1hlsl.shapeConvRet.frag
2Shader version: 500
3gl_FragCoord origin is upper left
40:? Sequence
50:2  Function Definition: foo( ( temp 3-component vector of int)
60:2    Function Parameters:
70:?     Sequence
80:3      Branch: Return with expression
90:3        Constant:
100:3          13 (const int)
110:3          13 (const int)
120:3          13 (const int)
130:7  Function Definition: @main(f1; ( temp 4-component vector of float)
140:7    Function Parameters:
150:7      'f' ( in float)
160:?     Sequence
170:8      Branch: Return with expression
180:8        Construct vec4 ( temp 4-component vector of float)
190:8          'f' ( in float)
200:7  Function Definition: main( ( temp void)
210:7    Function Parameters:
220:?     Sequence
230:7      move second child to first child ( temp float)
240:?         'f' ( temp float)
250:?         'f' (layout( location=0) in float)
260:7      move second child to first child ( temp 4-component vector of float)
270:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
280:7        Function Call: @main(f1; ( temp 4-component vector of float)
290:?           'f' ( temp float)
300:?   Linker Objects
310:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
320:?     'f' (layout( location=0) in float)
33
34
35Linked fragment stage:
36
37
38Shader version: 500
39gl_FragCoord origin is upper left
400:? Sequence
410:2  Function Definition: foo( ( temp 3-component vector of int)
420:2    Function Parameters:
430:?     Sequence
440:3      Branch: Return with expression
450:3        Constant:
460:3          13 (const int)
470:3          13 (const int)
480:3          13 (const int)
490:7  Function Definition: @main(f1; ( temp 4-component vector of float)
500:7    Function Parameters:
510:7      'f' ( in float)
520:?     Sequence
530:8      Branch: Return with expression
540:8        Construct vec4 ( temp 4-component vector of float)
550:8          'f' ( in float)
560:7  Function Definition: main( ( temp void)
570:7    Function Parameters:
580:?     Sequence
590:7      move second child to first child ( temp float)
600:?         'f' ( temp float)
610:?         'f' (layout( location=0) in float)
620:7      move second child to first child ( temp 4-component vector of float)
630:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
640:7        Function Call: @main(f1; ( temp 4-component vector of float)
650:?           'f' ( temp float)
660:?   Linker Objects
670:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
680:?     'f' (layout( location=0) in float)
69
70// Module Version 10000
71// Generated by (magic number): 8000a
72// Id's are bound by 35
73
74                              Capability Shader
75               1:             ExtInstImport  "GLSL.std.450"
76                              MemoryModel Logical GLSL450
77                              EntryPoint Fragment 4  "main" 28 31
78                              ExecutionMode 4 OriginUpperLeft
79                              Source HLSL 500
80                              Name 4  "main"
81                              Name 9  "foo("
82                              Name 16  "@main(f1;"
83                              Name 15  "f"
84                              Name 26  "f"
85                              Name 28  "f"
86                              Name 31  "@entryPointOutput"
87                              Name 32  "param"
88                              Decorate 28(f) Location 0
89                              Decorate 31(@entryPointOutput) Location 0
90               2:             TypeVoid
91               3:             TypeFunction 2
92               6:             TypeInt 32 1
93               7:             TypeVector 6(int) 3
94               8:             TypeFunction 7(ivec3)
95              11:             TypeFloat 32
96              12:             TypePointer Function 11(float)
97              13:             TypeVector 11(float) 4
98              14:             TypeFunction 13(fvec4) 12(ptr)
99              18:      6(int) Constant 13
100              19:    7(ivec3) ConstantComposite 18 18 18
101              27:             TypePointer Input 11(float)
102           28(f):     27(ptr) Variable Input
103              30:             TypePointer Output 13(fvec4)
10431(@entryPointOutput):     30(ptr) Variable Output
105         4(main):           2 Function None 3
106               5:             Label
107           26(f):     12(ptr) Variable Function
108       32(param):     12(ptr) Variable Function
109              29:   11(float) Load 28(f)
110                              Store 26(f) 29
111              33:   11(float) Load 26(f)
112                              Store 32(param) 33
113              34:   13(fvec4) FunctionCall 16(@main(f1;) 32(param)
114                              Store 31(@entryPointOutput) 34
115                              Return
116                              FunctionEnd
117         9(foo():    7(ivec3) Function None 8
118              10:             Label
119                              ReturnValue 19
120                              FunctionEnd
121   16(@main(f1;):   13(fvec4) Function None 14
122           15(f):     12(ptr) FunctionParameter
123              17:             Label
124              22:   11(float) Load 15(f)
125              23:   13(fvec4) CompositeConstruct 22 22 22 22
126                              ReturnValue 23
127                              FunctionEnd
128