1sample.vert
2Shader version: 110
30:? Sequence
40:38  Function Definition: main( ( global void)
50:38    Function Parameters:
60:40    Sequence
70:40      move second child to first child ( temp 3-component vector of float)
80:40        'color' ( smooth out 3-component vector of float)
90:40        Constant:
100:40          1.000000
110:40          1.000000
120:40          1.000000
130:42      move second child to first child ( temp 4-component vector of float)
140:42        'gl_Position' ( gl_Position 4-component vector of float Position)
150:42        matrix-times-vector ( temp 4-component vector of float)
160:42          'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
170:42          'gl_Vertex' ( in 4-component vector of float Vertex)
180:?   Linker Objects
190:?     'color' ( smooth out 3-component vector of float)
20
21
22Linked vertex stage:
23
24
25Shader version: 110
260:? Sequence
270:38  Function Definition: main( ( global void)
280:38    Function Parameters:
290:40    Sequence
300:40      move second child to first child ( temp 3-component vector of float)
310:40        'color' ( smooth out 3-component vector of float)
320:40        Constant:
330:40          1.000000
340:40          1.000000
350:40          1.000000
360:42      move second child to first child ( temp 4-component vector of float)
370:42        'gl_Position' ( gl_Position 4-component vector of float Position)
380:42        matrix-times-vector ( temp 4-component vector of float)
390:42          'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
400:42          'gl_Vertex' ( in 4-component vector of float Vertex)
410:?   Linker Objects
420:?     'color' ( smooth out 3-component vector of float)
43
44