence 9110:97 move second child to first child ( temp 4-component vector of float) 9120:97 'Q2' ( temp 4-component vector of float) 9130:97 vector-times-matrix ( temp 4-component vector of float) 9140:? Construct vec4 ( temp 4-component vector of float) 9150:97 'P2' ( temp 3-component vector of float) 9160:97 Constant: 9170:97 1.000000 9180:97 proj_matrix: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) 9190:97 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) 9200:97 Constant: 9210:97 1 (const uint) 9220:100 move second child to first child ( temp 4-component vector of float) 9230:100 PositionCS: direct index for structure ( temp 4-component vector of float) 9240:100 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) 9250:100 Constant: 9260:100 0 (const int) 9270:100 'Q0' ( temp 4-component vector of float) 9280:101 Constant: 9290:101 0.000000 9300:102 move second child to first child ( temp 4-component vector of float) 9310:102 PositionCS: direct index for structure ( temp 4-component vector of float) 9320:102 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) 9330:102 Constant: 9340:102 0 (const int) 9350:102 'Q1' ( temp 4-component vector of float) 9360:103 Constant: 9370:103 0.000000 9380:104 Constant: 9390:104 0.000000 9400:107 move second child to first child ( temp 4-component vector of float) 9410:107 PositionCS: direct index for structure ( temp 4-component vector of float) 9420:107 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) 9430:107 Constant: 9440:107 0 (const int) 9450:107 'Q1' ( temp 4-component vector of float) 9460:108 Constant: 9470:108 0.000000 9480:109 move second child to first child ( temp 4-component vector of float) 9490:109 PositionCS: direct index for structure ( temp 4-component vector of float) 9500:109 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) 9510:109 Constant: 9520:109 0 (const int) 9530:109 'Q2' ( temp 4-component vector of float) 9540:110 Constant: 9550:110 0.000000 9560:111 Constant: 9570:111 0.000000 9580:114 move second child to first child ( temp 4-component vector of float) 9590:114 PositionCS: direct index for structure ( temp 4-component vector of float) 9600:114 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) 9610:114 Constant: 9620:114 0 (const int) 9630:114 'Q2' ( temp 4-component vector of float) 9640:115 Constant: 9650:115 0.000000 9660:116 move second child to first child ( temp 4-component vector of float) 9670:116 PositionCS: direct index for structure ( temp 4-component vector of float) 9680:116 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) 9690:116 Constant: 9700:116 0 (const int) 9710:116 'Q0' ( temp 4-component vector of float) 9720:117 Constant: 9730:117 0.000000 9740:118 Constant: 9750:118 0.000000 9760:? Linker Objects 9770:? 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) 9780:? '@entryPointOutput.PositionWS' (layout( location=0) out 3-element array of 3-component vector of float) 9790:? 'patch.PositionWS' (layout( location=0) in 3-element array of 3-component vector of float) 9800:? 'patch.NormalWS' (layout( location=1) in 3-element array of 3-component vector of float) 9810:? 'id' ( in uint InvocationID) 9820:? '@patchConstantOutput.EdgeTessFactor' ( patch out 4-element array of float TessLevelOuter) 9830:? '@patchConstantOutput.InsideTessFactor' ( patch out 2-element array of float TessLevelInner) 9840:? '@patchConstantOutput.NormalWS[0]' (layout( location=1) patch out 3-component vector of float) 9850:? '@patchConstantOutput.NormalWS[1]' (layout( location=2) patch out 3-component vector of float) 9860:? '@patchConstantOutput.NormalWS[2]' (layout( location=3) patch out 3-component vector of float) 987 988// Module Version 10000 989// Generated by (magic number): 8000a 990// Id's are bound by 236 991 992 Capability Tessellation 993 1: ExtInstImport "GLSL.std.450" 994 MemoryModel Logical GLSL450 995 EntryPoint TessellationControl 4 "HSMain" 97 102 120 123 145 158 162 165 168 996 ExecutionMode 4 OutputVertices 3 997 ExecutionMode 4 Triangles 998 ExecutionMode 4 SpacingFractionalOdd 999 ExecutionMode 4 VertexOrderCcw 1000 Source HLSL 500 1001 Name 4 "HSMain" 1002 Name 8 "HSInput" 1003 MemberName 8(HSInput) 0 "PositionWS" 1004 MemberName 8(HSInput) 1 "NormalWS" 1005 Name 15 "HSTrianglePatchConstant" 1006 MemberName 15(HSTrianglePatchConstant) 0 "EdgeTessFactor" 1007 MemberName 15(HSTrianglePatchConstant) 1 "InsideTessFactor" 1008 MemberName 15(HSTrianglePatchConstant) 2 "NormalWS" 1009 Name 18 "HSPatchConstant(struct-HSInput-vf3-vf31[3];" 1010 Name 17 "patch" 1011 Name 21 "HSOutput" 1012 MemberName 21(HSOutput) 0 "PositionWS" 1013 Name 25 "@HSMain(struct-HSInput-vf3-vf31[3];u1;" 1014 Name 23 "patch" 1015 Name 24 "id" 1016 Name 27 "GSVertexInput" 1017 MemberName 27(GSVertexInput) 0 "PositionWS" 1018 MemberName 27(GSVertexInput) 1 "NormalWS" 1019 Name 31 "GSVertexOutput" 1020 MemberName 31(GSVertexOutput) 0 "PositionCS" 1021 Name 36 "GSMain(struct-GSVertexInput-vf3-vf31[3];struct-GSVertexOutput-vf41;" 1022 Name 34 "input" 1023 Name 35 "output" 1024 Name 39 "roundedEdgeTessFactor" 1025 Name 42 "UniformBlock0" 1026 MemberName 42(UniformBlock0) 0 "model_view_matrix" 1027 MemberName 42(UniformBlock0) 1 "proj_matrix" 1028 MemberName 42(UniformBlock0) 2 "model_view_proj_matrix" 1029 MemberName 42(UniformBlock0) 3 "normal_matrix" 1030 MemberName 42(UniformBlock0) 4 "color" 1031 MemberName 42(UniformBlock0) 5 "view_dir" 1032 MemberName 42(UniformBlock0) 6 "tess_factor" 1033 Name 44 "" 1034 Name 51 "roundedInsideTessFactor" 1035 Name 53 "insideTessFactor" 1036 Name 56 "result" 1037 Name 87 "output" 1038 Name 95 "patch" 1039 Name 97 "patch.PositionWS" 1040 Name 102 "patch.NormalWS" 1041 Name 118 "id" 1042 Name 120 "id" 1043 Name 123 "@entryPointOutput.PositionWS" 1044 Name 125 "param" 1045 Name 127 "param" 1046 Name 139 "@patchConstantResult" 1047 Name 140 "param" 1048 Name 145 "@patchConstantOutput.EdgeTessFactor" 1049 Name 158 "@patchConstantOutput.InsideTessFactor" 1050 Name 162 "@patchConstantOutput.NormalWS[0]" 1051 Name 165 "@patchConstantOutput.NormalWS[1]" 1052 Name 168 "@patchConstantOutput.NormalWS[2]" 1053 Name 171 "P0" 1054 Name 174 "P1" 1055 Name 177 "P2" 1056 Name 194 "Q0" 1057 Name 204 "Q1" 1058 Name 213 "Q2" 1059 Name 222 "vertex" 1060 MemberDecorate 42(UniformBlock0) 0 RowMajor 1061 MemberDecorate 42(UniformBlock0) 0 Offset 0 1062 MemberDecorate 42(UniformBlock0) 0 MatrixStride 16 1063 MemberDecorate 42(UniformBlock0) 1 RowMajor 1064 MemberDecorate 42(UniformBlock0) 1 Offset 64 1065 MemberDecorate 42(UniformBlock0) 1 MatrixStride 16 1066 MemberDecorate 42(UniformBlock0) 2 RowMajor 1067 MemberDecorate 42(UniformBlock0) 2 Offset 128 1068 MemberDecorate 42(UniformBlock0) 2 MatrixStride 16 1069 MemberDecorate 42(UniformBlock0) 3 RowMajor 1070 MemberDecorate 42(UniformBlock0) 3 Offset 192 1071 MemberDecorate 42(UniformBlock0) 3 MatrixStride 16 1072 MemberDecorate 42(UniformBlock0) 4 Offset 240 1073 MemberDecorate 42(UniformBlock0) 5 Offset 256 1074 MemberDecorate 42(UniformBlock0) 6 Offset 272 1075 Decorate 42(UniformBlock0) Block 1076 Decorate 44 DescriptorSet 0 1077 Decorate 44 Binding 0 1078 Decorate 97(patch.PositionWS) Location 0 1079 Decorate 102(patch.NormalWS) Location 1 1080 Decorate 120(id) BuiltIn InvocationId 1081 Decorate 123(@entryPointOutput.PositionWS) Location 0 1082 Decorate 145(@patchConstantOutput.EdgeTessFactor) Patch 1083 Decorate 145(@patchConstantOutput.EdgeTessFactor) BuiltIn TessLevelOuter 1084 Decorate 158(@patchConstantOutput.InsideTessFactor) Patch 1085 Decorate 158(@patchConstantOutput.InsideTessFactor) BuiltIn TessLevelInner 1086 Decorate 162(@patchConstantOutput.NormalWS[0]) Patch 1087 Decorate 162(@patchConstantOutput.NormalWS[0]) Location 1 1088 Decorate 165(@patchConstantOutput.NormalWS[1]) Patch 1089 Decorate 165(@patchConstantOutput.NormalWS[1]) Location 2 1090 Decorate 168(@patchConstantOutput.NormalWS[2]) Patch 1091 Decorate 168(@patchConstantOutput.NormalWS[2]) Location 3 1092 2: TypeVoid 1093 3: TypeFunction 2 1094 6: TypeFloat 32 1095 7: TypeVector 6(float) 3 1096 8(HSInput): TypeStruct 7(fvec3) 7(fvec3) 1097 9: TypeInt 32 0 1098 10: 9(int) Constant 3 1099 11: TypeArray 8(HSInput) 10 1100 12: TypePointer Function 11 1101 13: TypeArray 6(float) 10 1102 14: TypeArray 7(fvec3) 10 110315(HSTrianglePatchConstant): TypeStruct 13 6(float) 14 1104 16: TypeFunction 15(HSTrianglePatchConstant) 12(ptr) 1105 20: TypePointer Function 9(int) 1106 21(HSOutput): TypeStruct 7(fvec3) 1107 22: TypeFunction 21(HSOutput) 12(ptr) 20(ptr) 110827(GSVertexInput): TypeStruct 7(fvec3) 7(fvec3) 1109 28: TypeArray 27(GSVertexInput) 10 1110 29: TypePointer Function 28 1111 30: TypeVector 6(float) 4 111231(GSVertexOutput): TypeStruct 30(fvec4) 1113 32: TypePointer Function 31(GSVertexOutput) 1114 33: TypeFunction 2 29(ptr) 32(ptr) 1115 38: TypePointer Function 7(fvec3) 1116 40: TypeMatrix 30(fvec4) 4 1117 41: TypeMatrix 7(fvec3) 3 111842(UniformBlock0): TypeStruct 40 40 40 41 7(fvec3) 7(fvec3) 7(fvec3) 1119 43: TypePointer Uniform 42(UniformBlock0) 1120 44: 43(ptr) Variable Uniform 1121 45: TypeInt 32 1 1122 46: 45(int) Constant 6 1123 47: TypePointer Uniform 7(fvec3) 1124 50: TypePointer Function 6(float) 1125 52: 6(float) Constant 1077936128 1126 54: 6(float) Constant 1065353216 1127 55: TypePointer Function 15(HSTrianglePatchConstant) 1128 57: 45(int) Constant 0 1129 58: 9(int) Constant 0 1130 62: 45(int) Constant 1 1131 63: 9(int) Constant 1 1132 67: 45(int) Constant 2 1133 68: 9(int) Constant 2 1134 86: TypePointer Function 21(HSOutput) 1135 96: TypePointer Input 14 113697(patch.PositionWS): 96(ptr) Variable Input 1137 98: TypePointer Input 7(fvec3) 1138102(patch.NormalWS): 96(ptr) Variable Input 1139 119: TypePointer Input 9(int) 1140 120(id): 119(ptr) Variable Input 1141 122: TypePointer Output 14 1142123(@entryPointOutput.PositionWS): 122(ptr) Variable Output 1143 131: TypePointer Output 7(fvec3) 1144 133: 9(int) Constant 4 1145 135: TypeBool 1146 143: TypeArray 6(float) 133 1147 144: TypePointer Output 143 1148145(@patchConstantOutput.EdgeTessFactor): 144(ptr) Variable Output 1149 148: TypePointer Output 6(float) 1150 156: TypeArray 6(float) 68 1151 157: TypePointer Output 156 1152158(@patchConstantOutput.InsideTessFactor): 157(ptr) Variable Output 1153162(@patchConstantOutput.NormalWS[0]): 131(ptr) Variable Output 1154165(@patchConstantOutput.NormalWS[1]): 131(ptr) Variable Output 1155168(@patchConstantOutput.NormalWS[2]): 131(ptr) Variable Output 1156 180: 6(float) Constant 981668463 1157 193: TypePointer Function 30(fvec4) 1158 200: TypePointer Uniform 40 1159 225: 6(float) Constant 0 1160 4(HSMain): 2 Function None 3 1161 5: Label 1162 95(patch): 12(ptr) Variable Function 1163 118(id): 20(ptr) Variable Function 1164 125(param): 12(ptr) Variable Function 1165 127(param): 20(ptr) Variable Function 1166139(@patchConstantResult): 55(ptr) Variable Function 1167 140(param): 12(ptr) Variable Function 1168 99: 98(ptr) AccessChain 97(patch.PositionWS) 57 1169 100: 7(fvec3) Load 99 1170 101: 38(ptr) AccessChain 95(patch) 57 57 1171 Store 101 100 1172 103: 98(ptr) AccessChain 102(patch.NormalWS) 57 1173 104: 7(fvec3) Load 103 1174 105: 38(ptr) AccessChain 95(patch) 57 62 1175 Store 105 104 1176 106: 98(ptr) AccessChain 97(patch.PositionWS) 62 1177 107: 7(fvec3) Load 106 1178 108: 38(ptr) AccessChain 95(patch) 62 57 1179 Store 108 107 1180 109: 98(ptr) AccessChain 102(patch.NormalWS) 62 1181 110: 7(fvec3) Load 109 1182 111: 38(ptr) AccessChain 95(patch) 62 62 1183 Store 111 110 1184 112: 98(ptr) AccessChain 97(patch.PositionWS) 67 1185 113: 7(fvec3) Load 112 1186 114: 38(ptr) AccessChain 95(patch) 67 57 1187 Store 114 113 1188 115: 98(ptr) AccessChain 102(patch.NormalWS) 67 1189 116: 7(fvec3) Load 115 1190 117: 38(ptr) AccessChain 95(patch) 67 62 1191 Store 117 116 1192 121: 9(int) Load 120(id) 1193 Store 118(id) 121 1194 124: 9(int) Load 120(id) 1195 126: 11 Load 95(patch) 1196 Store 125(param) 126 1197 128: 9(int) Load 118(id) 1198 Store 127(param) 128 1199 129:21(HSOutput) FunctionCall 25(@HSMain(struct-HSInput-vf3-vf31[3];u1;) 125(param) 127(param) 1200 130: 7(fvec3) CompositeExtract 129 0 1201 132: 131(ptr) AccessChain 123(@entryPointOutput.PositionWS) 124 1202 Store 132 130 1203 ControlBarrier 68 133 58 1204 134: 9(int) Load 120(id) 1205 136: 135(bool) IEqual 134 57 1206 SelectionMerge 138 None 1207 BranchConditional 136 137 138 1208 137: Label 1209 141: 11 Load 95(patch) 1210 Store 140(param) 141 1211 142:15(HSTrianglePatchConstant) FunctionCall 18(HSPatchConstant(struct-HSInput-vf3-vf31[3];) 140(param) 1212 Store 139(@patchConstantResult) 142 1213 146: 50(ptr) AccessChain 139(@patchConstantResult) 57 57 1214 147: 6(float) Load 146 1215 149: 148(ptr) AccessChain 145(@patchConstantOutput.EdgeTessFactor) 57 1216 Store 149 147 1217 150: 50(ptr) AccessChain 139(@patchConstantResult) 57 62 1218 151: 6(float) Load 150 1219 152: 148(ptr) AccessChain 145(@patchConstantOutput.EdgeTessFactor) 62 1220 Store 152 151 1221 153: 50(ptr) AccessChain 139(@patchConstantResult) 57 67 1222 154: 6(float) Load 153 1223 155: 148(ptr) AccessChain 145(@patchConstantOutput.EdgeTessFactor) 67 1224 Store 155 154 1225 159: 50(ptr) AccessChain 139(@patchConstantResult) 62 1226 160: 6(float) Load 159 1227 161: 148(ptr) AccessChain 158(@patchConstantOutput.InsideTessFactor) 57 1228 Store 161 160 1229 163: 38(ptr) AccessChain 139(@patchConstantResult) 67 57 1230 164: 7(fvec3) Load 163 1231 Store 162(@patchConstantOutput.NormalWS[0]) 164 1232 166: 38(ptr) AccessChain 139(@patchConstantResult) 67 62 1233 167: 7(fvec3) Load 166 1234 Store 165(@patchConstantOutput.NormalWS[1]) 167 1235 169: 38(ptr) AccessChain 139(@patchConstantResult) 67 67 1236 170: 7(fvec3) Load 169 1237 Store 168(@patchConstantOutput.NormalWS[2]) 170 1238 Branch 138 1239 138: Label 1240 Return 1241 FunctionEnd 124218(HSPatchConstant(struct-HSInput-vf3-vf31[3];):15(HSTrianglePatchConstant) Function None 16 1243 17(patch): 12(ptr) FunctionParameter 1244 19: Label 124539(roundedEdgeTessFactor): 38(ptr) Variable Function 124651(roundedInsideTessFactor): 50(ptr) Variable Function 124753(insideTessFactor): 50(ptr) Variable Function 1248 56(result): 55(ptr) Variable Function 1249 48: 47(ptr) AccessChain 44 46 1250 49: 7(fvec3) Load 48 1251 Store 39(roundedEdgeTessFactor) 49 1252 Store 51(roundedInsideTessFactor) 52 1253 Store 53(insideTessFactor) 54 1254 59: 50(ptr) AccessChain 39(roundedEdgeTessFactor) 58 1255 60: 6(float) Load 59 1256 61: 50(ptr) AccessChain 56(result) 57 57 1257 Store 61 60 1258 64: 50(ptr) AccessChain 39(roundedEdgeTessFactor) 63 1259 65: 6(float) Load 64 1260 66: 50(ptr) AccessChain 56(result) 57 62 1261 Store 66 65 1262 69: 50(ptr) AccessChain 39(roundedEdgeTessFactor) 68 1263 70: 6(float) Load 69 1264 71: 50(ptr) AccessChain 56(result) 57 67 1265 Store 71 70 1266 72: 6(float) Load 51(roundedInsideTessFactor) 1267 73: 50(ptr) AccessChain 56(result) 62 1268 Store 73 72 1269 74: 38(ptr) AccessChain 17(patch) 57 62 1270 75: 7(fvec3) Load 74 1271 76: 38(ptr) AccessChain 56(result) 67 57 1272 Store 76 75 1273 77: 38(ptr) AccessChain 17(patch) 62 62 1274 78: 7(fvec3) Load 77 1275 79: 38(ptr) AccessChain 56(result) 67 62 1276 Store 79 78 1277 80: 38(ptr) AccessChain 17(patch) 67 62 1278 81: 7(fvec3) Load 80 1279 82: 38(ptr) AccessChain 56(result) 67 67 1280 Store 82 81 1281 83:15(HSTrianglePatchConstant) Load 56(result) 1282 ReturnValue 83 1283 FunctionEnd 128425(@HSMain(struct-HSInput-vf3-vf31[3];u1;):21(HSOutput) Function None 22 1285 23(patch): 12(ptr) FunctionParameter 1286 24(id): 20(ptr) FunctionParameter 1287 26: Label 1288 87(output): 86(ptr) Variable Function 1289 88: 9(int) Load 24(id) 1290 89: 38(ptr) AccessChain 23(patch) 88 57 1291 90: 7(fvec3) Load 89 1292 91: 38(ptr) AccessChain 87(output) 57 1293 Store 91 90 1294 92:21(HSOutput) Load 87(output) 1295 ReturnValue 92 1296 FunctionEnd 129736(GSMain(struct-GSVertexInput-vf3-vf31[3];struct-GSVertexOutput-vf41;): 2 Function None 33 1298 34(input): 29(ptr) FunctionParameter 1299 35(output): 32(ptr) FunctionParameter 1300 37: Label 1301 171(P0): 38(ptr) Variable Function 1302 174(P1): 38(ptr) Variable Function 1303 177(P2): 38(ptr) Variable Function 1304 194(Q0): 193(ptr) Variable Function 1305 204(Q1): 193(ptr) Variable Function 1306 213(Q2): 193(ptr) Variable Function 1307 222(vertex): 32(ptr) Variable Function 1308 172: 38(ptr) AccessChain 34(input) 57 57 1309 173: 7(fvec3) Load 172 1310 Store 171(P0) 173 1311 175: 38(ptr) AccessChain 34(input) 62 57 1312 176: 7(fvec3) Load 175 1313 Store 174(P1) 176 1314 178: 38(ptr) AccessChain 34(input) 67 57 1315 179: 7(fvec3) Load 178 1316 Store 177(P2) 179 1317 181: 50(ptr) AccessChain 171(P0) 68 1318 182: 6(float) Load 181 1319 183: 6(float) FAdd 182 180 1320 184: 50(ptr) AccessChain 171(P0) 68 1321 Store 184 183 1322 185: 50(ptr) AccessChain 174(P1) 68 1323 186: 6(float) Load 185 1324 187: 6(float) FAdd 186 180 1325 188: 50(ptr) AccessChain 174(P1) 68 1326 Store 188 187 1327 189: 50(ptr) AccessChain 177(P2) 68 1328 190: 6(float) Load 189 1329 191: 6(float) FAdd 190 180 1330 192: 50(ptr) AccessChain 177(P2) 68 1331 Store 192 191 1332 195: 7(fvec3) Load 171(P0) 1333 196: 6(float) CompositeExtract 195 0 1334 197: 6(float) CompositeExtract 195 1 1335 198: 6(float) CompositeExtract 195 2 1336 199: 30(fvec4) CompositeConstruct 196 197 198 54 1337 201: 200(ptr) AccessChain 44 62 1338 202: 40 Load 201 1339 203: 30(fvec4) VectorTimesMatrix 199 202 1340 Store 194(Q0) 203 1341 205: 7(fvec3) Load 174(P1) 1342 206: 6(float) CompositeExtract 205 0 1343 207: 6(float) CompositeExtract 205 1 1344 208: 6(float) CompositeExtract 205 2 1345 209: 30(fvec4) CompositeConstruct 206 207 208 54 1346 210: 200(ptr) AccessChain 44 62 1347 211: 40 Load 210 1348 212: 30(fvec4) VectorTimesMatrix 209 211 1349 Store 204(Q1) 212 1350 214: 7(fvec3) Load 177(P2) 1351 215: 6(float) CompositeExtract 214 0 1352 216: 6(float) CompositeExtract 214 1 1353 217: 6(float) CompositeExtract 214 2 1354 218: 30(fvec4) CompositeConstruct 215 216 217 54 1355 219: 200(ptr) AccessChain 44 62 1356 220: 40 Load 219 1357 221: 30(fvec4) VectorTimesMatrix 218 220 1358 Store 213(Q2) 221 1359 223: 30(fvec4) Load 194(Q0) 1360 224: 193(ptr) AccessChain 222(vertex) 57 1361 Store 224 223 1362 226: 30(fvec4) Load 204(Q1) 1363 227: 193(ptr) AccessChain 222(vertex) 57 1364 Store 227 226 1365 228: 30(fvec4) Load 204(Q1) 1366 229: 193(ptr) AccessChain 222(vertex) 57 1367 Store 229 228 1368 230: 30(fvec4) Load 213(Q2) 1369 231: 193(ptr) AccessChain 222(vertex) 57 1370 Store 231 230 1371 232: 30(fvec4) Load 213(Q2) 1372 233: 193(ptr) AccessChain 222(vertex) 57 1373 Store 233 232 1374 234: 30(fvec4) Load 194(Q0) 1375 235: 193(ptr) AccessChain 222(vertex) 57 1376 Store 235 234 1377 Return 1378 FunctionEnd 1379