1spv.MissShader_Errors.rmiss
2ERROR: 0:3: 'hitAttributeNV' : not supported in this stage: miss
3ERROR: 0:6: 'gl_PrimitiveID' : undeclared identifier
4ERROR: 0:6: '=' :  cannot convert from ' temp float' to ' temp highp int'
5ERROR: 0:7: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?)
6ERROR: 0:7: '=' :  cannot convert from ' temp float' to ' temp highp int'
7ERROR: 0:8: 'gl_InstanceCustomIndexNV' : undeclared identifier
8ERROR: 0:8: '=' :  cannot convert from ' temp float' to ' temp highp int'
9ERROR: 0:9: 'gl_ObjectToWorldNV' : undeclared identifier
10ERROR: 0:9: '=' :  cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
11ERROR: 0:10: 'gl_WorldToObjectNV' : undeclared identifier
12ERROR: 0:10: '=' :  cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
13ERROR: 0:11: 'gl_HitTNV' : undeclared identifier
14ERROR: 0:12: 'gl_HitKindNV' : undeclared identifier
15ERROR: 0:13: 'reportIntersectionNV' : no matching overloaded function found
16ERROR: 0:14: 'ignoreIntersectionNV' : no matching overloaded function found
17ERROR: 0:15: 'terminateRayNV' : no matching overloaded function found
18ERROR: 16 compilation errors.  No code generated.
19
20
21SPIR-V is not generated for failed compile or link
22