1hlsl.y-negate-3.vert 2Shader version: 500 30:? Sequence 40:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 50:11 Function Parameters: 60:? Sequence 70:14 move second child to first child ( temp 4-component vector of float) 80:14 pos: direct index for structure ( temp 4-component vector of float) 90:14 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 100:14 Constant: 110:14 0 (const int) 120:14 position: direct index for structure ( uniform 4-component vector of float) 130:14 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float position}) 140:14 Constant: 150:14 0 (const uint) 160:15 move second child to first child ( temp int) 170:15 somethingelse: direct index for structure ( temp int) 180:15 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 190:15 Constant: 200:15 1 (const int) 210:15 Constant: 220:15 42 (const int) 230:17 Branch: Return with expression 240:17 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 250:11 Function Definition: main( ( temp void) 260:11 Function Parameters: 270:? Sequence 280:11 Sequence 290:11 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 300:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 310:11 Function Call: @main( ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 320:11 Sequence 330:11 move second child to first child ( temp 4-component vector of float) 340:11 '@position' ( temp 4-component vector of float) 350:11 pos: direct index for structure ( temp 4-component vector of float) 360:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 370:11 Constant: 380:11 0 (const int) 390:11 move second child to first child ( temp float) 400:11 direct index ( temp float) 410:11 '@position' ( temp 4-component vector of float) 420:11 Constant: 430:11 1 (const int) 440:11 Negate value ( temp float) 450:11 direct index ( temp float) 460:11 '@position' ( temp 4-component vector of float) 470:11 Constant: 480:11 1 (const int) 490:11 move second child to first child ( temp 4-component vector of float) 500:? '@entryPointOutput.pos' ( out 4-component vector of float Position) 510:11 '@position' ( temp 4-component vector of float) 520:11 move second child to first child ( temp int) 530:? '@entryPointOutput.somethingelse' (layout( location=0) out int) 540:11 somethingelse: direct index for structure ( temp int) 550:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 560:11 Constant: 570:11 1 (const int) 580:? Linker Objects 590:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float position}) 600:? '@entryPointOutput.pos' ( out 4-component vector of float Position) 610:? '@entryPointOutput.somethingelse' (layout( location=0) out int) 62 63 64Linked vertex stage: 65 66 67Shader version: 500 680:? Sequence 690:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 700:11 Function Parameters: 710:? Sequence 720:14 move second child to first child ( temp 4-component vector of float) 730:14 pos: direct index for structure ( temp 4-component vector of float) 740:14 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 750:14 Constant: 760:14 0 (const int) 770:14 position: direct index for structure ( uniform 4-component vector of float) 780:14 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float position}) 790:14 Constant: 800:14 0 (const uint) 810:15 move second child to first child ( temp int) 820:15 somethingelse: direct index for structure ( temp int) 830:15 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 840:15 Constant: 850:15 1 (const int) 860:15 Constant: 870:15 42 (const int) 880:17 Branch: Return with expression 890:17 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 900:11 Function Definition: main( ( temp void) 910:11 Function Parameters: 920:? Sequence 930:11 Sequence 940:11 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 950:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 960:11 Function Call: @main( ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 970:11 Sequence 980:11 move second child to first child ( temp 4-component vector of float) 990:11 '@position' ( temp 4-component vector of float) 1000:11 pos: direct index for structure ( temp 4-component vector of float) 1010:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 1020:11 Constant: 1030:11 0 (const int) 1040:11 move second child to first child ( temp float) 1050:11 direct index ( temp float) 1060:11 '@position' ( temp 4-component vector of float) 1070:11 Constant: 1080:11 1 (const int) 1090:11 Negate value ( temp float) 1100:11 direct index ( temp float) 1110:11 '@position' ( temp 4-component vector of float) 1120:11 Constant: 1130:11 1 (const int) 1140:11 move second child to first child ( temp 4-component vector of float) 1150:? '@entryPointOutput.pos' ( out 4-component vector of float Position) 1160:11 '@position' ( temp 4-component vector of float) 1170:11 move second child to first child ( temp int) 1180:? '@entryPointOutput.somethingelse' (layout( location=0) out int) 1190:11 somethingelse: direct index for structure ( temp int) 1200:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 1210:11 Constant: 1220:11 1 (const int) 1230:? Linker Objects 1240:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float position}) 1250:? '@entryPointOutput.pos' ( out 4-component vector of float Position) 1260:? '@entryPointOutput.somethingelse' (layout( location=0) out int) 127 128// Module Version 10000 129// Generated by (magic number): 8000a 130// Id's are bound by 50 131 132 Capability Shader 133 1: ExtInstImport "GLSL.std.450" 134 MemoryModel Logical GLSL450 135 EntryPoint Vertex 4 "main" 44 47 136 Source HLSL 500 137 Name 4 "main" 138 Name 9 "VS_OUT" 139 MemberName 9(VS_OUT) 0 "pos" 140 MemberName 9(VS_OUT) 1 "somethingelse" 141 Name 11 "@main(" 142 Name 14 "vsout" 143 Name 16 "$Global" 144 MemberName 16($Global) 0 "position" 145 Name 18 "" 146 Name 31 "flattenTemp" 147 Name 33 "@position" 148 Name 44 "@entryPointOutput.pos" 149 Name 47 "@entryPointOutput.somethingelse" 150 MemberDecorate 16($Global) 0 Offset 0 151 Decorate 16($Global) Block 152 Decorate 18 DescriptorSet 0 153 Decorate 18 Binding 0 154 Decorate 44(@entryPointOutput.pos) BuiltIn Position 155 Decorate 47(@entryPointOutput.somethingelse) Location 0 156 2: TypeVoid 157 3: TypeFunction 2 158 6: TypeFloat 32 159 7: TypeVector 6(float) 4 160 8: TypeInt 32 1 161 9(VS_OUT): TypeStruct 7(fvec4) 8(int) 162 10: TypeFunction 9(VS_OUT) 163 13: TypePointer Function 9(VS_OUT) 164 15: 8(int) Constant 0 165 16($Global): TypeStruct 7(fvec4) 166 17: TypePointer Uniform 16($Global) 167 18: 17(ptr) Variable Uniform 168 19: TypePointer Uniform 7(fvec4) 169 22: TypePointer Function 7(fvec4) 170 24: 8(int) Constant 1 171 25: 8(int) Constant 42 172 26: TypePointer Function 8(int) 173 36: TypeInt 32 0 174 37: 36(int) Constant 1 175 38: TypePointer Function 6(float) 176 43: TypePointer Output 7(fvec4) 17744(@entryPointOutput.pos): 43(ptr) Variable Output 178 46: TypePointer Output 8(int) 17947(@entryPointOutput.somethingelse): 46(ptr) Variable Output 180 4(main): 2 Function None 3 181 5: Label 182 31(flattenTemp): 13(ptr) Variable Function 183 33(@position): 22(ptr) Variable Function 184 32: 9(VS_OUT) FunctionCall 11(@main() 185 Store 31(flattenTemp) 32 186 34: 22(ptr) AccessChain 31(flattenTemp) 15 187 35: 7(fvec4) Load 34 188 Store 33(@position) 35 189 39: 38(ptr) AccessChain 33(@position) 37 190 40: 6(float) Load 39 191 41: 6(float) FNegate 40 192 42: 38(ptr) AccessChain 33(@position) 37 193 Store 42 41 194 45: 7(fvec4) Load 33(@position) 195 Store 44(@entryPointOutput.pos) 45 196 48: 26(ptr) AccessChain 31(flattenTemp) 24 197 49: 8(int) Load 48 198 Store 47(@entryPointOutput.somethingelse) 49 199 Return 200 FunctionEnd 201 11(@main(): 9(VS_OUT) Function None 10 202 12: Label 203 14(vsout): 13(ptr) Variable Function 204 20: 19(ptr) AccessChain 18 15 205 21: 7(fvec4) Load 20 206 23: 22(ptr) AccessChain 14(vsout) 15 207 Store 23 21 208 27: 26(ptr) AccessChain 14(vsout) 24 209 Store 27 25 210 28: 9(VS_OUT) Load 14(vsout) 211 ReturnValue 28 212 FunctionEnd 213