1hlsl.samplecmp.negative.frag 2ERROR: 0:10: '' : expected: SamplerComparisonState 3ERROR: 1 compilation errors. No code generated. 4 5 6Shader version: 500 7gl_FragCoord origin is upper left 8ERROR: node is still EOpNull! 90:8 Function Definition: @main( ( temp 4-component vector of float) 100:8 Function Parameters: 110:? Sequence 120:9 texture ( temp float) 130:9 Construct combined texture-sampler ( temp sampler2DShadow) 140:9 'g_shadowTex' ( uniform texture2DShadow) 150:9 'g_shadowSamplerComp' ( uniform sampler) 160:9 Construct vec3 ( temp 3-component vector of float) 170:? Constant: 180:? 0.000000 190:? 0.000000 200:9 Constant: 210:9 0.000000 220:10 ERROR: Bad aggregation op 23 ( temp float) 240:10 'g_nonShadowTex' ( uniform texture2D) 250:10 'g_shadowSampler' ( uniform sampler) 260:? Constant: 270:? 0.000000 280:? 0.000000 290:10 Constant: 300:10 0.000000 310:12 Branch: Return with expression 320:12 Constant: 330:12 0.000000 340:12 0.000000 350:12 0.000000 360:12 0.000000 370:8 Function Definition: main( ( temp void) 380:8 Function Parameters: 390:? Sequence 400:8 move second child to first child ( temp 4-component vector of float) 410:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 420:8 Function Call: @main( ( temp 4-component vector of float) 430:? Linker Objects 440:? 'g_nonShadowTex' ( uniform texture2D) 450:? 'g_shadowTex' ( uniform texture2DShadow) 460:? 'g_shadowSampler' ( uniform sampler) 470:? 'g_shadowSamplerComp' ( uniform sampler) 480:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 49 50 51Linked fragment stage: 52 53 54Shader version: 500 55gl_FragCoord origin is upper left 56ERROR: node is still EOpNull! 570:8 Function Definition: @main( ( temp 4-component vector of float) 580:8 Function Parameters: 590:? Sequence 600:9 texture ( temp float) 610:9 Construct combined texture-sampler ( temp sampler2DShadow) 620:9 'g_shadowTex' ( uniform texture2DShadow) 630:9 'g_shadowSamplerComp' ( uniform sampler) 640:9 Construct vec3 ( temp 3-component vector of float) 650:? Constant: 660:? 0.000000 670:? 0.000000 680:9 Constant: 690:9 0.000000 700:10 ERROR: Bad aggregation op 71 ( temp float) 720:10 'g_nonShadowTex' ( uniform texture2D) 730:10 'g_shadowSampler' ( uniform sampler) 740:? Constant: 750:? 0.000000 760:? 0.000000 770:10 Constant: 780:10 0.000000 790:12 Branch: Return with expression 800:12 Constant: 810:12 0.000000 820:12 0.000000 830:12 0.000000 840:12 0.000000 850:8 Function Definition: main( ( temp void) 860:8 Function Parameters: 870:? Sequence 880:8 move second child to first child ( temp 4-component vector of float) 890:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 900:8 Function Call: @main( ( temp 4-component vector of float) 910:? Linker Objects 920:? 'g_nonShadowTex' ( uniform texture2D) 930:? 'g_shadowTex' ( uniform texture2DShadow) 940:? 'g_shadowSampler' ( uniform sampler) 950:? 'g_shadowSamplerComp' ( uniform sampler) 960:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 97 98SPIR-V is not generated for failed compile or link 99