1hlsl.hull.6.tesc 2Shader version: 500 3vertices = 1 4vertex spacing = fractional_even_spacing 5triangle order = ccw 60:? Sequence 70:17 Function Definition: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges}) 80:17 Function Parameters: 90:17 'p' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 100:17 'BlockID' ( in uint) 110:17 'Inside' ( out 2-element array of float) 120:? Sequence 130:19 move second child to first child ( temp float) 140:19 direct index ( temp float) 150:19 Edges: direct index for structure ( temp 4-element array of float) 160:19 'Factors' ( temp structure{ temp 4-element array of float Edges}) 170:19 Constant: 180:19 0 (const int) 190:19 Constant: 200:19 0 (const int) 210:19 Constant: 220:19 2.500000 230:20 move second child to first child ( temp float) 240:20 direct index ( temp float) 250:20 Edges: direct index for structure ( temp 4-element array of float) 260:20 'Factors' ( temp structure{ temp 4-element array of float Edges}) 270:20 Constant: 280:20 0 (const int) 290:20 Constant: 300:20 1 (const int) 310:20 Constant: 320:20 4.250000 330:21 move second child to first child ( temp float) 340:21 direct index ( temp float) 350:21 Edges: direct index for structure ( temp 4-element array of float) 360:21 'Factors' ( temp structure{ temp 4-element array of float Edges}) 370:21 Constant: 380:21 0 (const int) 390:21 Constant: 400:21 2 (const int) 410:21 Constant: 420:21 5.750000 430:22 move second child to first child ( temp float) 440:22 direct index ( temp float) 450:22 Edges: direct index for structure ( temp 4-element array of float) 460:22 'Factors' ( temp structure{ temp 4-element array of float Edges}) 470:22 Constant: 480:22 0 (const int) 490:22 Constant: 500:22 3 (const int) 510:22 Constant: 520:22 7.500000 530:24 move second child to first child ( temp float) 540:24 direct index ( temp float) 550:24 'Inside' ( out 2-element array of float) 560:24 Constant: 570:24 0 (const int) 580:24 Constant: 590:24 6.750000 600:25 move second child to first child ( temp float) 610:25 direct index ( temp float) 620:25 'Inside' ( out 2-element array of float) 630:25 Constant: 640:25 1 (const int) 650:25 Constant: 660:25 7.250000 670:27 Branch: Return with expression 680:27 'Factors' ( temp structure{ temp 4-element array of float Edges}) 690:42 Function Definition: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 700:42 Function Parameters: 710:42 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 720:42 'uCPID' ( in uint) 730:? Sequence 740:44 move second child to first child ( temp 4-component vector of float) 750:44 Position: direct index for structure ( temp 4-component vector of float) 760:44 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 770:44 Constant: 780:44 0 (const int) 790:44 f4Position: direct index for structure ( temp 4-component vector of float) 800:44 indirect index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 810:44 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 820:44 'uCPID' ( in uint) 830:44 Constant: 840:44 0 (const int) 850:45 move second child to first child ( temp 3-component vector of float) 860:45 Color: direct index for structure ( temp 3-component vector of float) 870:45 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 880:45 Constant: 890:45 1 (const int) 900:45 f3Color: direct index for structure ( temp 3-component vector of float) 910:45 indirect index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 920:45 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 930:45 'uCPID' ( in uint) 940:45 Constant: 950:45 1 (const int) 960:46 Branch: Return with expression 970:46 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 980:42 Function Definition: main( ( temp void) 990:42 Function Parameters: 1000:? Sequence 1010:42 Sequence 1020:42 move second child to first child ( temp 4-component vector of float) 1030:42 f4Position: direct index for structure ( temp 4-component vector of float) 1040:42 direct index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 1050:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 1060:42 Constant: 1070:42 0 (const int) 1080:42 Constant: 1090:42 0 (const int) 1100:42 direct index ( in 4-component vector of float Position) 1110:? 'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position) 1120:42 Constant: 1130:42 0 (const int) 1140:42 move second child to first child ( temp 3-component vector of float) 1150:42 f3Color: direct index for structure ( temp 3-component vector of float) 1160:42 direct index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 1170:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 1180:42 Constant: 1190:42 0 (const int) 1200:42 Constant: 1210:42 1 (const int) 1220:42 direct index (layout( location=0) in 3-component vector of float) 1230:? 'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float) 1240:42 Constant: 1250:42 0 (const int) 1260:42 move second child to first child ( temp uint) 1270:? 'uCPID' ( temp uint) 1280:? 'uCPID' ( in uint InvocationID) 1290:42 Sequence 1300:42 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 1310:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 1320:42 Function Call: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 1330:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 1340:? 'uCPID' ( temp uint) 1350:42 move second child to first child ( temp 4-component vector of float) 1360:42 indirect index (layout( location=0) out 4-component vector of float) 1370:? '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float) 1380:? 'uCPID' ( in uint InvocationID) 1390:42 Position: direct index for structure ( temp 4-component vector of float) 1400:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 1410:42 Constant: 1420:42 0 (const int) 1430:42 move second child to first child ( temp 3-component vector of float) 1440:42 indirect index (layout( location=1) out 3-component vector of float) 1450:? '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float) 1460:? 'uCPID' ( in uint InvocationID) 1470:42 Color: direct index for structure ( temp 3-component vector of float) 1480:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 1490:42 Constant: 1500:42 1 (const int) 1510:? Barrier ( temp void) 1520:? Test condition and select ( temp void) 1530:? Condition 1540:? Compare Equal ( temp bool) 1550:? 'uCPID' ( in uint InvocationID) 1560:? Constant: 1570:? 0 (const int) 1580:? true case 1590:? Sequence 1600:? move second child to first child ( temp structure{ temp 4-element array of float Edges}) 1610:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 1620:? Function Call: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges}) 1630:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 1640:? 'BlockID' ( in uint PrimitiveID) 1650:? 'Inside' ( patch out 2-element array of float TessLevelInner) 1660:? Sequence 1670:? move second child to first child ( temp float) 1680:? direct index ( patch out float TessLevelOuter) 1690:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 1700:? Constant: 1710:? 0 (const int) 1720:? direct index ( temp float) 1730:? Edges: direct index for structure ( temp 4-element array of float) 1740:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 1750:? Constant: 1760:? 0 (const int) 1770:? Constant: 1780:? 0 (const int) 1790:? move second child to first child ( temp float) 1800:? direct index ( patch out float TessLevelOuter) 1810:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 1820:? Constant: 1830:? 1 (const int) 1840:? direct index ( temp float) 1850:? Edges: direct index for structure ( temp 4-element array of float) 1860:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 1870:? Constant: 1880:? 0 (const int) 1890:? Constant: 1900:? 1 (const int) 1910:? move second child to first child ( temp float) 1920:? direct index ( patch out float TessLevelOuter) 1930:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 1940:? Constant: 1950:? 2 (const int) 1960:? direct index ( temp float) 1970:? Edges: direct index for structure ( temp 4-element array of float) 1980:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 1990:? Constant: 2000:? 0 (const int) 2010:? Constant: 2020:? 2 (const int) 2030:? move second child to first child ( temp float) 2040:? direct index ( patch out float TessLevelOuter) 2050:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 2060:? Constant: 2070:? 3 (const int) 2080:? direct index ( temp float) 2090:? Edges: direct index for structure ( temp 4-element array of float) 2100:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 2110:? Constant: 2120:? 0 (const int) 2130:? Constant: 2140:? 3 (const int) 2150:? Linker Objects 2160:? '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float) 2170:? '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float) 2180:? 'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position) 2190:? 'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float) 2200:? 'uCPID' ( in uint InvocationID) 2210:? 'BlockID' ( in uint PrimitiveID) 2220:? 'Inside' ( patch out 2-element array of float TessLevelInner) 2230:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 224 225 226Linked tessellation control stage: 227 228 229Shader version: 500 230vertices = 1 231vertex spacing = fractional_even_spacing 232triangle order = ccw 2330:? Sequence 2340:17 Function Definition: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges}) 2350:17 Function Parameters: 2360:17 'p' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 2370:17 'BlockID' ( in uint) 2380:17 'Inside' ( out 2-element array of float) 2390:? Sequence 2400:19 move second child to first child ( temp float) 2410:19 direct index ( temp float) 2420:19 Edges: direct index for structure ( temp 4-element array of float) 2430:19 'Factors' ( temp structure{ temp 4-element array of float Edges}) 2440:19 Constant: 2450:19 0 (const int) 2460:19 Constant: 2470:19 0 (const int) 2480:19 Constant: 2490:19 2.500000 2500:20 move second child to first child ( temp float) 2510:20 direct index ( temp float) 2520:20 Edges: direct index for structure ( temp 4-element array of float) 2530:20 'Factors' ( temp structure{ temp 4-element array of float Edges}) 2540:20 Constant: 2550:20 0 (const int) 2560:20 Constant: 2570:20 1 (const int) 2580:20 Constant: 2590:20 4.250000 2600:21 move second child to first child ( temp float) 2610:21 direct index ( temp float) 2620:21 Edges: direct index for structure ( temp 4-element array of float) 2630:21 'Factors' ( temp structure{ temp 4-element array of float Edges}) 2640:21 Constant: 2650:21 0 (const int) 2660:21 Constant: 2670:21 2 (const int) 2680:21 Constant: 2690:21 5.750000 2700:22 move second child to first child ( temp float) 2710:22 direct index ( temp float) 2720:22 Edges: direct index for structure ( temp 4-element array of float) 2730:22 'Factors' ( temp structure{ temp 4-element array of float Edges}) 2740:22 Constant: 2750:22 0 (const int) 2760:22 Constant: 2770:22 3 (const int) 2780:22 Constant: 2790:22 7.500000 2800:24 move second child to first child ( temp float) 2810:24 direct index ( temp float) 2820:24 'Inside' ( out 2-element array of float) 2830:24 Constant: 2840:24 0 (const int) 2850:24 Constant: 2860:24 6.750000 2870:25 move second child to first child ( temp float) 2880:25 direct index ( temp float) 2890:25 'Inside' ( out 2-element array of float) 2900:25 Constant: 2910:25 1 (const int) 2920:25 Constant: 2930:25 7.250000 2940:27 Branch: Return with expression 2950:27 'Factors' ( temp structure{ temp 4-element array of float Edges}) 2960:42 Function Definition: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 2970:42 Function Parameters: 2980:42 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 2990:42 'uCPID' ( in uint) 3000:? Sequence 3010:44 move second child to first child ( temp 4-component vector of float) 3020:44 Position: direct index for structure ( temp 4-component vector of float) 3030:44 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 3040:44 Constant: 3050:44 0 (const int) 3060:44 f4Position: direct index for structure ( temp 4-component vector of float) 3070:44 indirect index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 3080:44 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 3090:44 'uCPID' ( in uint) 3100:44 Constant: 3110:44 0 (const int) 3120:45 move second child to first child ( temp 3-component vector of float) 3130:45 Color: direct index for structure ( temp 3-component vector of float) 3140:45 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 3150:45 Constant: 3160:45 1 (const int) 3170:45 f3Color: direct index for structure ( temp 3-component vector of float) 3180:45 indirect index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 3190:45 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 3200:45 'uCPID' ( in uint) 3210:45 Constant: 3220:45 1 (const int) 3230:46 Branch: Return with expression 3240:46 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 3250:42 Function Definition: main( ( temp void) 3260:42 Function Parameters: 3270:? Sequence 3280:42 Sequence 3290:42 move second child to first child ( temp 4-component vector of float) 3300:42 f4Position: direct index for structure ( temp 4-component vector of float) 3310:42 direct index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 3320:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 3330:42 Constant: 3340:42 0 (const int) 3350:42 Constant: 3360:42 0 (const int) 3370:42 direct index ( in 4-component vector of float Position) 3380:? 'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position) 3390:42 Constant: 3400:42 0 (const int) 3410:42 move second child to first child ( temp 3-component vector of float) 3420:42 f3Color: direct index for structure ( temp 3-component vector of float) 3430:42 direct index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 3440:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 3450:42 Constant: 3460:42 0 (const int) 3470:42 Constant: 3480:42 1 (const int) 3490:42 direct index (layout( location=0) in 3-component vector of float) 3500:? 'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float) 3510:42 Constant: 3520:42 0 (const int) 3530:42 move second child to first child ( temp uint) 3540:? 'uCPID' ( temp uint) 3550:? 'uCPID' ( in uint InvocationID) 3560:42 Sequence 3570:42 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 3580:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 3590:42 Function Call: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 3600:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 3610:? 'uCPID' ( temp uint) 3620:42 move second child to first child ( temp 4-component vector of float) 3630:42 indirect index (layout( location=0) out 4-component vector of float) 3640:? '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float) 3650:? 'uCPID' ( in uint InvocationID) 3660:42 Position: direct index for structure ( temp 4-component vector of float) 3670:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 3680:42 Constant: 3690:42 0 (const int) 3700:42 move second child to first child ( temp 3-component vector of float) 3710:42 indirect index (layout( location=1) out 3-component vector of float) 3720:? '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float) 3730:? 'uCPID' ( in uint InvocationID) 3740:42 Color: direct index for structure ( temp 3-component vector of float) 3750:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 3760:42 Constant: 3770:42 1 (const int) 3780:? Barrier ( temp void) 3790:? Test condition and select ( temp void) 3800:? Condition 3810:? Compare Equal ( temp bool) 3820:? 'uCPID' ( in uint InvocationID) 3830:? Constant: 3840:? 0 (const int) 3850:? true case 3860:? Sequence 3870:? move second child to first child ( temp structure{ temp 4-element array of float Edges}) 3880:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 3890:? Function Call: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges}) 3900:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 3910:? 'BlockID' ( in uint PrimitiveID) 3920:? 'Inside' ( patch out 2-element array of float TessLevelInner) 3930:? Sequence 3940:? move second child to first child ( temp float) 3950:? direct index ( patch out float TessLevelOuter) 3960:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 3970:? Constant: 3980:? 0 (const int) 3990:? direct index ( temp float) 4000:? Edges: direct index for structure ( temp 4-element array of float) 4010:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 4020:? Constant: 4030:? 0 (const int) 4040:? Constant: 4050:? 0 (const int) 4060:? move second child to first child ( temp float) 4070:? direct index ( patch out float TessLevelOuter) 4080:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 4090:? Constant: 4100:? 1 (const int) 4110:? direct index ( temp float) 4120:? Edges: direct index for structure ( temp 4-element array of float) 4130:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 4140:? Constant: 4150:? 0 (const int) 4160:? Constant: 4170:? 1 (const int) 4180:? move second child to first child ( temp float) 4190:? direct index ( patch out float TessLevelOuter) 4200:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 4210:? Constant: 4220:? 2 (const int) 4230:? direct index ( temp float) 4240:? Edges: direct index for structure ( temp 4-element array of float) 4250:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 4260:? Constant: 4270:? 0 (const int) 4280:? Constant: 4290:? 2 (const int) 4300:? move second child to first child ( temp float) 4310:? direct index ( patch out float TessLevelOuter) 4320:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 4330:? Constant: 4340:? 3 (const int) 4350:? direct index ( temp float) 4360:? Edges: direct index for structure ( temp 4-element array of float) 4370:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 4380:? Constant: 4390:? 0 (const int) 4400:? Constant: 4410:? 3 (const int) 4420:? Linker Objects 4430:? '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float) 4440:? '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float) 4450:? 'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position) 4460:? 'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float) 4470:? 'uCPID' ( in uint InvocationID) 4480:? 'BlockID' ( in uint PrimitiveID) 4490:? 'Inside' ( patch out 2-element array of float TessLevelInner) 4500:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 451 452// Module Version 10000 453// Generated by (magic number): 8000a 454// Id's are bound by 142 455 456 Capability Tessellation 457 1: ExtInstImport "GLSL.std.450" 458 MemoryModel Logical GLSL450 459 EntryPoint TessellationControl 4 "main" 74 81 88 97 104 117 119 128 460 ExecutionMode 4 OutputVertices 1 461 ExecutionMode 4 Quads 462 ExecutionMode 4 SpacingFractionalEven 463 ExecutionMode 4 VertexOrderCcw 464 Source HLSL 500 465 Name 4 "main" 466 Name 9 "VSOutput" 467 MemberName 9(VSOutput) 0 "f4Position" 468 MemberName 9(VSOutput) 1 "f3Color" 469 Name 20 "HS_CONSTANT_DATA_OUTPUT" 470 MemberName 20(HS_CONSTANT_DATA_OUTPUT) 0 "Edges" 471 Name 25 "ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2];" 472 Name 22 "p" 473 Name 23 "BlockID" 474 Name 24 "Inside" 475 Name 27 "HSOutput" 476 MemberName 27(HSOutput) 0 "Position" 477 MemberName 27(HSOutput) 1 "Color" 478 Name 31 "@main(struct-VSOutput-vf4-vf31[1];u1;" 479 Name 29 "inputPatch" 480 Name 30 "uCPID" 481 Name 34 "Factors" 482 Name 57 "Out" 483 Name 71 "inputPatch" 484 Name 74 "inputPatch.f4Position" 485 Name 81 "inputPatch.f3Color" 486 Name 86 "uCPID" 487 Name 88 "uCPID" 488 Name 90 "flattenTemp" 489 Name 91 "param" 490 Name 93 "param" 491 Name 97 "@entryPointOutput.Position" 492 Name 104 "@entryPointOutput.Color" 493 Name 116 "@patchConstantResult" 494 Name 117 "BlockID" 495 Name 119 "Inside" 496 Name 120 "param" 497 Name 122 "param" 498 Name 124 "param" 499 Name 128 "@patchConstantOutput.Edges" 500 Decorate 74(inputPatch.f4Position) BuiltIn Position 501 Decorate 81(inputPatch.f3Color) Location 0 502 Decorate 88(uCPID) BuiltIn InvocationId 503 Decorate 97(@entryPointOutput.Position) Location 0 504 Decorate 104(@entryPointOutput.Color) Location 1 505 Decorate 117(BlockID) BuiltIn PrimitiveId 506 Decorate 119(Inside) Patch 507 Decorate 119(Inside) BuiltIn TessLevelInner 508 Decorate 128(@patchConstantOutput.Edges) Patch 509 Decorate 128(@patchConstantOutput.Edges) BuiltIn TessLevelOuter 510 2: TypeVoid 511 3: TypeFunction 2 512 6: TypeFloat 32 513 7: TypeVector 6(float) 4 514 8: TypeVector 6(float) 3 515 9(VSOutput): TypeStruct 7(fvec4) 8(fvec3) 516 10: TypeInt 32 0 517 11: 10(int) Constant 1 518 12: TypeArray 9(VSOutput) 11 519 13: TypePointer Function 12 520 14: TypePointer Function 10(int) 521 15: 10(int) Constant 2 522 16: TypeArray 6(float) 15 523 17: TypePointer Function 16 524 18: 10(int) Constant 4 525 19: TypeArray 6(float) 18 52620(HS_CONSTANT_DATA_OUTPUT): TypeStruct 19 527 21: TypeFunction 20(HS_CONSTANT_DATA_OUTPUT) 13(ptr) 14(ptr) 17(ptr) 528 27(HSOutput): TypeStruct 7(fvec4) 8(fvec3) 529 28: TypeFunction 27(HSOutput) 13(ptr) 14(ptr) 530 33: TypePointer Function 20(HS_CONSTANT_DATA_OUTPUT) 531 35: TypeInt 32 1 532 36: 35(int) Constant 0 533 37: 6(float) Constant 1075838976 534 38: TypePointer Function 6(float) 535 40: 35(int) Constant 1 536 41: 6(float) Constant 1082654720 537 43: 35(int) Constant 2 538 44: 6(float) Constant 1085800448 539 46: 35(int) Constant 3 540 47: 6(float) Constant 1089470464 541 49: 6(float) Constant 1087897600 542 51: 6(float) Constant 1088946176 543 56: TypePointer Function 27(HSOutput) 544 59: TypePointer Function 7(fvec4) 545 64: TypePointer Function 8(fvec3) 546 72: TypeArray 7(fvec4) 11 547 73: TypePointer Input 72 54874(inputPatch.f4Position): 73(ptr) Variable Input 549 75: TypePointer Input 7(fvec4) 550 79: TypeArray 8(fvec3) 11 551 80: TypePointer Input 79 55281(inputPatch.f3Color): 80(ptr) Variable Input 553 82: TypePointer Input 8(fvec3) 554 87: TypePointer Input 10(int) 555 88(uCPID): 87(ptr) Variable Input 556 96: TypePointer Output 72 55797(@entryPointOutput.Position): 96(ptr) Variable Output 558 101: TypePointer Output 7(fvec4) 559 103: TypePointer Output 79 560104(@entryPointOutput.Color): 103(ptr) Variable Output 561 108: TypePointer Output 8(fvec3) 562 110: 10(int) Constant 0 563 112: TypeBool 564 117(BlockID): 87(ptr) Variable Input 565 118: TypePointer Output 16 566 119(Inside): 118(ptr) Variable Output 567 127: TypePointer Output 19 568128(@patchConstantOutput.Edges): 127(ptr) Variable Output 569 131: TypePointer Output 6(float) 570 4(main): 2 Function None 3 571 5: Label 572 71(inputPatch): 13(ptr) Variable Function 573 86(uCPID): 14(ptr) Variable Function 574 90(flattenTemp): 56(ptr) Variable Function 575 91(param): 13(ptr) Variable Function 576 93(param): 14(ptr) Variable Function 577116(@patchConstantResult): 33(ptr) Variable Function 578 120(param): 13(ptr) Variable Function 579 122(param): 14(ptr) Variable Function 580 124(param): 17(ptr) Variable Function 581 76: 75(ptr) AccessChain 74(inputPatch.f4Position) 36 582 77: 7(fvec4) Load 76 583 78: 59(ptr) AccessChain 71(inputPatch) 36 36 584 Store 78 77 585 83: 82(ptr) AccessChain 81(inputPatch.f3Color) 36 586 84: 8(fvec3) Load 83 587 85: 64(ptr) AccessChain 71(inputPatch) 36 40 588 Store 85 84 589 89: 10(int) Load 88(uCPID) 590 Store 86(uCPID) 89 591 92: 12 Load 71(inputPatch) 592 Store 91(param) 92 593 94: 10(int) Load 86(uCPID) 594 Store 93(param) 94 595 95:27(HSOutput) FunctionCall 31(@main(struct-VSOutput-vf4-vf31[1];u1;) 91(param) 93(param) 596 Store 90(flattenTemp) 95 597 98: 10(int) Load 88(uCPID) 598 99: 59(ptr) AccessChain 90(flattenTemp) 36 599 100: 7(fvec4) Load 99 600 102: 101(ptr) AccessChain 97(@entryPointOutput.Position) 98 601 Store 102 100 602 105: 10(int) Load 88(uCPID) 603 106: 64(ptr) AccessChain 90(flattenTemp) 40 604 107: 8(fvec3) Load 106 605 109: 108(ptr) AccessChain 104(@entryPointOutput.Color) 105 606 Store 109 107 607 ControlBarrier 15 18 110 608 111: 10(int) Load 88(uCPID) 609 113: 112(bool) IEqual 111 36 610 SelectionMerge 115 None 611 BranchConditional 113 114 115 612 114: Label 613 121: 12 Load 71(inputPatch) 614 Store 120(param) 121 615 123: 10(int) Load 117(BlockID) 616 Store 122(param) 123 617 125:20(HS_CONSTANT_DATA_OUTPUT) FunctionCall 25(ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2];) 120(param) 122(param) 124(param) 618 126: 16 Load 124(param) 619 Store 119(Inside) 126 620 Store 116(@patchConstantResult) 125 621 129: 38(ptr) AccessChain 116(@patchConstantResult) 36 36 622 130: 6(float) Load 129 623 132: 131(ptr) AccessChain 128(@patchConstantOutput.Edges) 36 624 Store 132 130 625 133: 38(ptr) AccessChain 116(@patchConstantResult) 36 40 626 134: 6(float) Load 133 627 135: 131(ptr) AccessChain 128(@patchConstantOutput.Edges) 40 628 Store 135 134 629 136: 38(ptr) AccessChain 116(@patchConstantResult) 36 43 630 137: 6(float) Load 136 631 138: 131(ptr) AccessChain 128(@patchConstantOutput.Edges) 43 632 Store 138 137 633 139: 38(ptr) AccessChain 116(@patchConstantResult) 36 46 634 140: 6(float) Load 139 635 141: 131(ptr) AccessChain 128(@patchConstantOutput.Edges) 46 636 Store 141 140 637 Branch 115 638 115: Label 639 Return 640 FunctionEnd 64125(ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2];):20(HS_CONSTANT_DATA_OUTPUT) Function None 21 642 22(p): 13(ptr) FunctionParameter 643 23(BlockID): 14(ptr) FunctionParameter 644 24(Inside): 17(ptr) FunctionParameter 645 26: Label 646 34(Factors): 33(ptr) Variable Function 647 39: 38(ptr) AccessChain 34(Factors) 36 36 648 Store 39 37 649 42: 38(ptr) AccessChain 34(Factors) 36 40 650 Store 42 41 651 45: 38(ptr) AccessChain 34(Factors) 36 43 652 Store 45 44 653 48: 38(ptr) AccessChain 34(Factors) 36 46 654 Store 48 47 655 50: 38(ptr) AccessChain 24(Inside) 36 656 Store 50 49 657 52: 38(ptr) AccessChain 24(Inside) 40 658 Store 52 51 659 53:20(HS_CONSTANT_DATA_OUTPUT) Load 34(Factors) 660 ReturnValue 53 661 FunctionEnd 66231(@main(struct-VSOutput-vf4-vf31[1];u1;):27(HSOutput) Function None 28 663 29(inputPatch): 13(ptr) FunctionParameter 664 30(uCPID): 14(ptr) FunctionParameter 665 32: Label 666 57(Out): 56(ptr) Variable Function 667 58: 10(int) Load 30(uCPID) 668 60: 59(ptr) AccessChain 29(inputPatch) 58 36 669 61: 7(fvec4) Load 60 670 62: 59(ptr) AccessChain 57(Out) 36 671 Store 62 61 672 63: 10(int) Load 30(uCPID) 673 65: 64(ptr) AccessChain 29(inputPatch) 63 40 674 66: 8(fvec3) Load 65 675 67: 64(ptr) AccessChain 57(Out) 40 676 Store 67 66 677 68:27(HSOutput) Load 57(Out) 678 ReturnValue 68 679 FunctionEnd 680