1hlsl.if.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:1 Function Definition: f0(vf4; ( temp 4-component vector of float) 60:1 Function Parameters: 70:1 'input' ( in 4-component vector of float) 80:? Sequence 90:2 Test condition and select ( temp void) 100:2 Condition 110:2 all ( temp bool) 120:2 Equal ( temp 4-component vector of bool) 130:2 'input' ( in 4-component vector of float) 140:2 'input' ( in 4-component vector of float) 150:2 true case 160:3 Branch: Return with expression 170:3 'input' ( in 4-component vector of float) 180:2 false case 190:5 Branch: Return with expression 200:5 Negate value ( temp 4-component vector of float) 210:5 'input' ( in 4-component vector of float) 220:8 Function Definition: f1(vf4; ( temp 4-component vector of float) 230:8 Function Parameters: 240:8 'input' ( in 4-component vector of float) 250:? Sequence 260:9 Test condition and select ( temp void) 270:9 Condition 280:9 all ( temp bool) 290:9 Equal ( temp 4-component vector of bool) 300:9 'input' ( in 4-component vector of float) 310:9 'input' ( in 4-component vector of float) 320:9 true case 330:? Sequence 340:10 Branch: Return with expression 350:10 'input' ( in 4-component vector of float) 360:9 false case 370:? Sequence 380:12 Branch: Return with expression 390:12 Negate value ( temp 4-component vector of float) 400:12 'input' ( in 4-component vector of float) 410:17 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 420:17 Function Parameters: 430:17 'input' ( in 4-component vector of float) 440:? Sequence 450:18 Test condition and select ( temp void) 460:18 Condition 470:18 all ( temp bool) 480:18 Equal ( temp 4-component vector of bool) 490:18 'input' ( in 4-component vector of float) 500:18 'input' ( in 4-component vector of float) 510:18 true case 520:19 Branch: Return with expression 530:19 'input' ( in 4-component vector of float) 540:21 Function Call: f0(vf4; ( temp 4-component vector of float) 550:21 'input' ( in 4-component vector of float) 560:23 Test condition and select ( temp void) 570:23 Condition 580:23 all ( temp bool) 590:23 Equal ( temp 4-component vector of bool) 600:23 'input' ( in 4-component vector of float) 610:23 'input' ( in 4-component vector of float) 620:23 true case is null 630:26 Test condition and select ( temp void) 640:26 Condition 650:26 all ( temp bool) 660:26 Equal ( temp 4-component vector of bool) 670:26 'input' ( in 4-component vector of float) 680:26 'input' ( in 4-component vector of float) 690:26 true case is null 700:31 Test condition and select ( temp void): Flatten 710:31 Condition 720:31 all ( temp bool) 730:31 Equal ( temp 4-component vector of bool) 740:31 'input' ( in 4-component vector of float) 750:31 'input' ( in 4-component vector of float) 760:31 true case 770:? Sequence 780:32 Branch: Return with expression 790:32 'input' ( in 4-component vector of float) 800:35 Function Call: f1(vf4; ( temp 4-component vector of float) 810:35 'input' ( in 4-component vector of float) 820:38 Test condition and select ( temp void) 830:38 Condition 840:38 Convert float to bool ( temp bool) 850:38 move second child to first child ( temp float) 860:38 'ii' ( temp float) 870:38 direct index ( temp float) 880:38 'input' ( in 4-component vector of float) 890:38 Constant: 900:38 2 (const int) 910:38 true case 920:39 Pre-Increment ( temp float) 930:39 'ii' ( temp float) 940:40 Pre-Increment ( temp int) 950:40 'ii' ( temp int) 960:41 Test condition and select ( temp void) 970:41 Condition 980:41 Compare Equal ( temp bool) 990:41 Convert int to float ( temp float) 1000:41 'ii' ( temp int) 1010:41 Constant: 1020:41 1.000000 1030:41 true case 1040:42 Pre-Increment ( temp int) 1050:42 'ii' ( temp int) 1060:17 Function Definition: PixelShaderFunction( ( temp void) 1070:17 Function Parameters: 1080:? Sequence 1090:17 move second child to first child ( temp 4-component vector of float) 1100:? 'input' ( temp 4-component vector of float) 1110:? 'input' (layout( location=0) in 4-component vector of float) 1120:17 move second child to first child ( temp 4-component vector of float) 1130:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 1140:17 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 1150:? 'input' ( temp 4-component vector of float) 1160:? Linker Objects 1170:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 1180:? 'input' (layout( location=0) in 4-component vector of float) 119 120 121Linked fragment stage: 122 123 124Shader version: 500 125gl_FragCoord origin is upper left 1260:? Sequence 1270:1 Function Definition: f0(vf4; ( temp 4-component vector of float) 1280:1 Function Parameters: 1290:1 'input' ( in 4-component vector of float) 1300:? Sequence 1310:2 Test condition and select ( temp void) 1320:2 Condition 1330:2 all ( temp bool) 1340:2 Equal ( temp 4-component vector of bool) 1350:2 'input' ( in 4-component vector of float) 1360:2 'input' ( in 4-component vector of float) 1370:2 true case 1380:3 Branch: Return with expression 1390:3 'input' ( in 4-component vector of float) 1400:2 false case 1410:5 Branch: Return with expression 1420:5 Negate value ( temp 4-component vector of float) 1430:5 'input' ( in 4-component vector of float) 1440:8 Function Definition: f1(vf4; ( temp 4-component vector of float) 1450:8 Function Parameters: 1460:8 'input' ( in 4-component vector of float) 1470:? Sequence 1480:9 Test condition and select ( temp void) 1490:9 Condition 1500:9 all ( temp bool) 1510:9 Equal ( temp 4-component vector of bool) 1520:9 'input' ( in 4-component vector of float) 1530:9 'input' ( in 4-component vector of float) 1540:9 true case 1550:? Sequence 1560:10 Branch: Return with expression 1570:10 'input' ( in 4-component vector of float) 1580:9 false case 1590:? Sequence 1600:12 Branch: Return with expression 1610:12 Negate value ( temp 4-component vector of float) 1620:12 'input' ( in 4-component vector of float) 1630:17 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 1640:17 Function Parameters: 1650:17 'input' ( in 4-component vector of float) 1660:? Sequence 1670:18 Test condition and select ( temp void) 1680:18 Condition 1690:18 all ( temp bool) 1700:18 Equal ( temp 4-component vector of bool) 1710:18 'input' ( in 4-component vector of float) 1720:18 'input' ( in 4-component vector of float) 1730:18 true case 1740:19 Branch: Return with expression 1750:19 'input' ( in 4-component vector of float) 1760:21 Function Call: f0(vf4; ( temp 4-component vector of float) 1770:21 'input' ( in 4-component vector of float) 1780:23 Test condition and select ( temp void) 1790:23 Condition 1800:23 all ( temp bool) 1810:23 Equal ( temp 4-component vector of bool) 1820:23 'input' ( in 4-component vector of float) 1830:23 'input' ( in 4-component vector of float) 1840:23 true case is null 1850:26 Test condition and select ( temp void) 1860:26 Condition 1870:26 all ( temp bool) 1880:26 Equal ( temp 4-component vector of bool) 1890:26 'input' ( in 4-component vector of float) 1900:26 'input' ( in 4-component vector of float) 1910:26 true case is null 1920:31 Test condition and select ( temp void): Flatten 1930:31 Condition 1940:31 all ( temp bool) 1950:31 Equal ( temp 4-component vector of bool) 1960:31 'input' ( in 4-component vector of float) 1970:31 'input' ( in 4-component vector of float) 1980:31 true case 1990:? Sequence 2000:32 Branch: Return with expression 2010:32 'input' ( in 4-component vector of float) 2020:35 Function Call: f1(vf4; ( temp 4-component vector of float) 2030:35 'input' ( in 4-component vector of float) 2040:38 Test condition and select ( temp void) 2050:38 Condition 2060:38 Convert float to bool ( temp bool) 2070:38 move second child to first child ( temp float) 2080:38 'ii' ( temp float) 2090:38 direct index ( temp float) 2100:38 'input' ( in 4-component vector of float) 2110:38 Constant: 2120:38 2 (const int) 2130:38 true case 2140:39 Pre-Increment ( temp float) 2150:39 'ii' ( temp float) 2160:40 Pre-Increment ( temp int) 2170:40 'ii' ( temp int) 2180:41 Test condition and select ( temp void) 2190:41 Condition 2200:41 Compare Equal ( temp bool) 2210:41 Convert int to float ( temp float) 2220:41 'ii' ( temp int) 2230:41 Constant: 2240:41 1.000000 2250:41 true case 2260:42 Pre-Increment ( temp int) 2270:42 'ii' ( temp int) 2280:17 Function Definition: PixelShaderFunction( ( temp void) 2290:17 Function Parameters: 2300:? Sequence 2310:17 move second child to first child ( temp 4-component vector of float) 2320:? 'input' ( temp 4-component vector of float) 2330:? 'input' (layout( location=0) in 4-component vector of float) 2340:17 move second child to first child ( temp 4-component vector of float) 2350:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 2360:17 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 2370:? 'input' ( temp 4-component vector of float) 2380:? Linker Objects 2390:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 2400:? 'input' (layout( location=0) in 4-component vector of float) 241 242// Module Version 10000 243// Generated by (magic number): 8000a 244// Id's are bound by 117 245 246 Capability Shader 247 1: ExtInstImport "GLSL.std.450" 248 MemoryModel Logical GLSL450 249 EntryPoint Fragment 4 "PixelShaderFunction" 110 113 250 ExecutionMode 4 OriginUpperLeft 251 Source HLSL 500 252 Name 4 "PixelShaderFunction" 253 Name 11 "f0(vf4;" 254 Name 10 "input" 255 Name 14 "f1(vf4;" 256 Name 13 "input" 257 Name 17 "@PixelShaderFunction(vf4;" 258 Name 16 "input" 259 Name 55 "param" 260 Name 78 "param" 261 Name 82 "ii" 262 Name 96 "ii" 263 Name 108 "input" 264 Name 110 "input" 265 Name 113 "@entryPointOutput" 266 Name 114 "param" 267 Decorate 110(input) Location 0 268 Decorate 113(@entryPointOutput) Location 0 269 2: TypeVoid 270 3: TypeFunction 2 271 6: TypeFloat 32 272 7: TypeVector 6(float) 4 273 8: TypePointer Function 7(fvec4) 274 9: TypeFunction 7(fvec4) 8(ptr) 275 21: TypeBool 276 22: TypeVector 21(bool) 4 277 81: TypePointer Function 6(float) 278 83: TypeInt 32 0 279 84: 83(int) Constant 2 280 87: 6(float) Constant 0 281 92: 6(float) Constant 1065353216 282 94: TypeInt 32 1 283 95: TypePointer Function 94(int) 284 98: 94(int) Constant 1 285 109: TypePointer Input 7(fvec4) 286 110(input): 109(ptr) Variable Input 287 112: TypePointer Output 7(fvec4) 288113(@entryPointOutput): 112(ptr) Variable Output 2894(PixelShaderFunction): 2 Function None 3 290 5: Label 291 108(input): 8(ptr) Variable Function 292 114(param): 8(ptr) Variable Function 293 111: 7(fvec4) Load 110(input) 294 Store 108(input) 111 295 115: 7(fvec4) Load 108(input) 296 Store 114(param) 115 297 116: 7(fvec4) FunctionCall 17(@PixelShaderFunction(vf4;) 114(param) 298 Store 113(@entryPointOutput) 116 299 Return 300 FunctionEnd 301 11(f0(vf4;): 7(fvec4) Function None 9 302 10(input): 8(ptr) FunctionParameter 303 12: Label 304 19: 7(fvec4) Load 10(input) 305 20: 7(fvec4) Load 10(input) 306 23: 22(bvec4) FOrdEqual 19 20 307 24: 21(bool) All 23 308 SelectionMerge 26 None 309 BranchConditional 24 25 29 310 25: Label 311 27: 7(fvec4) Load 10(input) 312 ReturnValue 27 313 29: Label 314 30: 7(fvec4) Load 10(input) 315 31: 7(fvec4) FNegate 30 316 ReturnValue 31 317 26: Label 318 Unreachable 319 FunctionEnd 320 14(f1(vf4;): 7(fvec4) Function None 9 321 13(input): 8(ptr) FunctionParameter 322 15: Label 323 34: 7(fvec4) Load 13(input) 324 35: 7(fvec4) Load 13(input) 325 36: 22(bvec4) FOrdEqual 34 35 326 37: 21(bool) All 36 327 SelectionMerge 39 None 328 BranchConditional 37 38 42 329 38: Label 330 40: 7(fvec4) Load 13(input) 331 ReturnValue 40 332 42: Label 333 43: 7(fvec4) Load 13(input) 334 44: 7(fvec4) FNegate 43 335 ReturnValue 44 336 39: Label 337 Unreachable 338 FunctionEnd 33917(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 340 16(input): 8(ptr) FunctionParameter 341 18: Label 342 55(param): 8(ptr) Variable Function 343 78(param): 8(ptr) Variable Function 344 82(ii): 81(ptr) Variable Function 345 96(ii): 95(ptr) Variable Function 346 47: 7(fvec4) Load 16(input) 347 48: 7(fvec4) Load 16(input) 348 49: 22(bvec4) FOrdEqual 47 48 349 50: 21(bool) All 49 350 SelectionMerge 52 None 351 BranchConditional 50 51 52 352 51: Label 353 53: 7(fvec4) Load 16(input) 354 ReturnValue 53 355 52: Label 356 56: 7(fvec4) Load 16(input) 357 Store 55(param) 56 358 57: 7(fvec4) FunctionCall 11(f0(vf4;) 55(param) 359 58: 7(fvec4) Load 16(input) 360 59: 7(fvec4) Load 16(input) 361 60: 22(bvec4) FOrdEqual 58 59 362 61: 21(bool) All 60 363 SelectionMerge 63 None 364 BranchConditional 61 62 63 365 62: Label 366 Branch 63 367 63: Label 368 64: 7(fvec4) Load 16(input) 369 65: 7(fvec4) Load 16(input) 370 66: 22(bvec4) FOrdEqual 64 65 371 67: 21(bool) All 66 372 SelectionMerge 69 None 373 BranchConditional 67 68 69 374 68: Label 375 Branch 69 376 69: Label 377 70: 7(fvec4) Load 16(input) 378 71: 7(fvec4) Load 16(input) 379 72: 22(bvec4) FOrdEqual 70 71 380 73: 21(bool) All 72 381 SelectionMerge 75 Flatten 382 BranchConditional 73 74 75 383 74: Label 384 76: 7(fvec4) Load 16(input) 385 ReturnValue 76 386 75: Label 387 79: 7(fvec4) Load 16(input) 388 Store 78(param) 79 389 80: 7(fvec4) FunctionCall 14(f1(vf4;) 78(param) 390 85: 81(ptr) AccessChain 16(input) 84 391 86: 6(float) Load 85 392 Store 82(ii) 86 393 88: 21(bool) FUnordNotEqual 86 87 394 SelectionMerge 90 None 395 BranchConditional 88 89 90 396 89: Label 397 91: 6(float) Load 82(ii) 398 93: 6(float) FAdd 91 92 399 Store 82(ii) 93 400 Branch 90 401 90: Label 402 97: 94(int) Load 96(ii) 403 99: 94(int) IAdd 97 98 404 Store 96(ii) 99 405 100: 94(int) Load 96(ii) 406 101: 6(float) ConvertSToF 100 407 102: 21(bool) FOrdEqual 101 92 408 SelectionMerge 104 None 409 BranchConditional 102 103 104 410 103: Label 411 105: 94(int) Load 96(ii) 412 106: 94(int) IAdd 105 98 413 Store 96(ii) 106 414 Branch 104 415 104: Label 416 107: 7(fvec4) Undef 417 ReturnValue 107 418 FunctionEnd 419