1simpleFunctionCall.frag 2WARNING: 0:4: varying deprecated in version 130; may be removed in future release 3 4Shader version: 150 50:? Sequence 60:7 Function Definition: foo( ( global 4-component vector of float) 70:7 Function Parameters: 80:9 Sequence 90:9 Branch: Return with expression 100:9 'BaseColor' ( smooth in 4-component vector of float) 110:12 Function Definition: main( ( global void) 120:12 Function Parameters: 130:14 Sequence 140:14 move second child to first child ( temp 4-component vector of float) 150:14 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 160:14 Function Call: foo( ( global 4-component vector of float) 170:? Linker Objects 180:? 'bigColor' ( uniform 4-component vector of float) 190:? 'BaseColor' ( smooth in 4-component vector of float) 200:? 'd' ( uniform float) 21 22 23Linked fragment stage: 24 25 26Shader version: 150 270:? Sequence 280:7 Function Definition: foo( ( global 4-component vector of float) 290:7 Function Parameters: 300:9 Sequence 310:9 Branch: Return with expression 320:9 'BaseColor' ( smooth in 4-component vector of float) 330:12 Function Definition: main( ( global void) 340:12 Function Parameters: 350:14 Sequence 360:14 move second child to first child ( temp 4-component vector of float) 370:14 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 380:14 Function Call: foo( ( global 4-component vector of float) 390:? Linker Objects 400:? 'bigColor' ( uniform 4-component vector of float) 410:? 'BaseColor' ( smooth in 4-component vector of float) 420:? 'd' ( uniform float) 43 44