1nonuniform.frag 2ERROR: 0:10: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier 3ERROR: 0:11: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier 4ERROR: 0:12: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier 5ERROR: 0:22: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier 6ERROR: 0:28: 'constructor' : too many arguments 7ERROR: 0:28: 'assign' : cannot convert from ' const float' to ' nonuniform temp int' 8ERROR: 0:29: 'constructor' : not enough data provided for construction 9ERROR: 0:29: 'assign' : cannot convert from ' const float' to ' nonuniform temp int' 10ERROR: 0:32: 'nonuniformEXT' : not allowed on block or structure members 11ERROR: 0:33: 'nonuniformEXT' : not allowed on block or structure members 12ERROR: 10 compilation errors. No code generated. 13 14 15Shader version: 450 16Requested GL_EXT_nonuniform_qualifier 17ERROR: node is still EOpNull! 180:14 Function Definition: foo(i1;i1; ( nonuniform temp int) 190:14 Function Parameters: 200:14 'nupi' ( nonuniform in int) 210:14 'f' ( nonuniform out int) 220:16 Sequence 230:16 Branch: Return with expression 240:16 'nupi' ( nonuniform in int) 250:19 Function Definition: main( ( global void) 260:19 Function Parameters: 270:? Sequence 280:24 Function Call: foo(i1;i1; ( nonuniform temp int) 290:24 'nu_li' ( nonuniform temp int) 300:24 'nu_li' ( nonuniform temp int) 310:27 move second child to first child ( temp int) 320:27 'nu_li' ( nonuniform temp int) 330:27 add ( nonuniform temp int) 340:27 copy object ( nonuniform temp int) 350:27 'a' ( temp int) 360:27 copy object ( nonuniform temp int) 370:27 component-wise multiply ( temp int) 380:27 'a' ( temp int) 390:27 Constant: 400:27 2 (const int) 410:28 'nu_li' ( nonuniform temp int) 420:29 'nu_li' ( nonuniform temp int) 430:30 move second child to first child ( temp int) 440:30 'nu_li' ( nonuniform temp int) 450:30 indirect index ( nonuniform temp int) 460:30 'table' ( temp 5-element array of int) 470:30 copy object ( nonuniform temp int) 480:30 Constant: 490:30 3 (const int) 500:? Linker Objects 510:? 'nonuniformEXT' ( global int) 520:? 'nu_inv4' ( smooth nonuniform in 4-component vector of float) 530:? 'nu_gf' ( nonuniform temp float) 540:? 'nu_outv4' ( nonuniform out 4-component vector of float) 550:? 'nu_uv4' ( nonuniform uniform 4-component vector of float) 560:? 'nu_constf' ( nonuniform const float) 570:? 1.000000 580:? 'ins' (layout( location=1) smooth in structure{ global float a, temp float b}) 590:? 'inb' (layout( location=3) in block{ in float a, in float b}) 60 61 62Linked fragment stage: 63 64 65Shader version: 450 66Requested GL_EXT_nonuniform_qualifier 67ERROR: node is still EOpNull! 680:14 Function Definition: foo(i1;i1; ( nonuniform temp int) 690:14 Function Parameters: 700:14 'nupi' ( nonuniform in int) 710:14 'f' ( nonuniform out int) 720:16 Sequence 730:16 Branch: Return with expression 740:16 'nupi' ( nonuniform in int) 750:19 Function Definition: main( ( global void) 760:19 Function Parameters: 770:? Sequence 780:24 Function Call: foo(i1;i1; ( nonuniform temp int) 790:24 'nu_li' ( nonuniform temp int) 800:24 'nu_li' ( nonuniform temp int) 810:27 move second child to first child ( temp int) 820:27 'nu_li' ( nonuniform temp int) 830:27 add ( nonuniform temp int) 840:27 copy object ( nonuniform temp int) 850:27 'a' ( temp int) 860:27 copy object ( nonuniform temp int) 870:27 component-wise multiply ( temp int) 880:27 'a' ( temp int) 890:27 Constant: 900:27 2 (const int) 910:28 'nu_li' ( nonuniform temp int) 920:29 'nu_li' ( nonuniform temp int) 930:30 move second child to first child ( temp int) 940:30 'nu_li' ( nonuniform temp int) 950:30 indirect index ( nonuniform temp int) 960:30 'table' ( temp 5-element array of int) 970:30 copy object ( nonuniform temp int) 980:30 Constant: 990:30 3 (const int) 1000:? Linker Objects 1010:? 'nonuniformEXT' ( global int) 1020:? 'nu_inv4' ( smooth nonuniform in 4-component vector of float) 1030:? 'nu_gf' ( nonuniform temp float) 1040:? 'nu_outv4' ( nonuniform out 4-component vector of float) 1050:? 'nu_uv4' ( nonuniform uniform 4-component vector of float) 1060:? 'nu_constf' ( nonuniform const float) 1070:? 1.000000 1080:? 'ins' (layout( location=1) smooth in structure{ global float a, temp float b}) 1090:? 'inb' (layout( location=3) in block{ in float a, in float b}) 110 111