1#line 300 2 3#line 2 4 5 6 7 8 9#line 10 10 11 12#line 2 13 14#line 0 15 16 17 18#line 4 19 20 21 22 23 24#line 8 25 26void main(){ 27 gl_Position = vec4(10); 28} 29 30#line 8 4 31 32 33 34 35#line 12 3 36 37#line 1 38 39 40